Operation Dark Skies JamesAleman(axis) vs Allweneedislove

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                2 fighters moved from 19 Sea Zone to Shantung
                2 fighters moved from 6 Sea Zone to Shantung
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 carrier, 1 cruiser and 8 destroyers moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 armour moved from French Indo China to Shan State
                1 bomber moved from Queensland to Malaya

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Shantung
                    Americans attack with 1 artillery, 4 fighters and 3 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
                        AA fire in Shantung :  0/3 hits
                        Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Shantung, round 2 :  2/8 hits
                        Japanese roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Shantung, round 2 :  0/4 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shantung
                        Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Shantung, round 3 :  5/8 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 3 :  1/3 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Americans , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
                    Americans win, taking Shantung from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 7 submarines
                    Japanese defend with 2 fighters and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    7 submarines owned by the Americans Submerged
                Battle in Shan State
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Shan State, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    Americans winJapanese win with 2 fighters remaining, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Malaya
                    Americans attack with 1 bomber
                    Japanese defend with 3 artilleries, 1 harbour and 3 infantry
                        Americans roll dice for 1 bomber in Malaya, round 2 :  1/1 hits
                        Japanese roll dice for 3 artilleries and 3 infantry in Malaya, round 2 :  2/6 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
                    Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                4 fighters moved from Shantung to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                6 bombers moved from Morocco to United Kingdom
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                6 bombers moved from Eastern United States to United Kingdom
                1 mech_infantry moved from Central United States to Quebec
                1 infantry moved from Eastern United States to Quebec
                1 tactical_bomber moved from Western United States to Central United States
                1 tactical_bomber moved from Central United States to Eastern United States

    Place Units - Americans
                6 bombers and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Shantung : 1 artillery and 2 infantry
        Shan State : 1 armour and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag
        44 Sea Zone : 1 submarine
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 11 destroyers, 4 fighters and 1 transport
        19 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 7 submarines
        Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Quebec : 1 infantry and 1 mech_infantry
        United Kingdom : 12 bombers and 1 mech_infantry
        106 Sea Zone : 1 transport
        110 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 11 / 0
        Japanese : 25 / 16
        Americans : 54 / 80
        Chinese : 21 / 17
        British : 38 / 52
        UK_Pacific : 21 / 28
        Italians : 22 / 16
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Jehol to Manchuria
                1 infantry moved from Chahar to Jehol
                3 infantry moved from Sikang to Tsinghai
                1 infantry moved from Szechwan to Sikang
                2 infantry moved from Kweichow to Hunan
                4 infantry moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Jehol : 1 infantry
        Manchuria : 2 artilleries and 6 infantry
        Shensi : 4 infantry
        Hunan : 3 infantry
        Tsinghai : 3 infantry
        Sikang : 1 infantry
        Anhwe : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 11 / 0
        Japanese : 23 / 16
        Americans : 54 / 80
        Chinese : 23 / 29
        British : 38 / 52
        UK_Pacific : 21 / 28
        Italians : 22 / 16
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - British
                British repair 16 damage on 16 factory_majors; Remaining resources: 36 PUs;
                British buy 2 artilleries, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
                3 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                3 mech_infantrys moved from Yunnan to Malaya

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  0/3 hits
                        1 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    British attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                        British roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/6 hits
                        Italians roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                    4 fighters owned by the British retreated
                Battle in Malaya
                    British attack with 3 mech_infantrys
                    Japanese defend with 3 artilleries, 1 harbour and 2 infantry
                        British roll dice for 3 mech_infantrys in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Malaya, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 2 mech_infantrys in Malaya, round 3 :  0/2 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 3 :  1/4 hits
                        1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 1 mech_infantry in Malaya, round 4 :  0/1 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 4 :  0/4 hits
                        British roll dice for 1 mech_infantry in Malaya, round 5 :  1/1 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 5 :  0/4 hits
                        1 infantry owned by the Japanese lost in Malaya
                        British roll dice for 1 mech_infantry in Malaya, round 6 :  1/1 hits
                        Japanese roll dice for 3 artilleries in Malaya, round 6 :  1/3 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                4 fighters moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 aaGuns, 2 artilleries and 8 infantry moved from India to West India
                2 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from India to Burma
                1 mech_infantry moved from India to Shan State
                1 mech_infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Persia to India
                1 fighter and 1 tactical_bomber moved from Iraq to India
                1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia

    Place Units - British
                3 destroyers placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                7 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,5,3,5,4,6,2,4,2,6,5
                UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Some Units in India change ownership: 7 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 2 mech_infantrys
        Shan State : 1 mech_infantry
        Burma : 2 mech_infantrys
        India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 mech_infantrys and 2 tactical_bombers
        Kwangtung : 1 harbour
        Celebes : 1 flag
        Sumatra : 1 flag
        West India : 2 aaGuns, 2 artilleries and 8 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 4 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 2 infantry
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 flag, 1 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
        Persia : 1 flag
        98 Sea Zone : 1 destroyer
        Suriname : 1 flag, 1 artillery and 3 infantry
        110 Sea Zone : 2 carriers, 9 destroyers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 48 / 70
        Russians : 11 / 0
        Japanese : 23 / 16
        Americans : 54 / 80
        Chinese : 23 / 29
        British : 41 / 47
        UK_Pacific : 21 / 20
        Italians : 22 / 16
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Looks like I will lose my men in Malaysia, oh well. I figured they would hold against the three mech and anzac air, guess it was not meant to be, I typically keep one unit in a transport as a back up, but I was stretched. 3fighters on 4 troops was going to be tight, but now its yours unless luck changes. Anyway, the Europe board is the focus at this point.


