14L G40 PGMatt (axis) vs Cpt. Walker (allies +12) game 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 33 / 33
        Japanese : 45 / 56
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 26 / 27
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                3 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

  • '16

    scramble for 109 and/or intercept London?


  • scramble the three fighters… I’ll have to depend on AA for the bomber.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                3 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine and 3 tactical_bombers
                    British defend with 1 destroyer and 3 fighters
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 tactical_bombers in 109 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 :  3/4 hits
                        2 tactical_bombers owned by the Germans , 1 fighter owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                    retreated to 109 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 submarine and 2 tactical_bombers
                    Casualties for British: 1 destroyer and 1 fighter
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 3 damage total.
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                3 bombers moved from Egypt to Slovakia Hungary
                1 fighter moved from Finland to Western Germany
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 3 infantry moved from Norway to Finland
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                1 artillery and 12 infantry moved from Germany to Poland

    Place Units - Germans
                2 submarines placed in 105 Sea Zone
                1 bomber and 3 infantry placed in Western Germany
                Germans undo move 2.
                1 bomber and 4 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Egypt : 1 fighter and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 aaGuns, 9 armour, 3 bombers, 2 infantry and 4 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Romania : 1 aaGun, 2 artilleries and 19 infantry
        Poland : 1 aaGun, 4 artilleries and 24 infantry
        Germany : 1 factory_major and 5 infantry
        Norway : 1 artillery and 3 infantry
        Holland Belgium : 1 aaGun and 1 tactical_bomber
        Southern Italy : 3 fighters
        112 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 12 infantry
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 33 / 33
        Japanese : 45 / 56
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 26 / 27
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 4 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 4 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  1/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
                        Russians roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 :  2/6 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                        2 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Iraq to Caucasus
                2 artilleries moved from Novgorod to Belarus
                4 infantry moved from Russia to Bryansk
                2 armour moved from Russia to Bryansk
                1 submarine moved from 127 Sea Zone to 124 Sea Zone
                1 infantry moved from Central Mongolia to Dzavhan
                1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
                5 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Novgorod to Russia

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Territory Summary for Russians :

    Sakha : 1 infantry
        Amur : 1 infantry
        Yakut S.S.R. : 1 aaGun and 9 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 aaGun, 4 artilleries and 5 infantry
        Karelia : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 1 aaGun, 2 armour and 4 infantry
        Vyborg : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major, 3 fighters and 5 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 aaGun, 3 artilleries and 18 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 20 infantry
        Caucasus : 1 tactical_bomber
        124 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 armour and 2 mech_infantrys
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 40
        Japanese : 43 / 56
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 26 / 27
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    I always knew those darn Russian’s couldn’t be trusted to honor a treaty

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 2 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 armour and 3 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 25 Sea Zone to Midway
                1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to 25 Sea Zone
                1 artillery and 1 infantry moved from Shensi to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Siberia to Amur
                2 infantry moved from Manchuria to Amur
                2 bombers moved from Jehol to Amur
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 fighters and 3 tactical_bombers moved from Kweichow to Kansu
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                2 armour moved from Manchuria to Ulaanbaatar
                1 fighter moved from Anhwe to Kansu
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                2 artilleries moved from Yunnan to French Indo China
                2 armour moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Jehol to Kansu
                1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 fighter moved from 20 Sea Zone to 37 Sea Zone

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 2 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 armour and 3 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 25 Sea Zone to Midway
                1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to 25 Sea Zone
                1 artillery and 1 infantry moved from Shensi to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Siberia to Amur
                2 infantry moved from Manchuria to Amur
                2 bombers moved from Jehol to Amur
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 fighters and 3 tactical_bombers moved from Kweichow to Kansu
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                2 armour moved from Manchuria to Ulaanbaatar
                1 fighter moved from Anhwe to Kansu
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                2 artilleries moved from Yunnan to French Indo China
                2 armour moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Jehol to Kansu
                1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 fighter moved from 20 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Philippines, round 2 :  1/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kansu
                    Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Kansu, round 2 :  8/11 hits
                        Chinese roll dice for 4 infantry in Kansu, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 2 bombers and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 3 infantry in Amur, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Jehol to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry moved from Anhwe to Hunan
                1 aaGun moved from Jehol to Anhwe
                4 fighters and 4 tactical_bombers moved from Kansu to Shensi
                2 bombers moved from Amur to Japan

