Operation Dark Skies JamesAleman(axis) vs Allweneedislove


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Amur
                1 infantry moved from Korea to Amur
                8 infantry moved from Manchuria to Amur
                1 armour moved from Korea to Amur
                2 bombers moved from Japan to Amur
                2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 6 infantry moved from Anhwe to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from 36 Sea Zone to Yunnan


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Amur
                1 infantry moved from Korea to Amur
                8 infantry moved from Manchuria to Amur
                1 armour moved from Korea to Amur
                2 bombers moved from Japan to Amur
                2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 6 infantry moved from Anhwe to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from 36 Sea Zone to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Amur
                1 infantry moved from Korea to Amur
                8 infantry moved from Manchuria to Amur
                1 armour moved from Korea to Amur
                2 bombers moved from Japan to Amur
                2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries and 6 infantry moved from Anhwe to Kweichow
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 2 bombers and 10 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Hunan
                3 tactical_bombers moved from Yunnan to Hunan
                3 fighters moved from Yunnan to Hunan
                2 bombers moved from Amur to Hunan
                3 tactical_bombers moved from Yunnan to Hunan
                3 fighters moved from Yunnan to Hunan
                5 fighters moved from Yunnan to Anhwe
                2 tactical_bombers moved from Yunnan to Anhwe
                1 mech_infantry moved from Chahar to Kweichow
                1 aaGun moved from Jehol to Manchuria
                1 artillery moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Chahar to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 36 Sea Zone to Hainan
                1 infantry moved from 36 Sea Zone to Hainan

    Place Units - Japanese
                1 harbour placed in Hainan
                2 transports placed in 6 Sea Zone
                3 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs


  • If UK hits z97, scramble 3 fighters. Remove Italian ones first.


  • Order of loss z109:3 subs, then ca, bb, ftr, ftr, cv

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport
        Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        101 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 33 / 39
        Japanese : 36 / 46
        Americans : 52 / 53
        Chinese : 5 / 15
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 13 / 12
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                6 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 2 infantry
        Kansu : 6 infantry
        Hopei : 2 infantry
        Sikang : 6 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 33 / 39
        Japanese : 34 / 46
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 13 / 12
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Malta to Alexandria
                1 bomber moved from Malta to Anglo Egyptian Sudan

    Combat - British
                Battle in Alexandria
                    British attack with 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Alexandria to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery and 2 transports moved from 106 Sea Zone to 88 Sea Zone
                1 artillery moved from 88 Sea Zone to British Guiana
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
                2 infantry moved from Shan State to Burma
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 aaGuns, 2 fighters and 1 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 124 Sea Zone to 119 Sea Zone
                1 aaGun and 2 infantry moved from United Kingdom to Scotland

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom
                3 submarines placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,3,3,4,1,1,5,6,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                British collect 21 PUs (10 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                2 artilleries, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 2 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 2 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 bomber, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        British Guiana : 1 artillery
        Scotland : 3 aaGuns, 1 airfield, 2 fighters and 3 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 infantry
        Rhodesia : 2 infantry
        119 Sea Zone : 1 destroyer
        Eire : 1 flag, 1 mech_infantry
        109 Sea Zone : 3 submarines
        Greece : 1 flag, 1 aaGun and 5 infantry
        99 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 submarine
        88 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 33 / 39
        Japanese : 34 / 46
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 31 / 21
        UK_Pacific : 24 / 24
        Italians : 12 / 12
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Belarus
                1 armour moved from Romania to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Belarus
                1 armour moved from Romania to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Belarus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Yugoslavia to Eastern Poland
                2 aaGuns, 3 artilleries and 6 infantry moved from Yugoslavia to Romania
                1 fighter moved from 99 Sea Zone to Romania
                1 fighter moved from Southern Italy to Romania
                1 bomber moved from Belarus to Eastern Poland
                2 transports moved from 97 Sea Zone to 94 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 aaGun and 3 infantry moved from Northern Italy to France
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Kenya to Italian Somaliland

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • Order of loss S. France: Take off the inf, art, German art, mech
    Order of loss z93: dd, ca
    Order of loss S. Italy against UK bomber: aagun,3inf,bomber


  • I’m off work until next Monday, so I’ll be available to post throughout the day this week.


  • Mind if I change Italy by dropping a transport and artillery in Gibraltar?


  • Just use the art from Africa if that is ok.


  • Here is the map, if you don’t want me to make the change, just use the other map.

