But do you have to have a surviving unit from the territory which you wish to retreat too? Taking the 1inf and 8tank example say you did attack EE and the UK got 3 hits, would the inf still have to survive in order to retreat all of the remaining tanks into Karelia?
Latest posts made by jone6692
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RE: Rule Question - Non-combat phase
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RE: How do you counter KJF?
Hi, thanks for the input. I agree that the strategy is mostly a SJF unless of course Japan is lightly guarded, then a nice trick is to purchase bombers on the turn the USA move into Wake and then roll for heavy bombers on the Wake+1 turn. This allows for enough offensive firepower usually to destroy the Jap fleet and leave your transports free to unload on Japan, sometimes surprises the enemy. 'Course it requires playing in a tech game.
But back to topic, I guess my post topic wasn’t really what I was asking, I’ve gotten feedback on KJF in general, but what about specific moves for J1? Should Japan go Pearl Heavy with the UK airforce stationed in Canada? Or should they just buy trannies and ftrs and hole up around Japan? Anyone have any specific ideas? It just seems that no matter what Japan chooses they get the worst of it with the UK moves as described.
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RE: Have you ever pissing your opponent off with BB
It seems to me that with the UK spending that many IPC’s on BB’s that Germany will have very little preassure to prevent them from pushing into Russia. Beside’s doesn’t each BB used exclusively for bombard (assuming by the time you have 3-5 BB’s you are not buying them for defense from German air :-)) require 12 rounds of bombard to even out the cost of purchasing them? (24ips invenstment, hits 2/3 of the time, killing on average 2/3 inf = 2ipcs, 24ipcs/2ipcs per turn = 12 turns) I know that the allies can often make slightly uneven trades and still win, but it seems to me that the best winning strategy comes from making the most ecoinomicly benefitial trades and purchases. I just don’t see the massive BB bombard as nearly effective as the unloading of land units into Russia.
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How do you counter KJF?
I have been experimenting with a KJF strategy in most of my recent games as the allies, and have had such good success with it that I would like to hear any opinions on how to counter it.
The overreaching strategy requires USA to go all out for Japan, building fleet for the first two turns and then deploying the fleet to either the Soloman Islands, or else Wake Island depending on the board situation. While the UK dumps as many ground units into Arckangel/Karelia as possible, and Russia stacks inf to hold off Germany. This however, does require africa to be ignored and it turns into a race for Tokyo vs. race for Moscow.
The key to this strategy seems to be to create a situation in which the Hawaii fleet survives, or better yet causes the Jap fleet hitting Hawaii to be killed in a counter attack. This all hinges on the UK1 moves. For UK1 I send my IO DD to kill the transport at Kwangtung, the UK transport with 2inf to Borneo, the UK ftr to hit the Soloman sub along with the UK sub, the UK AC to the Philipines, and the UK transport in Australia to the seazone east of the solomans (don’t have my map with me). Also the UK airforce is flown from UK to West Canada, and 1inf is moved into India from Persia. (there should also be 6 Russian inf in Bury as well). It has appeared so far that with the likely loss of the Jap sub, that the Japs cannot destroy the boosted US Hawaii fleet without being lost to retaliation on the USA turn and then the UK2 turn. There is also enough UK fleet around that Japan must protect the seazones around Japan for any transport build or else be hit by either the UK or combined USA/UK. Either way the USA seems on its way to an unstoppable fleet which usually destroys the Jap fleet by turn 4.
Sorry for the long winded explanation (my first post :-)) but I would really like to hear anyone’s ideas for Japan moves to counter the situation, and prevent the Allied fleet (extreemely powerful if UK carrier isn’t killed on J1) from becoming too huge for the axis to handle. Thanks…