    Place Units - Japanese
                2 armour and 2 infantry placed in Japan
                1 destroyer and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 2 artilleries and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 4 fighters and 4 tactical_bombers
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 infantry
        Kansu : 1 flag, 2 artilleries
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 aaGun
        Shan State : 1 flag, 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 3 infantry
        Midway : 1 flag, 1 airfield and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 armour and 3 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 2 armour, 2 artilleries and 1 infantry
        35 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
        25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        19 Sea Zone : 2 transports
        6 Sea Zone : 1 destroyer and 5 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 armour and 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 40
        Japanese : 51 / 51
        Americans : 50 / 77
        Chinese : 1 / 4
        British : 26 / 27
        UK_Pacific : 17 / 15
        Italians : 22 / 37
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in Morocco
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 1 mech_infantry in Morocco, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Morocco
                    Americans win, taking Borneo from Japanese, taking Morocco from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 infantry moved from Central United States to Western United States
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Eastern United States to Western United States

    Place Units - Americans
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Borneo : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        43 Sea Zone : 1 destroyer and 1 transport
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        54 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        104 Sea Zone : 1 destroyer
        86 Sea Zone : 2 transports
        101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag, 1 artillery and 3 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 40
        Japanese : 47 / 51
        Americans : 53 / 74
        Chinese : 1 / 4
        British : 26 / 27
        UK_Pacific : 21 / 15
        Italians : 21 / 37
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 40
        Japanese : 47 / 51
        Americans : 53 / 74
        Chinese : 1 / 2
        British : 26 / 27
        UK_Pacific : 21 / 15
        Italians : 21 / 37
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 armour moved from Rhodesia to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Persia to Trans-Jordan
                1 bomber and 1 fighter moved from Malta to Trans-Jordan
                2 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 artillery and 1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 4 :  1/3 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    British attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Italians defend with 1 armour
                        British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Trans-Jordan, round 2 :  2/3 hits
                        Italians roll dice for 1 armour in Trans-Jordan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Battle in Shan State
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to India
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 battleship moved from 79 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Northwest Persia to Iraq
                1 artillery and 3 infantry moved from Persia to Iraq
                1 bomber and 1 fighter moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Persia
                2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
                British collect 25 PUs (2 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Some Units in India change ownership: 5 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 2 infantry
        Shan State : 1 artillery and 1 infantry
        Burma : 1 aaGun, 1 artillery and 4 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
        Malaya : 1 harbour and 3 infantry
        Celebes : 1 flag, 2 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 battleship and 1 destroyer
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Kenya : 1 armour
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Morocco : 1 armour and 1 infantry
        106 Sea Zone : 1 destroyer
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 artillery, 1 bomber, 1 fighter and 4 infantry
        Eastern Persia : 1 flag, 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 40
        Japanese : 45 / 51
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 27 / 25
        UK_Pacific : 22 / 22
        Italians : 20 / 37
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Libya to Alexandria
                2 fighters moved from 95 Sea Zone to Egypt

    Place Units - Italians
                1 destroyer and 2 fighters placed in 95 Sea Zone
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 armour
        Egypt : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 40
        Japanese : 45 / 51
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 26 / 25
        UK_Pacific : 22 / 22
        Italians : 21 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone
                1 fighter moved from Celebes to 54 Sea Zone
                1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 3 infantry
        Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 40
        Japanese : 45 / 51
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 26 / 25
        UK_Pacific : 22 / 22
        Italians : 21 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 40
        Japanese : 45 / 51
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 26 / 25
        UK_Pacific : 22 / 22
        Italians : 21 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Slovakia Hungary to Ukraine
                1 bomber moved from Slovakia Hungary to Novgorod
                2 artilleries and 19 infantry moved from Romania to Bessarabia
                2 infantry moved from Poland to Baltic States
                1 bomber moved from Slovakia Hungary to Baltic States
                4 artilleries and 22 infantry moved from Poland to Eastern Poland
                9 armour, 2 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Western Germany to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 artillery and 12 infantry moved from Finland to Karelia

  • '16

    scramble 109?