    Italy Edit.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour; Italians defend with 1 infantry and 1 mech_infantry
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 :  1/3 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                        French roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 :  0/2 hits
                        French roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 :  0/2 hits
                        French roll dice for 1 artillery in Southern France, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 :  2/2 hits
                        1 artillery owned by the French lost in Southern France
                    Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Tunisia : 1 infantry
        104 Sea Zone : 1 destroyer
        81 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 32 / 39
        Japanese : 34 / 46
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 29 / 21
        UK_Pacific : 24 / 24
        Italians : 14 / 20
        ANZAC : 14 / 15
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                1 bomber moved from Western Germany to 88 Sea Zone
                1 fighter moved from Western Germany to Baltic States
                7 bombers moved from Western Germany to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Western Germany to Baltic States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                1 bomber moved from Western Germany to 88 Sea Zone
                1 fighter moved from Western Germany to Baltic States
                7 bombers moved from Western Germany to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Western Germany to Baltic States

    Combat - Germans
                Battle in 88 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Baltic States
                    Germans attack with 7 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun and 3 infantry
                    Germans win, taking Baltic States from Russians with 7 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 3 infantry

    Non Combat Move - Germans
                6 bombers, 1 fighter and 2 tactical_bombers moved from Baltic States to Belarus
                2 fighters moved from 112 Sea Zone to Western Germany
                2 tactical_bombers moved from Southern Italy to Finland
                2 fighters moved from Southern Italy to Belarus
                3 aaGuns, 3 armour, 3 artilleries and 17 infantry moved from Eastern Poland to Belarus
                2 artilleries and 8 infantry moved from Romania to Eastern Poland
                6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
                3 aaGuns and 1 artillery moved from Holland Belgium to Western Germany
                1 artillery moved from Southern France to Northern Italy
                1 bomber moved from Baltic States to Western Germany
                1 bomber moved from 88 Sea Zone to Gibraltar

    Place Units - Germans
                1 mech_infantry placed in Germany
                1 destroyer placed in 112 Sea Zone
                2 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • I will scramble 3 fighters vs Russian sub z112.

    Order of loss Belarus:aagun, inf, art, mech, 2 german armor, italian armor, bombers, tac, italian armor, german armor, fighters.

    To those reading the bomber thread:
    To preserve the German fleet, I deviated from 2 more bombers to make a dd, fighter, the mech will be needed for Greece later.
    My original plan called for 12 bombers by this turn, now I have 9, the strategy leaves room for flexibility based on game outcomes. The Germany navy is new to my play testing and I feel it is worth the extra investment to preserve it if possible.

    I also changed Italy’s planned Mech build turn 2, the bomber was deemed more important for the extra punch it gives the 3 Italian armor, 2 fighters and other units. So far so good in terms of demonstrating the range and flexibility of the bombers, we’ll see how things develop. This should be Russia’s last full production, the lockdown is set up to begin unless my opponent draws the bombers elsewhere like he did on turn 2, when my 3 bombers were enticed to sink the UK navy instead of landing in Romania to bomb Russia this turn. Now I have 2 bomber forces able to bomb UK and Russia if they are free.


  • @JamesAleman:

    I will scramble 3 fighters vs Russian sub z112.

    Order of loss Belarus:aagun, inf, art, mech, 2 german armor, italian armor, bombers, tac, italian armor, german armor, fighters.

    To those reading the bomber thread:
    To preserve the German fleet, I deviated from 2 more bombers to make a dd, fighter, the mech will be needed for Greece later.
    My original plan called for 12 bombers by this turn, now I have 9, the strategy leaves room for flexibility based on game outcomes. The Germany navy is new to my play testing and I feel it is worth the extra investment to preserve it if possible.

    I also changed Italy’s planned Mech build turn 2, the bomber was deemed more important for the extra punch it gives the 3 Italian armor, 2 fighters and other units. So far so good in terms of demonstrating the range and flexibility of the bombers, we’ll see how things develop. This should be Russia’s last full production, the lockdown is set up to begin unless my opponent draws the bombers elsewhere like he did on turn 2, when my 3 bombers were enticed to sink the UK navy instead of landing in Romania to bomb Russia this turn. Now I have 2 bomber forces able to bomb UK and Russia if they are free.

    As you can see, the Italian starting unit presence, along with the armor, mech and bomber built by Italy turn 1 and 2, make blocking with Russia very challenging. German is set up to secure both factories next turn, since Italy can clear many blockers, in addition Italy poses a serious risk to Moscow in terms of opening a channel for 3 German armor and the air force. Due to the Russian determination to deny Factories, a large portion of their forces are cut off from the Capital and risk severe strafes from air and land forces in theater. Japan will be able to drop an airbase (not sure I want to) and bomb Moscow turn 5 if needed, and in a pinch Italy can as well. We still need to see what effect the allied Atlantic threat will pose to the Germans, in addition, there is a Greece garrison that will have to be ignored for a couple of turns, with the 54 IPCs collected by Berlin, only 1 mech can be built without dropping the 4 bomber build, If things got dire, I could at this time do 3 bombers and make 4 mech, but I am below my bomber quota, and a mech a turn should suit me for now. Next turn, Germany will go up 7-8 IPCs from Novgorod and or Karelia. Archangel should be blitz-able to remove the NO at this point since my navy will be otherwise engaged in other endeavors.

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