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Operation Dark Skies JamesAleman(axis) vs Allweneedislove
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from France to Southern France
Germans take Southern France from French
2 artilleries moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
3 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 2 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 fighters and 3 submarines
British defend with 1 battleship, 2 destroyers and 1 submarine
1 submarine owned by the British Submerged
Units damaged: 1 battleship owned by the Germans
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 3 submarines remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 2 destroyersNon Combat Move - Germans
1 fighter moved from Holland Belgium to 109 Sea Zone
3 bombers moved from 109 Sea Zone to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 3 infantry moved from Yugoslavia to Romania
6 armour and 4 mech_infantrys moved from France to Yugoslavia
3 aaGuns, 3 artilleries and 18 infantry moved from Poland to Eastern Poland
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
5 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 infantry moved from Novgorod to Vyborg
1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 submarine moved from 111 Sea Zone to 112 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 fighter, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Amur
1 aaGun and 3 infantry moved from Belarus to Baltic States
1 aaGun moved from Belarus to Novgorod
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 7 infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
1 fighter moved from Vyborg to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to NovgorodPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Sakha : 2 aaGuns and 17 infantry
Amur : 1 infantry
Belarus : 1 infantry
Karelia : 1 infantry
Baltic States : 1 aaGun and 3 infantry
Bryansk : 1 aaGun, 1 artillery and 12 infantry
Vyborg : 1 infantry
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 aaGun, 2 armour, 6 artilleries, 1 factory_minor, 13 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
112 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 49
Russians : 34 / 39
Japanese : 31 / 44
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Thought process for those watching game:
Since America has committed resources to the Europe board (they may still redeploy west), I need to pause the Japanese bombers for 1 turn and commit resources to a Japanese swift city grab in order to draw more resources towards Japan. I expect to build more bombers next and later turns.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to Yunnan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
1 infantry moved from Korea to Amur
8 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 bombers moved from Japan to Amur
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers and 10 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
3 tactical_bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
2 bombers moved from Amur to Hunan
3 tactical_bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Hunan
5 fighters moved from Yunnan to Anhwe
2 tactical_bombers moved from Yunnan to Anhwe
1 mech_infantry moved from Chahar to Kweichow
1 aaGun moved from Jehol to Manchuria
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to HainanPlace Units - Japanese
1 harbour placed in Hainan
2 transports placed in 6 Sea Zone
3 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
If UK hits z97, scramble 3 fighters. Remove Italian ones first.
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Order of loss z109:3 subs, then ca, bb, ftr, ftr, cv
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 4 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport
Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
101 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 49
Russians : 33 / 39
Japanese : 36 / 46
Americans : 52 / 53
Chinese : 5 / 15
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
6 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 infantry
Kansu : 6 infantry
Hopei : 2 infantry
Sikang : 6 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 49
Russians : 33 / 39
Japanese : 34 / 46
Americans : 52 / 53
Chinese : 7 / 7
British : 26 / 33
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Malta to Alexandria
1 bomber moved from Malta to Anglo Egyptian SudanCombat - British
Battle in Alexandria
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 2 transports moved from 106 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to British Guiana
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
2 infantry moved from Shan State to Burma
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 aaGuns, 2 fighters and 1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 124 Sea Zone to 119 Sea Zone
1 aaGun and 2 infantry moved from United Kingdom to ScotlandPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
3 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,3,3,4,1,1,5,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
British collect 21 PUs (10 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
British Guiana : 1 artillery
Scotland : 3 aaGuns, 1 airfield, 2 fighters and 3 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 2 infantry
119 Sea Zone : 1 destroyer
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 3 submarines
Greece : 1 flag, 1 aaGun and 5 infantry
99 Sea Zone : 1 transport
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 submarine
88 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 43 / 49
Russians : 33 / 39
Japanese : 34 / 46
Americans : 52 / 53
Chinese : 7 / 7
British : 31 / 21
UK_Pacific : 24 / 24
Italians : 12 / 12
ANZAC : 14 / 16
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
2 aaGuns, 3 artilleries and 6 infantry moved from Yugoslavia to Romania
1 fighter moved from 99 Sea Zone to Romania
1 fighter moved from Southern Italy to Romania
1 bomber moved from Belarus to Eastern Poland
2 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Kenya to Italian SomalilandPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Order of loss S. France: Take off the inf, art, German art, mech
Order of loss z93: dd, ca
Order of loss S. Italy against UK bomber: aagun,3inf,bomber -
I’m off work until next Monday, so I’ll be available to post throughout the day this week.
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Mind if I change Italy by dropping a transport and artillery in Gibraltar?
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Just use the art from Africa if that is ok.
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Here is the map, if you don’t want me to make the change, just use the other map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour; Italians defend with 1 infantry and 1 mech_infantry
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits
French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 2/2 hits
1 artillery owned by the French lost in Southern France
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 1 infantry
104 Sea Zone : 1 destroyer
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 49
Russians : 32 / 39
Japanese : 34 / 46
Americans : 52 / 53
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 24 / 24
Italians : 14 / 20
ANZAC : 14 / 15
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Western Germany to 88 Sea Zone
1 fighter moved from Western Germany to Baltic States
7 bombers moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Baltic States