  • Also, is there a way to look up what damage remains?

    I know I did 5 damage to the air and naval base and it looks like they were not repaired, it says 16 were repaired, I assume that was all on London’s, meaning 4 damage remain?

    This will help me determine how many bombers to send, I am guessing I’ll just match your fighters, and see what lives to bomb….I assume you are willing to scramble in a fair fight. If not, I’ll take the chances on the aaguns and just rehit each base for 1 more damage and send overkill 5 bombers to do 16 damage.

    I need to know if the air base was repair, if it wasn’t you won’t be able to scramble, right?


  • If you have the new version of Triple A (I think you guys started this game after that), you can change the color of the damage numbers (but not the size, I don’t think) so it’s easier to see.  Choose red or something.  View menu.

    To see the damage numbers by the IC’s, you need to zoom to 100% and hope that another unit is not covering it up.

    I have complained about this to the developer of Triple A multiple times


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Bulgaria to Greece
                1 infantry moved from Albania to Greece
                1 bomber moved from Western Germany to Greece
                1 bomber moved from Russia to Greece
                1 fighter moved from Northern Italy to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Vologda to Urals
                      Italians take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Italians take Evenkiyskiy from Russians
                1 armour moved from Rostov to Samara


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Bulgaria to Greece
                1 infantry moved from Albania to Greece
                1 bomber moved from Western Germany to Greece
                1 bomber moved from Russia to Greece
                1 fighter moved from Northern Italy to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Vologda to Urals
                      Italians take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Italians take Evenkiyskiy from Russians
                1 armour moved from Rostov to Samara

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 4 fighters and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Greece
                    Italians attack with 1 artillery, 2 bombers and 3 infantry
                    British defend with 1 aaGun and 2 infantry
                    retreated to Greece
                    British win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - Italians
                2 bombers moved from Greece to Southern Italy
                3 aaGuns, 5 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                4 fighters moved from Holland Belgium to Western Germany
                3 artilleries moved from Karelia to Novgorod
                1 aaGun moved from Bulgaria to Yugoslavia

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,6,3
                Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total


  • Wow, I may not take Greece with Germany either….lol there goes my bombers in Rome. Oh well.


  • Don’t worry about the bombing in UK, I need to keep my bombers for what is coming up.


  • Battle in Malaya
                    British attack with 3 mech_infantrys
                    Japanese defend with 3 artilleries, 1 harbour and 2 infantry
                        British roll dice for 3 mech_infantrys in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Malaya, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 2 mech_infantrys in Malaya, round 3 :  0/2 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 3 :  1/4 hits
                        1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 1 mech_infantry in Malaya, round 4 :  0/1 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 4 :  0/4 hits
                        British roll dice for 1 mech_infantry in Malaya, round 5 :  1/1 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 5 :  0/4 hits
                        1 infantry owned by the Japanese lost in Malaya
                        British roll dice for 1 mech_infantry in Malaya, round 6 :  1/1 hits
                        Japanese roll dice for 3 artilleries in Malaya, round 6 :  1/3 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 3 mech_infantrys

    What an epic battle!  No air JJ!  You roll like crap!  muwhahahahaha!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Malaya
                1 infantry moved from Manchuria to Amur
                      ANZAC take Amur from Japanese
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa
                Battle in Malaya
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 artilleries and 1 harbour
                        ANZAC roll dice for 1 fighter in Malaya, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries in Malaya, round 2 :  0/2 hits
                        1 artillery owned by the Japanese lost in Malaya
                        ANZAC roll dice for 1 fighter in Malaya, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery in Malaya, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    ANZAC win, taking Formosa from Japanese with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - ANZAC
                1 transport moved from 55 Sea Zone to 62 Sea Zone
                1 fighter moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Kwangsi to French Indo China
                2 bombers moved from New South Wales to Philippines
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 aaGun and 2 infantry moved from India to Burma
                1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Iraq to India

