@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
14L G40 PGMatt (axis) vs Cpt. Walker (allies +12) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Queensland to 35 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 transport in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Philippines
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 bombers moved from 35 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 4 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Tobruk to Alexandria
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 2 infantry
Queensland : 1 artillery and 1 infantry
Northern Territory : 2 bombers
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield and 2 infantry
Soviet Far East : 2 infantry
35 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 4 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Alexandria : 3 infantry
Gibraltar : 1 aaGun and 3 infantry
Egypt : 1 armour and 3 mech_infantrys
Morocco : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag
92 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 5 transports
101 Sea Zone : 2 destroyers
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 67
Russians : 17 / 20
Japanese : 51 / 54
Americans : 58 / 84
Chinese : 7 / 13
British : 31 / 36
UK_Pacific : 15 / 14
Italians : 10 / 11
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
4 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Anhwe
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 2 infantry
Suiyuyan : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 17 / 20
Japanese : 47 / 54
Americans : 58 / 84
Chinese : 11 / 18
British : 31 / 36
UK_Pacific : 15 / 14
Italians : 10 / 11
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 31 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Shan State to Malaya
1 fighter moved from India to MalayaCombat - British
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries, 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 0/3 hits
Japanese roll dice for 2 artilleries in Malaya, round 3 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Malaya, round 4 : 1/3 hits
Japanese roll dice for 2 artilleries in Malaya, round 4 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 1 fighter and 1 infantry in Malaya, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits
1 infantry owned by the British lost in Malaya
retreated to Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from Malaya to Yunnan
1 infantry moved from Yunnan to Shan State
1 artillery moved from Hunan to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
1 artillery and 2 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,2,6,5,5,6,2,3,2,4,5,3,5,2,6,5,2
UK_Pacific collect 7 PUs (8 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Shan State : 1 infantry
Burma : 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys
Celebes : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Rostov : 1 artillery and 2 infantry
Caucasus : 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
119 Sea Zone : 1 flag
76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 1 bomber, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 17 / 20
Japanese : 45 / 54
Americans : 58 / 84
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 15 / 7
Italians : 10 / 11
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry
Greece : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer and 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 17 / 20
Japanese : 45 / 54
Americans : 58 / 84
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 15 / 7
Italians : 10 / 12
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer and 4 fighters moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
South Australia : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transportProduction/PUs Summary :
Germans : 57 / 67
Russians : 17 / 20
Japanese : 45 / 54
Americans : 58 / 84
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 15 / 7
Italians : 10 / 12
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 17 / 20
Japanese : 45 / 54
Americans : 58 / 84
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 15 / 7
Italians : 10 / 12
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 mech_infantrys moved from Western Ukraine to Russia
3 artilleries and 3 infantry moved from Bryansk to Rostov
3 artilleries and 3 infantry moved from Bryansk to Tambov
7 bombers moved from Southern Italy to Russia
2 armour moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
6 armour, 4 artilleries and 4 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
3 infantry moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 mech_infantrys moved from Western Ukraine to Russia
3 artilleries and 3 infantry moved from Bryansk to Rostov
3 artilleries and 3 infantry moved from Bryansk to Tambov
7 bombers moved from Southern Italy to Russia
2 armour moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
6 armour, 4 artilleries and 4 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
3 infantry moved from Bryansk to RostovCombat - Germans
Battle in Tambov
Germans attack with 2 armour, 3 artilleries and 3 infantry
Russians defend with 1 aaGun, 3 artilleries and 1 infantry
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Tambov, round 2 : 4/8 hits
Russians roll dice for 1 aaGun, 3 artilleries and 1 infantry in Tambov, round 2 : 3/4 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 2 armour and 3 artilleries in Tambov, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 3 artilleries remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 1 infantry
Battle in Russia
Germans attack with 6 armour, 4 artilleries, 7 bombers, 1 fighter, 4 infantry, 11 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major and 17 infantry
AA fire in Russia : 0/3 hits
Germans roll dice for 6 armour, 4 artilleries, 7 bombers, 1 fighter, 4 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/34 hits
Russians roll dice for 1 aaGun, 3 artilleries and 17 infantry in Russia, round 2 : 9/20 hits
14 infantry owned by the Russians , 4 infantry owned by the Germans , 5 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 6 armour, 4 artilleries, 7 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/25 hits
Russians roll dice for 3 artilleries and 3 infantry in Russia, round 3 : 2/6 hits
3 infantry owned by the Russians , 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 4 artilleries, 7 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 4 infantry and 7 mech_infantrys
Casualties for Russians: 1 aaGun, 3 artilleries and 17 infantry
Battle in Rostov
Germans attack with 3 artilleries and 6 infantry
British defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
Germans roll dice for 3 artilleries and 6 infantry in Rostov, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 1/5 hits
2 infantry owned by the Russians , 2 infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 3 artilleries and 5 infantry in Rostov, round 3 : 4/8 hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Tambov
7 bombers, 1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 artilleries and 2 infantry moved from Belarus to Bryansk
4 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Bryansk
2 submarines moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to Denmark
1 aaGun, 3 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in France
10 mech_infantrys placed in Western Germany
Germans undo move 3.
