JEB (Axis) vs Atease (Allies) Spring 42


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 cruiser moved from 5 Sea Zone to 3 Sea Zone
                1 transport moved from 5 Sea Zone to 3 Sea Zone
                2 infantry moved from United Kingdom to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Norway
                1 infantry moved from Russia to Novosibirsk
                1 fighter moved from Caucasus to Novosibirsk
                1 bomber moved from Western United States to Midway
                1 bomber moved from Western United States to Midway
                1 infantry moved from 3 Sea Zone to Norway
                2 artilleries and 4 infantry moved from Algeria to 12 Sea Zone
                2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 12 Sea Zone to 14 Sea Zone
                2 artilleries and 4 infantry moved from 14 Sea Zone to Southern Europe

    Combat - Americans
                Battle in Norway
                    Americans attack with 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Americans attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Americans win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern Europe
                    Americans attack with 2 artilleries and 4 infantry
                    Germans defend with 1 factory and 2 infantry
                        Americans roll dice for 1 cruiser in Southern Europe, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries and 4 infantry in Southern Europe, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Southern Europe, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Europe
                    Americans win, taking Southern Europe from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to Eastern Canada
                1 battleship, 2 destroyers and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
                1 fighter moved from Novosibirsk to Russia

    Place Units - Americans
                1 carrier placed in 55 Sea Zone
                2 fighters placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 47 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 infantry
        Midway : 2 bombers and 1 infantry
        Southern Europe : 1 flag, 2 artilleries, 1 factory and 3 infantry
        Novosibirsk : 1 infantry
        Western United States : 1 aaGun and 1 factory
        Hawaiian Islands : 2 infantry
        Norway : 1 flag, 2 infantry
        Eastern United States : 1 aaGun and 1 factory
        Russia : 1 fighter
        56 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
        3 Sea Zone : 1 cruiser and 1 transport
        14 Sea Zone : 1 cruiser and 3 transports
        55 Sea Zone : 1 carrier and 2 fighters

    Production/PUs Summary :

    Russians : 18 / 26
        Germans : 29 / 38
        British : 28 / 33
        Japanese : 44 / 46
        Americans : 47 / 53


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 2 damage on 2 factories; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Kazakh S.S.R.
                1 fighter moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from West Russia to Belorussia
                      Russians take Belorussia from Germans
                2 infantry moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from Caucasus to Ukraine S.S.R.
                1 infantry moved from Russia to Kazakh S.S.R.

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Ukraine S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine S.S.R.
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Ukraine S.S.R., round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Ukraine S.S.R.
                    Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Kazakh S.S.R.
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 submarine moved from 20 Sea Zone to 55 Sea Zone
                1 fighter moved from Kazakh S.S.R. to Caucasus
                1 fighter moved from Ukraine S.S.R. to Caucasus
                1 armour moved from Russia to Caucasus
                1 aaGun moved from West Russia to Russia
                1 artillery moved from West Russia to Russia
                3 infantry moved from West Russia to Caucasus
                2 infantry moved from Russia to Caucasus
                2 infantry moved from Russia to Caucasus

    Place Units - Russians
                5 infantry placed in Russia
                3 infantry placed in Caucasus

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Kazakh S.S.R. : 2 infantry
        Caucasus : 1 armour, 1 artillery, 1 factory, 2 fighters and 13 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        West Russia : 1 flag, 1 infantry
        Belorussia : 1 flag, 1 infantry
        Russia : 2 aaGuns, 1 artillery, 1 factory and 18 infantry
        55 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 25 / 25
        Germans : 24 / 38
        British : 28 / 33
        Japanese : 42 / 46
        Americans : 47 / 53

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 1 bomber and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 infantry moved from Germany to Southern Europe
                1 infantry moved from Germany to Southern Europe
                1 armour moved from Germany to Southern Europe
                1 fighter moved from Germany to Southern Europe
                1 bomber moved from Western Europe to Southern Europe
                1 infantry moved from Eastern Europe to Belorussia
                6 infantry moved from Eastern Europe to Ukraine S.S.R.
                7 armour moved from Karelia S.S.R. to Ukraine S.S.R.
                1 armour moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Eastern Europe to Belorussia
                1 infantry moved from Eastern Europe to Ukraine S.S.R.
                1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
                1 infantry moved from Germany to Southern Europe

