And no worries at all! We have up to three days to revert, and yo replied within hours :-)
JEB (Axis) vs Atease (Allies) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
1 bomber moved from Western Europe to Ukraine S.S.R.
12 armour moved from Norway to Karelia S.S.R.
2 artilleries moved from Norway to Karelia S.S.R.
3 infantry moved from Norway to Karelia S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 2 armour
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 2 : 2/4 hits
Russians roll dice for 2 armour in Ukraine S.S.R., round 2 : 1/2 hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 2 armour
Battle in Karelia S.S.R.
Germans attack with 12 armour, 2 artilleries and 3 infantry
Americans defend with 1 armour
Germans roll dice for 12 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 8/17 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 12 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
10 infantry moved from Germany to Eastern Europe
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to Germany
3 infantry moved from Southern Europe to Germany
1 bomber moved from Ukraine S.S.R. to Western Europe
1 fighter moved from Ukraine S.S.R. to GermanyPlace Units - Germans
1 armour and 9 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 factory, 1 fighter and 12 infantry
Southern Europe : 1 factory and 2 infantry
Eastern Europe : 1 aaGun and 10 infantry
Karelia S.S.R. : 1 flag, 12 armour, 2 artilleries and 2 infantry
Norway : 1 infantry
Western Europe : 1 aaGun, 1 bomber and 9 infantry
Ukraine S.S.R. : 1 armourProduction/PUs Summary :
Russians : 21 / 26
Germans : 38 / 38
British : 28 / 28
Japanese : 41 / 41
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - British
British buy 1 bomber and 4 infantry; Remaining resources: 4 PUs;Combat Move - British
1 submarine moved from 49 Sea Zone to 60 Sea Zone
1 destroyer and 1 submarine moved from 12 Sea Zone to 14 Sea Zone
1 bomber and 2 fighters moved from Caucasus to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 infantry moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from JapaneseCombat - British
Battle in 60 Sea Zone
British attack with 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 3 transports
British roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 60 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 60 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Karelia S.S.R.
British attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 12 armour, 2 artilleries and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Karelia S.S.R., round 2 : 0/3 hits
British roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 5/12 hits
Germans roll dice for 12 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 7/16 hits
3 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans , 1 armour owned by the Germans , 2 artilleries owned by the British , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in Karelia S.S.R.
Germans win with 11 armour remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter and 3 infantry
2 bombers owned by the British and 3 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to Caucasus
2 bombers moved from Karelia S.S.R. to United KingdomPlace Units - British
1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 33 PUs totalTerritory Summary for British :
Australia : 3 infantry
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 3 bombers, 1 factory and 6 infantry
New Zealand : 1 infantry
Caucasus : 1 aaGun and 1 fighter
Algeria : 1 flag
Libya : 1 flag
5 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
14 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 21 / 26
Germans : 38 / 38
British : 29 / 33
Japanese : 40 / 41
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from India to Persia
Japanese take Persia from British
3 infantry moved from India to Persia
1 armour moved from India to PersiaCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 armour moved from Buryatia S.S.R. to Yakut S.S.R.
7 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from China to Sinkiang
1 artillery moved from China to Sinkiang
2 infantry moved from China to Sinkiang
1 bomber moved from Japan to Buryatia S.S.R.
1 transport moved from 60 Sea Zone to 58 Sea Zone
1 infantry moved from Okinawa to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Caroline Islands
1 battleship moved from 52 Sea Zone to 50 Sea Zone
2 fighters moved from 52 Sea Zone to 50 Sea Zone
1 destroyer moved from 52 Sea Zone to 50 Sea Zone
1 carrier moved from 52 Sea Zone to 50 Sea Zone
1 fighter moved from Wake Island to Yakut S.S.R.