3 infantry and 7 mech_infantrys placed in Western Germany
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 9 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 7 mech_infantrys
Germany : 1 factory_major
Denmark : 4 infantry
Northern Italy : 2 aaGuns, 3 artilleries, 6 infantry and 10 mech_infantrys
Southern Italy : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 3 artilleries, 7 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
Rostov : 1 flag, 1 aaGun, 3 artilleries and 4 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 6 armour, 4 artilleries, 1 factory_minor and 4 mech_infantrys
Tambov : 1 flag, 1 aaGun, 2 armour and 3 artilleries
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
125 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 98
Russians : 11 / 0
Japanese : 45 / 54
Americans : 58 / 84
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 15 / 7
Italians : 10 / 12
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 armour, 1 artillery, 3 infantry and 1 tactical_bomber moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Volgograd to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 2 armour and 3 artilleries
Russians roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 aaGun, 2 armour and 3 artilleries in Tambov, round 2 : 1/5 hits
1 mech_infantry owned by the Russians lost in Tambov
Russians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 aaGun, 2 armour and 3 artilleries in Tambov, round 3 : 2/5 hits
2 mech_infantrys owned by the Russians , 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Tambov
1 armour owned by the Russians retreated to Volgograd
Germans win with 2 armour and 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for Russians: 3 mech_infantrys
Battle in Rostov
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 3 artilleries and 4 infantry
AA fire in Rostov : 0/1 hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 3 artilleries and 4 infantry in Rostov, round 2 : 0/7 hits
1 aaGun owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits
Germans roll dice for 3 artilleries and 4 infantry in Rostov, round 3 : 1/7 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 1/5 hits
Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 4 : 3/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Rostov
Russians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 5 : 0/2 hits
Germans roll dice for 3 artilleries and 1 infantry in Rostov, round 5 : 1/4 hits
1 armour owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
3 fighters moved from Volgograd to Trans-Jordan
1 tactical_bomber moved from Rostov to PersiaTurn Complete - Russians
Territory Summary for Russians :
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 3 fighters
Volgograd : 1 armour and 1 factory_minor
Iraq : 1 flag
Persia : 1 tactical_bomberProduction/PUs Summary :
Germans : 63 / 98
Russians : 11 / 0
Japanese : 45 / 54
Americans : 58 / 84
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 15 / 7
Italians : 10 / 12
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 transports moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Amur to Siberia
1 submarine moved from 3 Sea Zone to 1 Sea Zone
9 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 transports moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 3 tactical_bombers moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
retreated to 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Borneo, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Buryatia: 2 bombers
EDIT: Removing units owned by Japanese from Novgorod: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Chahar : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 3 infantry
Buryatia : 1 flag, 2 bombers
French Indo China : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 2 transports
Olgiy : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 4 fighters, 4 tactical_bombers and 1 transport
Dzavhan : 1 flag
39 Sea Zone : 1 submarine
19 Sea Zone : 3 transports
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers, 4 submarines and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Nenetsia : 1 flag
Vologda : 1 flagProduction/PUs Summary :
Germans : 63 / 98
Russians : 11 / 0
Japanese : 51 / 51
Americans : 56 / 84
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 11 / 7
Italians : 10 / 12
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter and 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in SumatraNon Combat Move - Americans
2 bombers moved from Northern Territory to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Alexandria to Egypt
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Morocco to Scotland
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to MoroccoPlace Units - Americans
1 artillery, 1 fighter and 8 infantry placed in Eastern United States
1 armour placed in Central United States
2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 1.