    Combat - Germans
                Battle in Southern Europe
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 6 infantry
                    Americans defend with 2 artilleries, 1 factory and 3 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 6 infantry in Southern Europe, round 2 :  2/9 hits
                        Americans roll dice for 2 artilleries and 3 infantry in Southern Europe, round 2 :  2/5 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Europe
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Southern Europe, round 3 :  2/7 hits
                        Americans roll dice for 2 artilleries and 1 infantry in Southern Europe, round 3 :  2/3 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Europe
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Southern Europe, round 4 :  0/5 hits
                        Americans roll dice for 1 artillery in Southern Europe, round 4 :  0/1 hits
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Southern Europe, round 5 :  2/5 hits
                        Americans roll dice for 1 artillery in Southern Europe, round 5 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern Europe
                    Germans win, taking Southern Europe from Americans with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 2 artilleries and 3 infantry
                Battle in Ukraine S.S.R.
                    Germans attack with 8 armour and 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour and 7 infantry in Ukraine S.S.R., round 2 :  5/15 hits
                        Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                    Germans win, taking Ukraine S.S.R. from Russians with 8 armour and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belorussia
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belorussia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belorussia
                        Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Belorussia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belorussia
                    Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Eastern Europe to Karelia S.S.R.
                2 armour moved from Karelia S.S.R. to Germany
                1 aaGun moved from Eastern Europe to Ukraine S.S.R.
                1 infantry moved from Germany to Eastern Europe
                1 fighter moved from Southern Europe to Western Europe
                1 bomber moved from Southern Europe to Western Europe
                1 infantry moved from Germany to Balkans

    Place Units - Germans
                1 bomber and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 35 PUs; end with 37 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 12 infantry
        Southern Europe : 1 armour, 1 factory and 2 infantry
        Eastern Europe : 1 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Western Europe : 1 aaGun, 1 bomber, 1 fighter and 9 infantry
        Balkans : 1 infantry
        Ukraine S.S.R. : 1 aaGun, 8 armour and 6 infantry
        Belorussia : 1 armour and 1 infantry

    Production/PUs Summary :

    Russians : 20 / 25
        Germans : 35 / 37
        British : 28 / 33
        Japanese : 42 / 46
        Americans : 41 / 53


  • Hi,

    I haven’t submitted my moves yet, but before I finally made my moves I had to start over a couple times before dices were rolled. Long story short, by the time  was happy with my purchases/moves, I forgot to bomb southern Europe and German. SE with 2 bombers (no AA) and Germany with a bomber.

    Can we roll on forums and edit the results? Alternatively I can restart my turn, edit to what results I’ve gotten for my other moves, and let the dice server roll it.

    Also alternatively you can be a hard ass and tell me to go smell the flowers.  :mrgreen:


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 5 PUs;

    Combat Move - British
                3 transports moved from 5 Sea Zone to 6 Sea Zone
                6 infantry moved from United Kingdom to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Eastern Europe
                2 infantry moved from 5 Sea Zone to Karelia S.S.R.
                2 infantry moved from 5 Sea Zone to Western Europe
                1 fighter moved from 5 Sea Zone to Karelia S.S.R.
                1 fighter moved from 5 Sea Zone to Eastern Europe
                1 fighter moved from Caucasus to Eastern Europe

    Combat - British
                Battle in Western Europe
                    British attack with 2 infantry
                    Germans defend with 1 aaGun, 1 bomber, 1 fighter and 9 infantry
                        British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Western Europe, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber, 1 fighter and 9 infantry in Western Europe, round 2 :  5/11 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
                    Germans win with 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Karelia S.S.R.
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 cruiser in Karelia S.S.R., round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Europe
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Eastern Europe, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Eastern Europe, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Eastern Europe
                        British roll dice for 2 fighters and 1 infantry in Eastern Europe, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Eastern Europe, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Europe
                    British win, taking Eastern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Eastern Europe to Caucasus
                1 fighter moved from Karelia S.S.R. to 5 Sea Zone
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 submarine moved from 14 Sea Zone to 34 Sea Zone

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 36 PUs total

    Territory Summary for British :

    Australia : 3 infantry
        Eastern Europe : 1 flag, 1 infantry
        Karelia S.S.R. : 2 infantry
        United Kingdom : 1 aaGun, 3 bombers, 1 factory, 1 fighter and 6 infantry
        New Zealand : 1 infantry
        Caucasus : 1 aaGun and 2 fighters
        Algeria : 1 flag
        Libya : 1 flag
        Anglo Egypt : 1 infantry
        5 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 3 transports
        34 Sea Zone : 1 submarine
        14 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 22 / 25
        Germans : 30 / 37
        British : 31 / 36
        Japanese : 42 / 46
        Americans : 41 / 53


  • Just let me know!

  • '16

    Well, my general attitude towards editing is that it is fine to edit non-combat movements after you placed your troops - since that doesn’t change any outcomes of the turn. But not replay a complete turn just because you forgot some combat moves (since that will alter the turn).

    The exception here is if you forgot to post the turn, which I do sometimes. Then the first turn should be replicate as close as possible, and any differences should in that case favor the opponent. I think it’s a bug in the game that you cannot go back

    In this case, it is just bombing raids which will not affect the other battles, so I could accept that you do it this one time afterwards if it’s possible to edit damage to factories and roll here in some way.

    But in the future, I think one have to stand for one’s combat moves, mistakes or not!


  • Agreed that moves after any rolls are made should be exceptional and only if there is no way that the effect of the rolls could have influenced their choices.

    We can take the stand that any future mistakes be considered mistakes if you want, but I think we should allow some flexibility. For example, in a live game i would have moved these bombers then could have adjusted everything/modified purchases until dice are thrown. Triple A being a program i have to load the game again to change purchases, so that’s how the error happen.

