the subs were traded for the transports… good lord
Kilroynothere (Allies) vs rrankman (Axis) 1942v2
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Starting our first game on-line together!
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Triplea - World War II v5 Second Edition
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 4 Sea Zone to 7 Sea Zone
3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 artillery and 4 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 6 infantry in West Russia, round 2 : 1/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 artilleries and 5 infantry in West Russia, round 3 : 2/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 3 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 artilleries and 4 infantry in West Russia, round 4 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 4 : 0/2 hits
1 artillery owned by the Germans lost in West Russia
Russians roll dice for 2 artilleries and 4 infantry in West Russia, round 5 : 2/6 hits
Germans roll dice for 1 armour in West Russia, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Belorussia
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 3 : 1/5 hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 4 : 1/5 hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Belorussia to Caucasus
1 armour moved from Archangel to Caucasus
2 armour moved from Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
2 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Soviet Far East to Yakut S.S.R.Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Archangel : 2 infantry
Belorussia : 1 flag, 2 infantry
Buryatia S.S.R. : 1 infantry
Caucasus : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 2 fighters and 6 infantry
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Szechwan : 1 infantry
West Russia : 1 flag, 2 artilleries and 3 infantry
Yakut S.S.R. : 3 infantryProduction/PUs Summary :
Russians : 28 / 29
Germans : 37 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.717
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 60Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.556
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.786
Median : 4.000
Variance : 0.732
Standard Deviation : 0.855
Total rolls : 42 -
Test summary from TripleA, engine version: 1.6.1.2, time: 16:38:17
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Not sure how I screwed up but it didn’t post. Here is my saved game.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 35 Sea Zone to 61 Sea Zone
1 cruiser moved from 35 Sea Zone to 61 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in 61 Sea Zone
British attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 61 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 61 Sea Zone
1 transport owned by the Japanese lost in 61 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for British: 1 cruiserNon Combat Move - British
1 fighter moved from 61 Sea Zone to Szechwan
1 carrier and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Egypt to 33 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Burma to India
1 armour moved from Eastern Canada to Eastern United States
1 destroyer and 1 transport moved from 10 Sea Zone to 11 Sea Zone
1 bomber moved from Germany to United Kingdom
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 41 Sea Zone
1 cruiser and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 artillery and 2 infantry placed in India
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in India
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
11 Sea Zone : 1 destroyer and 1 transport
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
41 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 armour
India : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 5 infantry
Rhodesia : 1 infantry
Szechwan : 1 fighter
Trans-Jordan : 1 armour, 1 artillery and 3 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 3 fighters and 3 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 24 / 29
Germans : 41 / 43
British : 31 / 32
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 fighter moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to 61 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser, 2 infantry, 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 submarine owned by the Japanese retreated to 40 Sea Zone
Battle in Buryatia S.S.R.
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese winBritish win with 1 cruiser and 1 transport remaining, taking Buryatia S.S.R. from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 2 infantry
Americans defend with 2 infantry
Americans win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China ThailandPlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Japan
2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to 40 Sea Zone
1 destroyer moved from 53 Sea Zone to 40 Sea Zone
1 fighter moved from 53 Sea Zone to Wake Island
1 battleship moved from 56 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in 40 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 40 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 40 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from 40 Sea Zone to New Zealand
1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 carrier moved from 53 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 infantry moved from Alaska to Western Canada
1 infantry moved from Western United States to Central United States
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from Szechwan to India
2 infantry moved from Szechwan to Sinkiang
1 armour moved from Eastern United States to Central United States
1 fighter moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 45 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
40 Sea Zone : 1 destroyer
52 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 armour, 1 artillery and 4 infantry
Eastern United States : 1 aaGun and 1 factory
India : 1 fighter
Midway : 1 infantry
New Zealand : 1 fighter
Sinkiang : 2 infantry
United Kingdom : 1 bomber
Wake Island : 1 flag, 2 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 23 / 29
Germans : 41 / 43
British : 30 / 32
Japanese : 33 / 33
Americans : 41 / 45Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 2 artilleries, 2 fighters and 6 infantry moved from Caucasus to Ukraine S.S.R.
2 artilleries and 3 infantry moved from West Russia to Ukraine S.S.R.Combat - Russians
Russians creates battle in territory 7 Sea Zone
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 4 submarines and 1 transport
1 submarine owned by the Russians Submerged
4 submarines owned by the Germans Submerged
Battle in Ukraine S.S.R.
Russians attack with 2 armour, 4 artilleries, 2 fighters and 9 infantry
Germans defend with 4 armour, 1 artillery, 2 fighters and 5 infantry
Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 9 infantry in Ukraine S.S.R., round 2 : 5/17 hits
Germans roll dice for 4 armour, 1 artillery, 2 fighters and 5 infantry in Ukraine S.S.R., round 2 : 8/12 hits
8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 1/9 hits
Germans roll dice for 4 armour, 1 artillery and 2 fighters in Ukraine S.S.R., round 3 : 6/7 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 4 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
1 armour owned by the Russians retreated to West Russia
Germans winGermans win with 1 cruiser and 1 transport remaining with 4 armour and 2 fighters remaining. Battle score for attacker is -30
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 armour, 4 artilleries and 9 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Ukraine S.S.R. to Caucasus
1 artillery and 1 infantry moved from Russia to Caucasus
1 infantry moved from Archangel to West Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 armour
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
Russians undo move 1.
