Operation Dark Skies JamesAleman(axis) vs Allweneedislove
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to Yunnan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers and 10 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
3 tactical_bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
2 bombers moved from Amur to Hunan
3 tactical_bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
5 fighters moved from Yunnan to Anhwe
2 tactical_bombers moved from Yunnan to Anhwe
1 mech_infantry moved from Chahar to Kweichow
1 aaGun moved from Jehol to Manchuria
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to HainanPlace Units - Japanese
1 harbour placed in Hainan
2 transports placed in 6 Sea Zone
3 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
If UK hits z97, scramble 3 fighters. Remove Italian ones first.
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Order of loss z109:3 subs, then ca, bb, ftr, ftr, cv
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 4 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport
Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 49
Russians : 33 / 39
Japanese : 36 / 46
Americans : 52 / 53
Chinese : 5 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
6 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 infantry
Kansu : 6 infantry
Hopei : 2 infantry
Sikang : 6 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 49
Russians : 33 / 39
Japanese : 34 / 46
Americans : 52 / 53
Chinese : 7 / 7
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Malta to Alexandria
1 bomber moved from Malta to Anglo Egyptian SudanCombat - British
Battle in Alexandria
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 2 transports moved from 106 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to British Guiana
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
2 infantry moved from Shan State to Burma
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 aaGuns, 2 fighters and 1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 124 Sea Zone to 119 Sea Zone
1 aaGun and 2 infantry moved from United Kingdom to ScotlandPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
3 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,3,3,4,1,1,5,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
British collect 21 PUs (10 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
British Guiana : 1 artillery
Scotland : 3 aaGuns, 1 airfield, 2 fighters and 3 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 2 infantry
119 Sea Zone : 1 destroyer
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 3 submarines
Greece : 1 flag, 1 aaGun and 5 infantry
99 Sea Zone : 1 transport
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 submarine
88 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 43 / 49
Russians : 33 / 39
Japanese : 34 / 46
Americans : 52 / 53
Chinese : 7 / 7
British : 31 / 21
UK_Pacific : 24 / 24
Italians : 12 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
2 aaGuns, 3 artilleries and 6 infantry moved from Yugoslavia to Romania
1 fighter moved from 99 Sea Zone to Romania
1 fighter moved from Southern Italy to Romania
1 bomber moved from Belarus to Eastern Poland
2 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Kenya to Italian SomalilandPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Order of loss S. France: Take off the inf, art, German art, mech
Order of loss z93: dd, ca
Order of loss S. Italy against UK bomber: aagun,3inf,bomber -
I’m off work until next Monday, so I’ll be available to post throughout the day this week.
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Mind if I change Italy by dropping a transport and artillery in Gibraltar?
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Just use the art from Africa if that is ok.
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Here is the map, if you don’t want me to make the change, just use the other map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour; Italians defend with 1 infantry and 1 mech_infantry
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits
French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 2/2 hits
1 artillery owned by the French lost in Southern France
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 1 infantry
104 Sea Zone : 1 destroyer
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 49
Russians : 32 / 39
Japanese : 34 / 46
Americans : 52 / 53
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 24 / 24
Italians : 14 / 20
ANZAC : 14 / 15
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter moved from Western Germany to Baltic States
7 bombers moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter moved from Western Germany to Baltic States
7 bombers moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Baltic StatesCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Baltic States
Germans attack with 7 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Baltic States from Russians with 7 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
6 bombers, 1 fighter and 2 tactical_bombers moved from Baltic States to Belarus
2 fighters moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from Southern Italy to Finland
2 fighters moved from Southern Italy to Belarus
3 aaGuns, 3 armour, 3 artilleries and 17 infantry moved from Eastern Poland to Belarus
2 artilleries and 8 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
3 aaGuns and 1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Southern France to Northern Italy
1 bomber moved from Baltic States to Western Germany
1 bomber moved from 88 Sea Zone to GibraltarPlace Units - Germans
1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea Zone
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
I will scramble 3 fighters vs Russian sub z112.
Order of loss Belarus:aagun, inf, art, mech, 2 german armor, italian armor, bombers, tac, italian armor, german armor, fighters.
To those reading the bomber thread:
To preserve the German fleet, I deviated from 2 more bombers to make a dd, fighter, the mech will be needed for Greece later.
My original plan called for 12 bombers by this turn, now I have 9, the strategy leaves room for flexibility based on game outcomes. The Germany navy is new to my play testing and I feel it is worth the extra investment to preserve it if possible.I also changed Italy’s planned Mech build turn 2, the bomber was deemed more important for the extra punch it gives the 3 Italian armor, 2 fighters and other units. So far so good in terms of demonstrating the range and flexibility of the bombers, we’ll see how things develop. This should be Russia’s last full production, the lockdown is set up to begin unless my opponent draws the bombers elsewhere like he did on turn 2, when my 3 bombers were enticed to sink the UK navy instead of landing in Romania to bomb Russia this turn. Now I have 2 bomber forces able to bomb UK and Russia if they are free.
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I will scramble 3 fighters vs Russian sub z112.
Order of loss Belarus:aagun, inf, art, mech, 2 german armor, italian armor, bombers, tac, italian armor, german armor, fighters.
To those reading the bomber thread:
To preserve the German fleet, I deviated from 2 more bombers to make a dd, fighter, the mech will be needed for Greece later.
My original plan called for 12 bombers by this turn, now I have 9, the strategy leaves room for flexibility based on game outcomes. The Germany navy is new to my play testing and I feel it is worth the extra investment to preserve it if possible.I also changed Italy’s planned Mech build turn 2, the bomber was deemed more important for the extra punch it gives the 3 Italian armor, 2 fighters and other units. So far so good in terms of demonstrating the range and flexibility of the bombers, we’ll see how things develop. This should be Russia’s last full production, the lockdown is set up to begin unless my opponent draws the bombers elsewhere like he did on turn 2, when my 3 bombers were enticed to sink the UK navy instead of landing in Romania to bomb Russia this turn. Now I have 2 bomber forces able to bomb UK and Russia if they are free.
As you can see, the Italian starting unit presence, along with the armor, mech and bomber built by Italy turn 1 and 2, make blocking with Russia very challenging. German is set up to secure both factories next turn, since Italy can clear many blockers, in addition Italy poses a serious risk to Moscow in terms of opening a channel for 3 German armor and the air force. Due to the Russian determination to deny Factories, a large portion of their forces are cut off from the Capital and risk severe strafes from air and land forces in theater. Japan will be able to drop an airbase (not sure I want to) and bomb Moscow turn 5 if needed, and in a pinch Italy can as well. We still need to see what effect the allied Atlantic threat will pose to the Germans, in addition, there is a Greece garrison that will have to be ignored for a couple of turns, with the 54 IPCs collected by Berlin, only 1 mech can be built without dropping the 4 bomber build, If things got dire, I could at this time do 3 bombers and make 4 mech, but I am below my bomber quota, and a mech a turn should suit me for now. Next turn, Germany will go up 7-8 IPCs from Novgorod and or Karelia. Archangel should be blitz-able to remove the NO at this point since my navy will be otherwise engaged in other endeavors.