sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter moved from Western Germany to Baltic States
7 bombers moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Baltic States
Germans attack with 7 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Baltic States from Russians with 7 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
6 bombers, 1 fighter and 2 tactical_bombers moved from Baltic States to Belarus
2 fighters moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from Southern Italy to Finland
2 fighters moved from Southern Italy to Belarus
3 aaGuns, 3 armour, 3 artilleries and 17 infantry moved from Eastern Poland to Belarus
2 artilleries and 8 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
3 aaGuns and 1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Southern France to Northern Italy
1 bomber moved from Baltic States to Western Germany
1 bomber moved from 88 Sea Zone to Gibraltar
Place Units - Germans
1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea Zone
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
I will scramble 3 fighters vs Russian sub z112.
Order of loss Belarus:aagun, inf, art, mech, 2 german armor, italian armor, bombers, tac, italian armor, german armor, fighters.
To those reading the bomber thread:
To preserve the German fleet, I deviated from 2 more bombers to make a dd, fighter, the mech will be needed for Greece later.
My original plan called for 12 bombers by this turn, now I have 9, the strategy leaves room for flexibility based on game outcomes. The Germany navy is new to my play testing and I feel it is worth the extra investment to preserve it if possible.
I also changed Italy’s planned Mech build turn 2, the bomber was deemed more important for the extra punch it gives the 3 Italian armor, 2 fighters and other units. So far so good in terms of demonstrating the range and flexibility of the bombers, we’ll see how things develop. This should be Russia’s last full production, the lockdown is set up to begin unless my opponent draws the bombers elsewhere like he did on turn 2, when my 3 bombers were enticed to sink the UK navy instead of landing in Romania to bomb Russia this turn. Now I have 2 bomber forces able to bomb UK and Russia if they are free.
I will scramble 3 fighters vs Russian sub z112.
Order of loss Belarus:aagun, inf, art, mech, 2 german armor, italian armor, bombers, tac, italian armor, german armor, fighters.
To those reading the bomber thread:
To preserve the German fleet, I deviated from 2 more bombers to make a dd, fighter, the mech will be needed for Greece later.
My original plan called for 12 bombers by this turn, now I have 9, the strategy leaves room for flexibility based on game outcomes. The Germany navy is new to my play testing and I feel it is worth the extra investment to preserve it if possible.I also changed Italy’s planned Mech build turn 2, the bomber was deemed more important for the extra punch it gives the 3 Italian armor, 2 fighters and other units. So far so good in terms of demonstrating the range and flexibility of the bombers, we’ll see how things develop. This should be Russia’s last full production, the lockdown is set up to begin unless my opponent draws the bombers elsewhere like he did on turn 2, when my 3 bombers were enticed to sink the UK navy instead of landing in Romania to bomb Russia this turn. Now I have 2 bomber forces able to bomb UK and Russia if they are free.
As you can see, the Italian starting unit presence, along with the armor, mech and bomber built by Italy turn 1 and 2, make blocking with Russia very challenging. German is set up to secure both factories next turn, since Italy can clear many blockers, in addition Italy poses a serious risk to Moscow in terms of opening a channel for 3 German armor and the air force. Due to the Russian determination to deny Factories, a large portion of their forces are cut off from the Capital and risk severe strafes from air and land forces in theater. Japan will be able to drop an airbase (not sure I want to) and bomb Moscow turn 5 if needed, and in a pinch Italy can as well. We still need to see what effect the allied Atlantic threat will pose to the Germans, in addition, there is a Greece garrison that will have to be ignored for a couple of turns, with the 54 IPCs collected by Berlin, only 1 mech can be built without dropping the 4 bomber build, If things got dire, I could at this time do 3 bombers and make 4 mech, but I am below my bomber quota, and a mech a turn should suit me for now. Next turn, Germany will go up 7-8 IPCs from Novgorod and or Karelia. Archangel should be blitz-able to remove the NO at this point since my navy will be otherwise engaged in other endeavors.
