German Combat Move - Please make the German moves and then I will figure out the battle results.
Operation Dark Skies JamesAleman(axis) vs Allweneedislove
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northwest Persia to 81 Sea Zone
1 infantry moved from France to Western Germany
1 bomber moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Germany
Italians attack with 1 bomber and 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
4 aaGuns, 11 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 armour moved from France to Southern Italy
2 mech_infantrys moved from France to Germany
1 mech_infantry moved from Yugoslavia to Germany
1 fighter moved from Rostov to Southern Italy
1 bomber moved from 81 Sea Zone to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 mech_infantrys placed in Rostov
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,5,1,4,4,6
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 8 PUs;Combat Move - ANZAC
2 fighters moved from Saudi Arabia to Turkey
1 infantry moved from Iraq to TurkeyCombat - ANZAC
Battle in Turkey
ANZAC attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Turkey, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkey
ANZAC win, taking Turkey from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Turkey to Iraq
3 mech_infantrys moved from Saudi Arabia to Iraq
1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to French Guiana
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from New South Wales to Shan State
2 transports moved from 54 Sea Zone to 42 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 destroyers moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 mech_infantrys placed in Saudi Arabia
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Shan State : 1 aaGun, 1 artillery, 1 bomber and 3 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
42 Sea Zone : 3 destroyers and 2 transports
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers
French Guiana : 1 infantry
Chile : 1 flag
Turkey : 1 flag, 1 infantry
Saudi Arabia : 1 flag, 1 factory_minor and 3 mech_infantrys
Argentina : 1 flag
Iraq : 2 fighters, 3 infantry and 3 mech_infantrys
92 Sea Zone : 1 destroyer
Spain : 1 aaGun and 3 infantry
91 Sea Zone : 4 destroyers and 2 transports
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 85
Russians : 3 / 0
Japanese : 34 / 29
Americans : 56 / 74
Chinese : 23 / 93
British : 39 / 51
UK_Pacific : 18 / 23
Italians : 25 / 23
ANZAC : 18 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 57 / 85
Russians : 3 / 0
Japanese : 34 / 29
Americans : 56 / 74
Chinese : 23 / 93
British : 39 / 51
UK_Pacific : 18 / 23
Italians : 25 / 23
ANZAC : 18 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
im going away for a long weekend. i will be back on tuesday.
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i think the skies are clearing up
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Did Aleman surrender or just disappear? :-)
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His profile detail shows he was “last active” on August 1.
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@JapanDOWRound1Fan:
Did Aleman surrender or just disappear? :-)
he just disappeared. he did not say anything but i assume he will not be back for a while, but will be drawn back to his addiciton of aaa.
this game is still competitive, but not sure if he will want to continue it.
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Yeah, at a glance I noticed he still has a chance for 8 cities in Europe, maybe
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Maybe a very minuscule one.
A minor and 23 US strat bombers in Spain and waaaay too much Allied equipment in the ME
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But in the end the game did not give an answer to an “is bombers broken?” strategy.
There is no doubt that bombers are an effective tool, especially from Round 4 because in Europe they can attack any VC once deployed.However the strategy “Bombers only supported by Inf-fodder from Novo and Ukraine” was imo not really executed in that game so I can just second allweneed that no rules adjustments seem to be necessary:D