    I believe in a friendly game of A&A! Hope I don’t sound/am annoying. If I do just ignore.


  • 2 bombers in Italy

    :roll 2@4:

    bomber in germany
    :roll 1@4:


  • I mean

    DiceRolling 2:
    (1, 2)

    DiceRolling 1:
    (5)


  • sucky rolls  :-)

    you need to type "DiceRolling 1:
    (5)  " in the post and if you roll 1 you’ll kill my bomber in Germany.


  • ;dice 1;

    replace ; with :

    see this post for details: http://www.axisandallies.org/forums/index.php?topic=16408.0

  • '16

    I also believe in a friendly game and I don’t want to sound like a prick here.

    Sure there is some differences to a live game and we usually allow non combat moves to be altered, even after new troops have been added. But we wouldn’t allow a forgotten bomber to make a raid at that point. Human mistakes are part of the game, just like in chess.

    However, I do also agree that there is easier to make these mistakes in the program in that here you have to restart completely to make changes instead of just shuffling units around.

    I don’t think these mistakes are too common, so in the rare occasion they happen we can just discuss it here.

    As for the dices, I’m a little confused. What was the AA gun there? And how come you rolled first two 4s, then 1,2 and 5?


  • Hope we’re good?

    I haven’t rolled the AA gun, you have to. I rolled my three bombers so that if your AA miss I don’t have to roll subsequently. I showed you how to roll; if you roll a 1 in Germany we’ll scratch that bomber and the 5 damage.

    The point of this game was to show axis can win. I played a live game on Saturday, twice as axis. Won 1 of them. the other one we lost, was playing Japan and Germany forgot to stack Germany properly so it got invaded successfully in the 5th round. game over.

    that 2nd game Russia turtled, US was a new player so ineffective on both sides of the map, but at the end it was 55 german land troops vs 65 russians/international units, then the same turn 55 Japanese units mopped the remaining 35 or so. Yes a battle with over 100 units haha it was epic dice rolling.

  • '16

    DiceRolling 1:
    (4)


  • Ok so it’s your turn; you can edit the industries and play your turn?

    and for the record I don’t think you’re a prick.

  • '16

    We’re good :)

    And sure Axis can win. I even think they have a fairly good chance. If both sides play perfectly, maybe allies are a bit stronger (for historic accuracy, they should be!), but that difference play little role in comparison to good strategy and mistakes/bad luck of the opponent. And who can really play a perfect game anyways?

    So my AA gun missed… I guess you edit in your hits and repost the turn then?

    Btw you managed to play two games in one day? When me and my friend play, one game usually take 10+ hours!

    I love big battles. Then you can really start to take out chance and can really have a good estimate how the battle will go.

  • '16

    Ok I try to do the editing then

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Persia to Trans-Jordan
                      Japanese take Trans-Jordan from British
                1 armour moved from Persia to Trans-Jordan
                3 infantry moved from Persia to Trans-Jordan
                3 infantry moved from Sinkiang to Kazakh S.S.R.
                1 bomber moved from Buryatia S.S.R. to Kazakh S.S.R.
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                1 fighter moved from Yakut S.S.R. to Novosibirsk

    Combat - Japanese
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
                        Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 50 Sea Zone to 60 Sea Zone
                1 cruiser moved from 50 Sea Zone to 60 Sea Zone
                1 battleship moved from 50 Sea Zone to 60 Sea Zone
                2 fighters moved from 50 Sea Zone to 60 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone
                1 transport moved from 50 Sea Zone to 60 Sea Zone
                2 armour moved from Japan to 60 Sea Zone
                4 infantry moved from Japan to 60 Sea Zone
                3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 bomber moved from Kazakh S.S.R. to Buryatia S.S.R.
                2 armour moved from 60 Sea Zone to Buryatia S.S.R.
                4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from India to Persia
                1 fighter moved from Novosibirsk to 60 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 fighter placed in 60 Sea Zone
                1 armour and 2 infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Territory Summary for Japanese :

    Persia : 1 flag, 1 infantry
        India : 1 flag, 2 armour, 1 artillery, 1 factory and 2 infantry
        Soviet Far East : 1 flag
        Novosibirsk : 1 flag, 2 infantry
        Borneo : 1 infantry
        Yakut S.S.R. : 1 flag, 2 armour, 1 artillery and 8 infantry
        East Indies : 2 infantry
        Trans-Jordan : 1 flag, 1 armour, 1 artillery and 3 infantry
        Solomon Islands : 1 infantry
        Sinkiang : 1 flag, 1 armour and 1 artillery
        Wake Island : 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 2 armour, 1 bomber and 4 infantry
        New Guinea : 1 infantry
        China : 1 flag
        Japan : 1 aaGun, 1 factory and 1 infantry
        Caroline Islands : 2 infantry
        60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports

    Production/PUs Summary :

    Russians : 20 / 25
        Germans : 30 / 37
        British : 30 / 36
        Japanese : 45 / 45
        Americans : 41 / 53

  • '16

    And the insane inf defending goes on!

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