@rjpeters70:
"There are fundamental concepts that work from the squad all the way up to the Army level that can be displayed through this game."� Which ones?� Honest question.� I’m just not sure what concepts could be learned from A and A that can be transferred to the platoon/company level.
"As a matter of fact, just this last weekend I playtested a concept using Flames of War as a base for being a commander in an operation. A Marine friend of mine shot me an WARNO/OPORD 2 days before the “operation” with a map he made displaying my “battle space”. He then took “recon” photos of the surrounding terrain and of a village I was to defend against an opponent that vastly outnumbered me. I deployed my forces through either Facebook instant message or text while they updated via the same devices, rolled the die, moved the individual pieces, and acted the part of squad leaders/ platoon leaders when reporting. I had a time limit to make decisions based off the intelligence I had on hand. My opponent was 400 miles away doing the same thing with his force simultaneously to me. It worked out brilliantly."� That’s great.� There’s real learning opportunities there for ROTC members.� But that’s not A and A.
"In today’s current COIN/stability operations type setting, a platoons or even a teams actions can very much have strategic consequences."� Except we will not be doing large-scale COIN/stability operations for at least another decade.� The NSS and JOC make that clear.� A2AD fights will be far more central to our national posture.
"THAT’S the training value of it. Not to mention it is going to develop the portion of their brains that causes them to execute good judgement and being able to foresee 2nd, 3rd, and 4th order effects to the decisions they make."� Possibly, but wouldn’t chess do the same thing?
I guess for me, I’d much rather my 01s and 02s be focused on the tactical and developing leadership qualities.� By 03, start learning about the actual things that make our military successful (logistics and an empowered NCO corps).� By 04, doing staff work.� 05, learning the Joint world and operational art.�
I just think that 18-22 year old ROTC folks need to focus on the tactical, because that’s their job.� The game you described sounds like a good way to do that.� I’m a proponent of games, so long as game designs are linked up to specific learning objectives.
How about, in the absence of orders a ANY decision is almost always better than no decision.
Having a reserve for exploiting local success or for shoring up hard hit portions of the line is pretty freaking useful.
The enemy has a say no matter if I’m a TL or 4 star.
I have to account for the unknown and anticipate my enemies strategies.
Timing and surprise are crucial to success and can compensate for many initial disadvantages.
Does it make sense to attack a position if it will become untenable once taken?
Or how about just asking the question “Does it all add up?” or “does this make sense?”
I can create teaching points out of these off the top of my head by using Axis and Allies and I’m not going to overwhelm them with all the details necessary to be proficients at all the Battle Drills or everything the is going to be covered in FM 3-21.8 or learning the very complicated rules necessary to play a game like FoW. I have to build up to it in order to garner interest so the cadets will trust that when I’m doing something they’re not familiar with, it’s going to be worth them giving up their Friday night.
If you think COIN or Stability operations are dead…well, I think you may be off base there a bit. The US has a real bad habit of assuming the enemy is going to comply with us wanting to break their Army in a Fulda gap type setting and it’s just not going to happen that way. More wars that we’ve fought have been the small, obscure, ugly wars by far. At this moment is seems the Army is purging its institutional knowledge that has been gained over the last 13 years just like it did after Vietnam. A2AD is a concept we have and will continue to employ no matter what i.e. that whole cold war thing we did for half a century. Same thing in Iraq after the 1st Gulf war with the NFZ etc. I’m referring to the shooting type of war or the occupation type war…they aren’t going away and even before 9/11 we were heavily involved in them.
Seems everyone wants to be the first to jump ship on the grunts and gravitate towards the “cyber war” or “drone war” or “insert fancy gizmo that’s going to replace the grunts”…and it never happens. Then that LT is out there all alone, under trained, under equipped, utterly ignorant of his/her surroundings because the enemy decided to not fight our fight. I’m preparing them for that moment. I think if they can understand the complexities involved in COIN/Stability/ low-medium intensity conflict…everything else will come easy.