Its hard not to justify the dd and fighter build. For 18 IPC you guarantee the safety of your fleet of 66 IPC. You are not deviating from the bomber build. If you didn’t have the fleet, you’d be building bombers.
The real problem is Germany is playing around with their fleet. The only reason to keep that fleet is to use as casualties as bombers…an excellent reason btw. And it didn’t cost much to save it. Russia is in danger of falling in 2 turns. Lockdown for sure next turn.
God save the queen, you can start playing the waiting game in Russia and lockdown Britain now.
Let me reiterate something here. You are actually building bombers by saving the fleet!
By providing casualty soakoffs for taking out any attempt by Britain or the US to come to Europe.
You have 8 Soaks before your attack power diminishes at all. So with the bombers on the board plus your soaks, exactly how many carriers and planes must the US build?
The fact that the ships get to fire is pretty nice too, only adds to the threat, although I don’t even count fleet as attackers with bombers, just soakoffs.
Allweneedislove, you have done well, I am not at my bomber quotas. This has been costly for the allies, but it did reduce my threat by 30 percent so far. You also crushed my Italy for now(I typically don’t in my games). This leaves me two choices for Egypt, build a new fleet with Italy and or Germany out of S. France…or do a neutral crush of Turkey, Spain, Sweden as I get time and mech. So keep an eye out in the Middle East, as a late game Neutral crush only increases the range of my bombers as flying over Spain shortens the distance to Allied navies.
To those reading the bomber thread:
Well, as you can see, if Italy is ever able to take a territory next to Moscow (most likely if the axis are able to hold that position), all bombers can redeploy to S. Italy…There, 3-4 bombers can be deployed to Moscow and London on a rotating basis. Only the Moscow bombers will land out of range of the Atlantic allied fleet, the remaining bombers and ships are able to hit, I can also back 1 space away from Moscow, send the defending slow moving air back to Europe to deal with an allied fleet that is larger than I’d like (to preserve bombers from being removed during an allied fleet sinking).
I’m a noob, I was playing with our game, doing Japan’s turn in advance, I figured I would be ok if I didn’t post summaries, I forgot we would get emails about the battles, please ignore those emails, and I will save the game for offline play…just working ahead for what ifs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Sakha to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 20 infantry
Japanese defend with 1 armour, 1 artillery and 9 infantry
Russians roll dice for 20 infantry in Amur, round 2 : 3/20 hits
Japanese roll dice for 1 armour, 1 artillery and 9 infantry in Amur, round 2 : 3/11 hits
3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 17 infantry in Amur, round 3 : 1/17 hits
Japanese roll dice for 1 armour, 1 artillery and 6 infantry in Amur, round 3 : 4/8 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 13 infantry in Amur, round 4 : 3/13 hits
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Amur, round 4 : 2/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 11 infantry in Amur, round 5 : 3/11 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 5 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Russians roll dice for 9 infantry in Amur, round 6 : 2/9 hits
Japanese roll dice for 1 armour in Amur, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 artillery and 9 infantry
Casualties for Russians: 12 infantry
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 aaGun, 1 artillery and 9 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Russia to Rostov
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 aaGun, 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Baltic States to Rostov
1 infantry moved from Novgorod to Archangel
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Russians :
Kansu : 2 infantry
Amur : 2 aaGuns and 8 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Karelia : 1 infantry
Bryansk : 1 infantry
Rostov : 1 aaGun, 2 armour, 6 artilleries, 2 fighters, 12 infantry, 6 mech_infantrys and 1 tactical_bomber
Vyborg : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major and 16 infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 54
Russians : 32 / 37
Japanese : 33 / 46
Americans : 52 / 53
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 24 / 24
Italians : 14 / 20
ANZAC : 14 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
4 bombers moved from Hunan to Suiyuyan
6 fighters moved from Hunan to Hopei
2 artilleries moved from Anhwe to Hopei
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Anhwe to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
4 bombers moved from Hunan to Suiyuyan
6 fighters moved from Hunan to Hopei
2 artilleries moved from Anhwe to Hopei
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Anhwe to Suiyuyan
Combat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries, 6 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 6 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 4 bombers, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