1 artillery, 2 fighters and 7 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield and 2 infantry
Soviet Far East : 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Central United States : 1 armour and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Trans-Jordan : 1 aaGun and 1 infantry
Gibraltar : 1 aaGun and 1 infantry
Egypt : 3 infantry
Scotland : 1 artillery, 2 fighters and 1 infantry
United Kingdom : 1 artillery, 5 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 airfield, 1 bomber and 2 fighters
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
Iraq : 1 armour and 3 mech_infantrys
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 destroyer
111 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 98
Russians : 11 / 0
Japanese : 47 / 51
Americans : 60 / 80
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 11 / 7
Italians : 10 / 12
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Shensi
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 3 infantry
Kiangsu : 1 infantry
Jehol : 1 infantry
Shensi : 1 infantry
Yunnan : 1 fighter
Kansu : 2 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 63 / 98
Russians : 11 / 0
Japanese : 40 / 51
Americans : 60 / 80
Chinese : 20 / 26
British : 31 / 39
UK_Pacific : 11 / 7
Italians : 10 / 12
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 3 damage on 1 factory_major and 2 harbours; Remaining resources: 36 PUs;
British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 2 infantry moved from Caucasus to Rostov
1 bomber moved from Persia to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 armour and 3 mech_infantrys moved from Caucasus to TambovCombat - British
Battle in Rostov
British attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 3 artilleries and 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Germans roll dice for 3 artilleries and 1 infantry in Rostov, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/4 hits
Germans roll dice for 3 artilleries in Rostov, round 3 : 2/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British roll dice for 1 artillery and 1 bomber in Rostov, round 4 : 0/2 hits
Germans roll dice for 2 artilleries in Rostov, round 4 : 2/2 hits
1 bomber owned by the British and 1 artillery owned by the British lost in Rostov
Germans win with 2 artilleries remaining. Battle score for attacker is -19
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Battle in Tambov
British attack with 2 armour and 3 mech_infantrys
Germans defend with 2 armour and 2 artilleries
British roll dice for 2 armour and 3 mech_infantrys in Tambov, round 2 : 3/5 hits
Germans roll dice for 2 armour and 2 artilleries in Tambov, round 2 : 1/4 hits
1 armour owned by the Germans , 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov
British roll dice for 2 armour and 2 mech_infantrys in Tambov, round 3 : 2/4 hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Tambov
British win, taking Tambov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 artilleries
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to India
1 infantry moved from Siam to Shan State
1 artillery and 3 infantry moved from Burma to Yunnan
2 fighters moved from Gibraltar to United Kingdom
1 aaGun and 4 infantry moved from India to West India
1 infantry moved from India to West IndiaPlace Units - British
1 airfield placed in Trans-Jordan
3 infantry placed in Persia
2 infantry placed in Quebec
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 artillery and 3 infantry
Szechwan : 1 artillery and 1 infantry
Sikang : 2 mech_infantrys
Shan State : 1 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 2 infantry
West India : 1 aaGun and 5 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Trans-Jordan : 1 airfield, 4 infantry and 1 mech_infantry
Gibraltar : 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Tambov : 1 flag, 2 armour and 1 mech_infantry
Caucasus : 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
119 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag, 2 mech_infantrys
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 2 artilleries and 7 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 battleship and 1 destroyerProduction/PUs Summary :
Germans : 62 / 98
Russians : 11 / 0
Japanese : 32 / 51
Americans : 60 / 80
Chinese : 20 / 26
British : 32 / 37
UK_Pacific : 19 / 21
Italians : 10 / 12
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea ZonePlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Greece : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 62 / 98
Russians : 11 / 0
Japanese : 32 / 51
Americans : 60 / 80
Chinese : 20 / 26
British : 32 / 37
UK_Pacific : 19 / 21
Italians : 10 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
South Australia : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 62 / 98
Russians : 11 / 0
Japanese : 32 / 51
Americans : 60 / 80
Chinese : 20 / 26
British : 32 / 37
UK_Pacific : 19 / 21
Italians : 10 / 10
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 62 / 98
Russians : 11 / 0
Japanese : 32 / 51
Americans : 60 / 80
Chinese : 20 / 26
British : 32 / 37
UK_Pacific : 19 / 21
Italians : 10 / 10
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I haven’t seen any games where the US and Japan still have all of their starting fleet in the Pacific on round ten. I’m begining to wonder if there’s even going to be a big naval battle.