1 artillery and 3 infantry placed in Caucasus
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 5 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 1 aaGun, 1 artillery, 1 factory and 4 infantry
West Russia : 1 flag, 1 infantry
Yakut S.S.R. : 3 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 41 / 43
British : 30 / 32
Japanese : 33 / 33
Americans : 41 / 45Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 13 times
6 was rolled 8 times
Average roll : 3.180
Median : 3.000
Variance : 3.224
Standard Deviation : 1.796
Total rolls : 50Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 2.684
Median : 2.000
Variance : 2.278
Standard Deviation : 1.509
Total rolls : 19Russians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 6 times
Average roll : 3.654
Median : 3.500
Variance : 1.840
Standard Deviation : 1.356
Total rolls : 26Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Not sure why Germany seems not to post…
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Well, the Germans are notoriously obstinate folks… :-D
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I accidentally retreated and wanted to continue the fight… so, going to do it here.
2 fighters vs tank
a:dice 2d6
d:dice 1d6
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aRolls: 2@6; Total Hits: 22@6: (1, 3)
dRolls: 1@6; Total Hits: 11@6: (4) -
OK, didn’t do it quite right, but did get dice rolls.
So, I had attacked with 1inf, 2ftrs against your tank in Anglo… got diced first round and wanted to stay and pressed the wrong damn button. So, going to edit that tank is dead, but I don’t take the space because only have two planes left.
sorry for the f-up. Trying to get out of town and went too quick…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 fighter moved from 33 Sea Zone to Anglo-Egyptian Sudan
1 fighter moved from India to Anglo-Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to Germany
3 fighters moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British win, taking Egypt from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Anglo-Egyptian Sudan
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour
retreated to Anglo-Egyptian Sudan
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 5 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in GermanyNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 5 Sea Zone to United Kingdom
1 armour moved from Trans-Jordan to Persia
1 fighter moved from Szechwan to India
1 armour moved from Eastern United States to 11 Sea Zone
1 armour and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to French West Africa
1 infantry moved from Eastern Canada to Eastern United States
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 carrier moved from 33 Sea Zone to 27 Sea Zone
2 fighters moved from Anglo-Egyptian Sudan to Rhodesia
1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 armour moved from Persia to India
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 bomber moved from Germany to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Anglo-Egyptian Sudan: 1 armour
EDIT: Turning off Edit Mode
1 factory placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
1 armour moved from Szechwan to Anhwei
Japanese take Anhwei from Americans
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 cruiser moved from 61 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
1 armour moved from Szechwan to Anhwei
Japanese take Anhwei from Americans
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 battleship moved from 61 Sea Zone to 60 Sea Zone
1 cruiser moved from 61 Sea Zone to 60 Sea Zone
1 carrier moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from 61 Sea Zone to 60 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Szechwan
2 infantry moved from Kiangsu to Anhwei
1 artillery moved from Yunnan to SzechwanPlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Central United States to 11 Sea Zone
3 infantry moved from Central United States to 11 Sea Zone
1 bomber moved from United Kingdom to Germany
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 2 fighters and 3 infantry moved from 13 Sea Zone to Morocco
EDIT: 1 destroyer moved from 11 Sea Zone to 13 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in Morocco
Americans attack with 1 armour, 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Morocco to 13 Sea Zone
1 bomber moved from Germany to United Kingdom
1 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 40 Sea Zone to 53 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Central United States to 11 Sea Zone
3 infantry moved from Central United States to 11 Sea Zone
1 bomber moved from United Kingdom to Germany
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 2 fighters and 3 infantry moved from 13 Sea Zone to Morocco
EDIT: 1 destroyer moved from 11 Sea Zone to 13 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Germany
Battle in Morocco
Americans attack with 1 armour, 2 fighters and 3 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Morocco to 13 Sea Zone
1 bomber moved from Germany to United Kingdom
1 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 40 Sea Zone to 53 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 1 fighter
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
2 fighters moved from Caucasus to Archangel
1 infantry moved from Russia to West Russia
1 submarine moved from 7 Sea Zone to 13 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Archangel, round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Archangel, round 3 : 1/6 hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Cleaning up after movement phases
2 fighters moved from Archangel to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
EDIT: 1 infantry moved from Sinkiang to Novosibirsk
EDIT: 1 infantry moved from Sinkiang to Novosibirsk
EDIT: 1 fighter moved from India to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
2 artilleries and 1 infantry placed in Russia
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Archangel : 1 artillery and 3 infantry
Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
Evenki National Okrug : 3 infantry
Russia : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 40 / 45
British : 30 / 30
Japanese : 36 / 38
Americans : 40 / 40