4 bombers moved from Suiyuyan to Yunnan
6 fighters moved from Hopei to Yunnan
1 fighter moved from Suiyuyan to Chahar
6 tactical_bombers moved from Hunan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from Japan to 6 Sea Zone
1 aaGun and 2 infantry moved from Manchuria to Korea
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
4 fighters moved from Anhwe to Korea
2 tactical_bombers moved from Anhwe to Kwangsi
3 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Jehol to Chahar
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 bomber and 6 infantry placed in Japan
1 airfield placed in Kwangsi
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
I will scramble 3 units in z112 if attack by UK or France. Order of loss: bb,cv,3subs,ca,3ftr,cv,bb
I will scramble 3 units in z112 if attack by UK or France. Order of loss: bb,cv,3subs,ca,3ftr,cv,bb
Add dd after subs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport
Central United States : 4 aaGuns, 1 factory_minor, 1 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 46 / 54
Russians : 31 / 37
Japanese : 35 / 46
Americans : 52 / 77
Chinese : 6 / 7
British : 29 / 21
UK_Pacific : 24 / 24
Italians : 14 / 20
ANZAC : 14 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
5 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Szechwan
5 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 12 infantry
Suiyuyan : 1 infantry
Szechwan : 1 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 46 / 54
Russians : 31 / 37
Japanese : 35 / 46
Americans : 52 / 77
Chinese : 6 / 7
British : 29 / 21
UK_Pacific : 24 / 24
Italians : 14 / 20
ANZAC : 14 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Belgian Congo
1 tactical_bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
British take 109 Sea Zone from Germans
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Siam
Battle in 93 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
British roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
1 transport owned by the Italians lost in 93 Sea Zone
British roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits
British win, taking Siam from Japanese, taking 93 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 93 Sea Zone to Morocco
1 tactical_bomber moved from Tanganyika Territory to Rhodesia
2 artilleries, 3 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Eire to United Kingdom
3 aaGuns, 2 fighters and 3 infantry moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 artillery moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 artillery, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Shan State : 1 aaGun and 1 infantry
Burma : 2 aaGuns, 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Belgian Congo : 1 armour, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 2 infantry
Trans-Jordan : 2 artilleries and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 1 tactical_bomber
Tanganyika Territory : 1 infantry and 1 mech_infantry
Morocco : 1 bomber
Tobruk : 1 flag, 1 infantry
Albania : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 infantry
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Bulgaria : 1 flag, 1 infantry
109 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag, 1 aaGun and 3 infantry
92 Sea Zone : 3 submarines
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 artillery and 3 infantry
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 54
Russians : 31 / 37
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 37 / 37
UK_Pacific : 25 / 30
Italians : 9 / 20
ANZAC : 14 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Southern Italy to Smolensk
1 armour moved from Eastern Poland to Smolensk
2 fighters moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Southern Italy to Smolensk
1 armour moved from Eastern Poland to Smolensk
2 fighters moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Smolensk
Italians attack with 3 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Non Combat Move - Italians
1 bomber moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Romania to Belarus
2 aaGuns, 3 artilleries and 4 infantry moved from Romania to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Southern France to Northern Italy
1 aaGun and 3 infantry moved from France to Northern Italy
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Russia to Belarus
Place Units - Italians
2 fighters placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Burma : 1 aaGun, 3 fighters and 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 45 / 54
Russians : 30 / 37
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 37 / 37
UK_Pacific : 25 / 30
Italians : 10 / 15
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Algeria : 1 infantry
104 Sea Zone : 1 destroyer
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 45 / 54
Russians : 30 / 37
Japanese : 33 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 37 / 37
UK_Pacific : 25 / 30
Italians : 10 / 15
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 unit repaired.
3 bombers moved from Belarus to Archangel
3 bombers moved from Belarus to Russia
2 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
2 fighters moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Finland to 115 Sea Zone