3 infantry moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
2 armour and 4 infantry placed in Japan
1 transport placed in 60 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 1 armour, 1 artillery and 3 infantry
India : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 2 armour, 1 artillery, 1 fighter and 7 infantry
East Indies : 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 armour, 1 artillery and 3 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 bomber and 3 infantry
New Guinea : 1 infantry
China : 1 flag
Japan : 1 aaGun, 2 armour, 1 factory and 4 infantry
Caroline Islands : 2 infantry
50 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
60 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Russians : 16 / 26
Germans : 38 / 38
British : 28 / 33
Japanese : 46 / 46
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Combat Move - Americans
1 cruiser moved from 5 Sea Zone to 3 Sea Zone
1 transport moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 bomber moved from Western United States to Midway
1 bomber moved from Western United States to Midway
1 infantry moved from 3 Sea Zone to Norway
2 artilleries and 4 infantry moved from Algeria to 12 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 12 Sea Zone to 14 Sea Zone
2 artilleries and 4 infantry moved from 14 Sea Zone to Southern EuropeCombat - Americans
Battle in Norway
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Europe
Americans attack with 2 artilleries and 4 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 cruiser in Southern Europe, round 2 : 1/1 hits
Americans roll dice for 2 artilleries and 4 infantry in Southern Europe, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Southern Europe, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Eastern United States to Eastern Canada
1 battleship, 2 destroyers and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from Novosibirsk to RussiaPlace Units - Americans
1 carrier placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 47 PUs; end with 53 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 infantry
Midway : 2 bombers and 1 infantry
Southern Europe : 1 flag, 2 artilleries, 1 factory and 3 infantry
Novosibirsk : 1 infantry
Western United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 infantry
Norway : 1 flag, 2 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 1 fighter
56 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
3 Sea Zone : 1 cruiser and 1 transport
14 Sea Zone : 1 cruiser and 3 transports
55 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Russians : 18 / 26
Germans : 29 / 38
British : 28 / 33
Japanese : 44 / 46
Americans : 47 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 2 damage on 2 factories; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 submarine moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 armour moved from Russia to Caucasus
1 aaGun moved from West Russia to Russia
1 artillery moved from West Russia to Russia
3 infantry moved from West Russia to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to CaucasusPlace Units - Russians
5 infantry placed in Russia
3 infantry placed in CaucasusTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Kazakh S.S.R. : 2 infantry
Caucasus : 1 armour, 1 artillery, 1 factory, 2 fighters and 13 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Russia : 2 aaGuns, 1 artillery, 1 factory and 18 infantry
55 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 25 / 25
Germans : 24 / 38
British : 28 / 33
Japanese : 42 / 46
Americans : 47 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 bomber and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
4 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Southern Europe
1 armour moved from Germany to Southern Europe
1 fighter moved from Germany to Southern Europe
1 bomber moved from Western Europe to Southern Europe
1 infantry moved from Eastern Europe to Belorussia
6 infantry moved from Eastern Europe to Ukraine S.S.R.
7 armour moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Germany to Southern EuropeCombat - Germans
Battle in Southern Europe
Germans attack with 1 armour, 1 bomber, 1 fighter and 6 infantry
Americans defend with 2 artilleries, 1 factory and 3 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 6 infantry in Southern Europe, round 2 : 2/9 hits
Americans roll dice for 2 artilleries and 3 infantry in Southern Europe, round 2 : 2/5 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern Europe
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Southern Europe, round 3 : 2/7 hits
Americans roll dice for 2 artilleries and 1 infantry in Southern Europe, round 3 : 2/3 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Europe
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Southern Europe, round 4 : 0/5 hits
Americans roll dice for 1 artillery in Southern Europe, round 4 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Southern Europe, round 5 : 2/5 hits
Americans roll dice for 1 artillery in Southern Europe, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Southern Europe
Germans win, taking Southern Europe from Americans with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Ukraine S.S.R.
Germans attack with 8 armour and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour and 7 infantry in Ukraine S.S.R., round 2 : 5/15 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 8 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Karelia S.S.R. to Germany
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Southern Europe to Western Europe
1 bomber moved from Southern Europe to Western Europe
1 infantry moved from Germany to BalkansPlace Units - Germans
1 bomber and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 37 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 12 infantry
Southern Europe : 1 armour, 1 factory and 2 infantry
Eastern Europe : 1 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 1 bomber, 1 fighter and 9 infantry
Balkans : 1 infantry
Ukraine S.S.R. : 1 aaGun, 8 armour and 6 infantry
Belorussia : 1 armour and 1 infantryProduction/PUs Summary :
Russians : 20 / 25
Germans : 35 / 37
British : 28 / 33
Japanese : 42 / 46
Americans : 41 / 53 -
Hi,
I haven’t submitted my moves yet, but before I finally made my moves I had to start over a couple times before dices were rolled. Long story short, by the time was happy with my purchases/moves, I forgot to bomb southern Europe and German. SE with 2 bombers (no AA) and Germany with a bomber.
Can we roll on forums and edit the results? Alternatively I can restart my turn, edit to what results I’ve gotten for my other moves, and let the dice server roll it.
Also alternatively you can be a hard ass and tell me to go smell the flowers. :mrgreen:
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 5 PUs;Combat Move - British
3 transports moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Western Europe
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Eastern Europe
1 fighter moved from Caucasus to Eastern EuropeCombat - British
Battle in Western Europe
British attack with 2 infantry
Germans defend with 1 aaGun, 1 bomber, 1 fighter and 9 infantry
British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 1/2 hits
British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 fighter and 9 infantry in Western Europe, round 2 : 5/11 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win with 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Karelia S.S.R.