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I wanted to try this game just pushing out units from Japan’s main factory and seeing what happened.
My thought process went along the lines that a stalemate in the Pacific forces the US to spend a lot there. A decisive naval battle favors the allies because of the distance of supply japan takes. I say that because to really exploit a clear Pacific, I think Japan has to take Hawaii and be able to hold off a US counter attack.
Our current game, China is too powerful, basically making it so that I can’t win on that board. Something didn’t go as planned there! However, the actual loss of China doesn’t hurt Japan too bad, its only like 10 bucks and China can’t leave their boarders. I’m still cash sinking the US into a battle that for the Axis is ultimately meaningless, because you can’t let my navy loose to control the islands and threaten UK / Anzak.
My Japan play is so bad that the best I hope for most games is a draw. Fighting for China in any meaningful way for me was causing me to lose on the water. At least this way I didn’t waste money on a factory I can’t support! One thing I am really in favor now of mobilizing all of Japan’s air power onto flat tops quick and forcing the US into an unfair arms race to hold the pacific.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 10 infantry, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 4 mech_infantrys moved from Russia to Tambov
2 artilleries moved from Rostov to Volgograd
4 bombers moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 bombers moved from Bryansk to Volgograd
1 bomber moved from Bryansk to TambovCombat - Germans
Battle in Volgograd
Germans attack with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 4 artilleries, 5 bombers and 4 mech_infantrys
British defend with 2 armour and 1 mech_infantry
Germans roll dice for 4 artilleries, 5 bombers and 4 mech_infantrys in Tambov, round 2 : 5/13 hits
British roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 1/3 hits
2 armour owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from British with 4 artilleries, 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Germans
5 bombers moved from Tambov to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
2 bombers moved from Volgograd to Novgorod
6 armour moved from Russia to Rostov
3 infantry moved from Ukraine to Rostov
1 aaGun, 3 artilleries and 2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Vologda
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 aaGuns moved from Northern Italy to Western Germany
2 transports moved from 113 Sea Zone to 115 Sea Zone
3 fighters moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Nenetsia
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 9 infantry placed in Western Germany
1 infantry and 5 mech_infantrys placed in Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 9 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 12 infantry and 7 mech_infantrys
Germany : 1 factory_major, 1 infantry and 5 mech_infantrys
Denmark : 4 infantry
Northern Italy : 3 artilleries, 6 infantry and 10 mech_infantrys
Southern Italy : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 1 aaGun, 6 armour, 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
Nenetsia : 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 4 artilleries and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 mech_infantry
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 7 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag
113 Sea Zone : 5 submarines
Bulgaria : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 32 / 51
Americans : 60 / 80
Chinese : 20 / 26
British : 31 / 37
UK_Pacific : 19 / 21
Italians : 10 / 10
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 3 fighters
Iraq : 1 flag
Persia : 1 tactical_bomberProduction/PUs Summary :
Germans : 65 / 85
Russians : 9 / 0
Japanese : 32 / 51
Americans : 60 / 80
Chinese : 20 / 26
British : 31 / 37
UK_Pacific : 19 / 21
Italians : 10 / 10
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0