  • no scramble this time!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Slovakia Hungary to Ukraine
                1 bomber moved from Slovakia Hungary to Novgorod
                2 artilleries and 19 infantry moved from Romania to Bessarabia
                2 infantry moved from Poland to Baltic States
                1 bomber moved from Slovakia Hungary to Baltic States
                4 artilleries and 22 infantry moved from Poland to Eastern Poland
                9 armour, 2 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Western Germany to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 artillery and 12 infantry moved from Finland to Karelia

    Combat - Germans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 5 damage total.
                Battle in Eastern Poland
                    Germans attack with 9 armour, 4 artilleries, 24 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 4 artilleries, 24 infantry and 4 mech_infantrys in Eastern Poland, round 2 :  11/41 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 9 armour, 4 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 artillery and 12 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 12 infantry in Karelia, round 2 :  2/13 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 artillery and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 artilleries and 19 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 19 infantry in Bessarabia, round 2 :  6/21 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 artilleries and 19 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers and 2 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers in 109 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from British with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Baltic States
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Romania to Bessarabia
                1 artillery and 3 infantry moved from Norway to Finland
                2 bombers moved from 109 Sea Zone to Western Germany
                1 bomber moved from Ukraine to Poland
                1 bomber moved from Novgorod to Poland
                1 bomber moved from Baltic States to Poland
                5 infantry moved from Germany to Poland
                1 aaGun moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Western Germany to Poland
                1 fighter moved from Western Germany to Poland
                3 fighters moved from Southern Italy to Western Germany

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                1 submarine placed in 112 Sea Zone
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Egypt : 1 fighter and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Poland : 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
        Germany : 3 artilleries, 1 factory_major and 7 infantry
        Karelia : 1 flag, 1 artillery and 12 infantry
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 3 aaGuns, 9 armour, 4 artilleries, 24 infantry and 4 mech_infantrys
        Bessarabia : 1 flag, 1 aaGun, 2 artilleries and 19 infantry
        112 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 33 / 40
        Japanese : 45 / 51
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 26 / 25
        UK_Pacific : 22 / 22
        Italians : 21 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                9 infantry moved from Yakut S.S.R. to Ulaanbaatar

    Combat - Russians
                Battle in Ulaanbaatar
                    Russians attack with 9 infantry
                    Japanese defend with 2 armour and 2 infantry
                        Russians roll dice for 9 infantry in Ulaanbaatar, round 2 :  0/9 hits
                        Japanese roll dice for 2 armour and 2 infantry in Ulaanbaatar, round 2 :  3/4 hits
                        3 infantry owned by the Russians lost in Ulaanbaatar
                        Russians roll dice for 6 infantry in Ulaanbaatar, round 3 :  0/6 hits
                        Japanese roll dice for 2 armour and 2 infantry in Ulaanbaatar, round 3 :  1/4 hits
                        1 infantry owned by the Russians lost in Ulaanbaatar
                    5 infantry owned by the Russians retreated to Yakut S.S.R.
                    Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 tactical_bomber moved from Caucasus to Russia
                1 infantry moved from Ukraine to Rostov
                1 aaGun and 3 artilleries moved from Western Ukraine to Bryansk
                17 infantry moved from Western Ukraine to Bryansk
                4 artilleries moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                10 infantry moved from Novgorod to Archangel
                4 infantry moved from Belarus to Bryansk
                1 aaGun moved from Bryansk to Russia

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 aaGun and 6 infantry
        Siberia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 infantry
        Bryansk : 2 aaGuns, 2 armour, 7 artilleries and 25 infantry
        Rostov : 1 infantry
        Vyborg : 1 infantry
        Archangel : 10 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 15 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
        124 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 armour and 2 mech_infantrys
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 37
        Japanese : 44 / 51
        Americans : 53 / 74
        Chinese : 2 / 2
        British : 26 / 25
        UK_Pacific : 22 / 22
        Italians : 21 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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