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Europe
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Eastern Europe, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 1/1 hits
1 infantry owned by the British lost in Eastern Europe
British roll dice for 2 fighters and 1 infantry in Eastern Europe, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Eastern Europe to Caucasus
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Trans-Jordan to Anglo Egypt
1 submarine moved from 14 Sea Zone to 34 Sea ZonePlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 36 PUs totalTerritory Summary for British :
Australia : 3 infantry
Eastern Europe : 1 flag, 1 infantry
Karelia S.S.R. : 2 infantry
United Kingdom : 1 aaGun, 3 bombers, 1 factory, 1 fighter and 6 infantry
New Zealand : 1 infantry
Caucasus : 1 aaGun and 2 fighters
Algeria : 1 flag
Libya : 1 flag
Anglo Egypt : 1 infantry
5 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 3 transports
34 Sea Zone : 1 submarine
14 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 22 / 25
Germans : 30 / 37
British : 31 / 36
Japanese : 42 / 46
Americans : 41 / 53 -
Just let me know!
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Well, my general attitude towards editing is that it is fine to edit non-combat movements after you placed your troops - since that doesn’t change any outcomes of the turn. But not replay a complete turn just because you forgot some combat moves (since that will alter the turn).
The exception here is if you forgot to post the turn, which I do sometimes. Then the first turn should be replicate as close as possible, and any differences should in that case favor the opponent. I think it’s a bug in the game that you cannot go back
In this case, it is just bombing raids which will not affect the other battles, so I could accept that you do it this one time afterwards if it’s possible to edit damage to factories and roll here in some way.
But in the future, I think one have to stand for one’s combat moves, mistakes or not!
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Agreed that moves after any rolls are made should be exceptional and only if there is no way that the effect of the rolls could have influenced their choices.
We can take the stand that any future mistakes be considered mistakes if you want, but I think we should allow some flexibility. For example, in a live game i would have moved these bombers then could have adjusted everything/modified purchases until dice are thrown. Triple A being a program i have to load the game again to change purchases, so that’s how the error happen.
I believe in a friendly game of A&A! Hope I don’t sound/am annoying. If I do just ignore.
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2 bombers in Italy
:roll 2@4:
bomber in germany
:roll 1@4: -
I mean
Rolling 2:
(1, 2)Rolling 1:
(5) -
sucky rolls :-)
you need to type "Rolling 1:
(5) " in the post and if you roll 1 you’ll kill my bomber in Germany. -
;dice 1;
replace ; with :
see this post for details: http://www.axisandallies.org/forums/index.php?topic=16408.0
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I also believe in a friendly game and I don’t want to sound like a prick here.
Sure there is some differences to a live game and we usually allow non combat moves to be altered, even after new troops have been added. But we wouldn’t allow a forgotten bomber to make a raid at that point. Human mistakes are part of the game, just like in chess.
However, I do also agree that there is easier to make these mistakes in the program in that here you have to restart completely to make changes instead of just shuffling units around.
I don’t think these mistakes are too common, so in the rare occasion they happen we can just discuss it here.
As for the dices, I’m a little confused. What was the AA gun there? And how come you rolled first two 4s, then 1,2 and 5?
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Hope we’re good?
I haven’t rolled the AA gun, you have to. I rolled my three bombers so that if your AA miss I don’t have to roll subsequently. I showed you how to roll; if you roll a 1 in Germany we’ll scratch that bomber and the 5 damage.
The point of this game was to show axis can win. I played a live game on Saturday, twice as axis. Won 1 of them. the other one we lost, was playing Japan and Germany forgot to stack Germany properly so it got invaded successfully in the 5th round. game over.
that 2nd game Russia turtled, US was a new player so ineffective on both sides of the map, but at the end it was 55 german land troops vs 65 russians/international units, then the same turn 55 Japanese units mopped the remaining 35 or so. Yes a battle with over 100 units haha it was epic dice rolling.
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Rolling 1:
(4) -
Ok so it’s your turn; you can edit the industries and play your turn?
and for the record I don’t think you’re a prick.
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We’re good :)
And sure Axis can win. I even think they have a fairly good chance. If both sides play perfectly, maybe allies are a bit stronger (for historic accuracy, they should be!), but that difference play little role in comparison to good strategy and mistakes/bad luck of the opponent. And who can really play a perfect game anyways?
So my AA gun missed… I guess you edit in your hits and repost the turn then?
Btw you managed to play two games in one day? When me and my friend play, one game usually take 10+ hours!
I love big battles. Then you can really start to take out chance and can really have a good estimate how the battle will go.