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 2 infantry
        Manchuria : 1 infantry
        Shan State : 1 fighter
        Burma : 1 aaGun and 2 infantry
        India : 2 fighters
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Philippines : 2 bombers
        Amur : 1 flag, 1 infantry
        French Indo China : 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        36 Sea Zone : 1 destroyer
        35 Sea Zone : 1 flag, 1 destroyer
        20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 transport
        66 Sea Zone : 3 destroyers
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 9 / 0
        Japanese : 21 / 16
        Americans : 54 / 80
        Chinese : 23 / 29
        British : 38 / 47
        UK_Pacific : 21 / 20
        Italians : 24 / 16
        ANZAC : 16 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 infantry
        112 Sea Zone : 1 destroyer
        Northwest Persia : 2 infantry
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 9 / 0
        Japanese : 21 / 16
        Americans : 54 / 80
        Chinese : 23 / 29
        British : 38 / 47
        UK_Pacific : 21 / 20
        Italians : 24 / 16
        ANZAC : 16 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Wow, 1 fighter took out 2 2’s, in 2 rounds … oh well.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 1 harbour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 bombers moved from Western Germany to Greece
                1 mech_infantry moved from Romania to Greece
                2 bombers moved from Novgorod to Greece
                3 armour moved from Bryansk to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Ukraine to Volgograd
                4 tactical_bombers moved from Novgorod to 112 Sea Zone
                3 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Samara to Kazakhstan
                2 bombers moved from Novgorod to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Russia to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 1 harbour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 bombers moved from Western Germany to Greece
                1 mech_infantry moved from Romania to Greece
                2 bombers moved from Novgorod to Greece
                3 armour moved from Bryansk to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 armour moved from Ukraine to Volgograd
                4 tactical_bombers moved from Novgorod to 112 Sea Zone
                3 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Samara to Kazakhstan
                2 bombers moved from Novgorod to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Russia to Kazakhstan

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 3 fighters, 1 submarine and 4 tactical_bombers
                    French defend with 1 destroyer
                    Germans win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Volgograd
                    Germans attack with 4 armour and 1 mech_infantry
                    Russians defend with 1 artillery and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Kazakhstan
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Greece
                    Germans attack with 13 bombers and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Greece from British with 13 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                13 bombers moved from Greece to Southern Italy
                3 fighters moved from Novgorod to Germany
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Vyborg to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Germany
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to Germany
                3 fighters and 4 tactical_bombers moved from 112 Sea Zone to Western Germany
                1 aaGun, 9 armour, 5 artilleries, 13 infantry and 6 mech_infantrys moved from Rostov to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Russia to Volgograd
                1 aaGun moved from Samara to Kazakhstan
                2 bombers moved from Kazakhstan to Rostov
                2 bombers moved from Rostov to Ukraine

    Place Units - Germans
                1 harbour placed in Germany
                3 fighters and 3 infantry placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,1,3,4
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs


  • Warning: naval base in Berlin….cheaper than a carrier.

    going to use fighters to combat bombers for now.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 armour, 3 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
                1 aaGun and 2 infantry moved from Jehol to Manchuria
                1 aaGun and 2 infantry moved from Chahar to Buyant-Uhaa

    Turn Complete - Russians

    Territory Summary for Russians :

    Manchuria : 1 aaGun and 2 infantry
        Siberia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 aaGun and 2 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 5 / 0
        Japanese : 20 / 16
        Americans : 54 / 80
        Chinese : 23 / 29
        British : 36 / 47
        UK_Pacific : 21 / 20
        Italians : 24 / 16
        ANZAC : 16 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                2 tactical_bombers moved from Korea to Amur
                2 fighters moved from Korea to Amur
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                4 fighters moved from Korea to Siberia
                1 infantry moved from Sakha to Siberia
                1 bomber moved from Siam to 19 Sea Zone
                2 bombers moved from Siam to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                4 tactical_bombers moved from Siam to 36 Sea Zone
                4 fighters moved from Siam to 36 Sea Zone
                2 bombers moved from Siam to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                2 tactical_bombers moved from Korea to Amur
                2 fighters moved from Korea to Amur
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                4 fighters moved from Korea to Siberia
                1 infantry moved from Sakha to Siberia
                1 bomber moved from Siam to 19 Sea Zone
                2 bombers moved from Siam to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                4 tactical_bombers moved from Siam to 36 Sea Zone
                4 fighters moved from Siam to 36 Sea Zone
                2 bombers moved from Siam to 35 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Kwangtung
                    Bombing raid in Kwangtung rolls: 4,8 and causes: 6 damage to unit: harbour
                    Bombing raid in Kwangtung causes 6 damage total.
                Battle in Siberia
                    Japanese attack with 4 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Siberia from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Amur from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers, 4 fighters and 1 submarine
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 tactical_bombers and 5 transports
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 tactical_bombers and 5 transports remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from Kwangtung to Hainan
                1 bomber moved from 19 Sea Zone to Japan
                4 fighters moved from Siberia to Korea
                2 fighters moved from Amur to Korea
                2 tactical_bombers moved from Amur to Korea
                2 bombers moved from 35 Sea Zone to Hainan
                6 tactical_bombers moved from 36 Sea Zone to Hainan
                4 fighters moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 airfield placed in Hainan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,3,5,6,3,5,4,5,5,1,1
                Japanese collect 14 PUs (9 lost to blockades); end with 15 PUs total

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