Game 1 of 2025
Operation Dark Skies JamesAleman(axis) vs Allweneedislove
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 19 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 carrier, 1 cruiser and 8 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 bomber moved from Queensland to MalayaCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Shantung
Americans attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
AA fire in Shantung : 0/3 hits
Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Shantung, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Shantung, round 2 : 0/4 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shantung
Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Shantung, round 3 : 5/8 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 7 submarines
Japanese defend with 2 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
7 submarines owned by the Americans Submerged
Battle in Shan State
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
Americans winJapanese win with 2 fighters remaining, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
Americans attack with 1 bomber
Japanese defend with 3 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries and 3 infantry in Malaya, round 2 : 2/6 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 fighters moved from Shantung to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
6 bombers moved from Morocco to United Kingdom
1 transport moved from 107 Sea Zone to 106 Sea Zone
6 bombers moved from Eastern United States to United Kingdom
1 mech_infantry moved from Central United States to Quebec
1 infantry moved from Eastern United States to Quebec
1 tactical_bomber moved from Western United States to Central United States
1 tactical_bomber moved from Central United States to Eastern United StatesPlace Units - Americans
6 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 1 artillery and 2 infantry
Shan State : 1 armour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag
44 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 11 destroyers, 4 fighters and 1 transport
19 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 7 submarines
Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Quebec : 1 infantry and 1 mech_infantry
United Kingdom : 12 bombers and 1 mech_infantry
106 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 51 / 70
Russians : 11 / 0
Japanese : 25 / 16
Americans : 54 / 80
Chinese : 21 / 17
British : 38 / 52
UK_Pacific : 21 / 28
Italians : 22 / 16
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
3 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
2 infantry moved from Kweichow to Hunan
4 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Jehol : 1 infantry
Manchuria : 2 artilleries and 6 infantry
Shensi : 4 infantry
Hunan : 3 infantry
Tsinghai : 3 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 51 / 70
Russians : 11 / 0
Japanese : 23 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 38 / 52
UK_Pacific : 21 / 28
Italians : 22 / 16
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British repair 16 damage on 16 factory_majors; Remaining resources: 36 PUs;
British buy 2 artilleries, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Yunnan to MalayaCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits
1 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 4 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits
Italians roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Normandy Bordeaux
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
4 fighters owned by the British retreated
Battle in Malaya
British attack with 3 mech_infantrys
Japanese defend with 3 artilleries, 1 harbour and 2 infantry
British roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries and 2 infantry in Malaya, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 3 : 1/4 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 4 : 0/4 hits
British roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 5 : 0/4 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 mech_infantry in Malaya, round 6 : 1/1 hits
Japanese roll dice for 3 artilleries in Malaya, round 6 : 1/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
Japanese win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 mech_infantrysNon Combat Move - British
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
4 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
2 aaGuns, 2 artilleries and 8 infantry moved from India to West India
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Iraq to India
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest PersiaPlace Units - British
3 destroyers placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,5,3,5,4,6,2,4,2,6,5
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 7 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 2 mech_infantrys
Shan State : 1 mech_infantry
Burma : 2 mech_infantrys
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 mech_infantrys and 2 tactical_bombers
Kwangtung : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
West India : 2 aaGuns, 2 artilleries and 8 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 4 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 2 infantry
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 1 destroyer
Suriname : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 2 carriers, 9 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 48 / 70
Russians : 11 / 0
Japanese : 23 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 41 / 47
UK_Pacific : 21 / 20
Italians : 22 / 16
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Looks like I will lose my men in Malaysia, oh well. I figured they would hold against the three mech and anzac air, guess it was not meant to be, I typically keep one unit in a transport as a back up, but I was stretched. 3fighters on 4 troops was going to be tight, but now its yours unless luck changes. Anyway, the Europe board is the focus at this point.
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Also, is there a way to look up what damage remains?
I know I did 5 damage to the air and naval base and it looks like they were not repaired, it says 16 were repaired, I assume that was all on London’s, meaning 4 damage remain?
This will help me determine how many bombers to send, I am guessing I’ll just match your fighters, and see what lives to bomb….I assume you are willing to scramble in a fair fight. If not, I’ll take the chances on the aaguns and just rehit each base for 1 more damage and send overkill 5 bombers to do 16 damage.
I need to know if the air base was repair, if it wasn’t you won’t be able to scramble, right?
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If you have the new version of Triple A (I think you guys started this game after that), you can change the color of the damage numbers (but not the size, I don’t think) so it’s easier to see. Choose red or something. View menu.
To see the damage numbers by the IC’s, you need to zoom to 100% and hope that another unit is not covering it up.
I have complained about this to the developer of Triple A multiple times
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Western Germany to Greece
1 bomber moved from Russia to Greece
1 fighter moved from Northern Italy to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Rostov to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 bomber moved from Western Germany to Greece
1 bomber moved from Russia to Greece
1 fighter moved from Northern Italy to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Rostov to SamaraCombat - Italians
Battle in Holland Belgium
Italians attack with 4 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 artillery, 2 bombers and 3 infantry
British defend with 1 aaGun and 2 infantry
retreated to Greece
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
2 bombers moved from Greece to Southern Italy
3 aaGuns, 5 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
4 fighters moved from Holland Belgium to Western Germany
3 artilleries moved from Karelia to Novgorod
1 aaGun moved from Bulgaria to YugoslaviaPlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,6,3
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total -
Wow, I may not take Greece with Germany either….lol there goes my bombers in Rome. Oh well.
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Don’t worry about the bombing in UK, I need to keep my bombers for what is coming up.
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Battle in Malaya
British attack with 3 mech_infantrys
Japanese defend with 3 artilleries, 1 harbour and 2 infantry
British roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries and 2 infantry in Malaya, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 3 : 1/4 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 4 : 0/4 hits
British roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Malaya, round 5 : 0/4 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 mech_infantry in Malaya, round 6 : 1/1 hits
Japanese roll dice for 3 artilleries in Malaya, round 6 : 1/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
Japanese win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 mech_infantrysWhat an epic battle! No air JJ! You roll like crap! muwhahahahaha!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from India to Malaya
1 infantry moved from Manchuria to Amur
ANZAC take Amur from Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Formosa
Battle in Malaya
ANZAC attack with 1 fighter
Japanese defend with 2 artilleries and 1 harbour
ANZAC roll dice for 1 fighter in Malaya, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries in Malaya, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Formosa from Japanese with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - ANZAC
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 bombers moved from New South Wales to Philippines
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 aaGun and 2 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to IndiaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 2 infantry
Manchuria : 1 infantry
Shan State : 1 fighter
Burma : 1 aaGun and 2 infantry
India : 2 fighters
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Philippines : 2 bombers
Amur : 1 flag, 1 infantry
French Indo China : 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
66 Sea Zone : 3 destroyers
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 9 / 0
Japanese : 21 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 38 / 47
UK_Pacific : 21 / 20
Italians : 24 / 16
ANZAC : 16 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 infantry
112 Sea Zone : 1 destroyer
Northwest Persia : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 51 / 70
Russians : 9 / 0
Japanese : 21 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 38 / 47
UK_Pacific : 21 / 20
Italians : 24 / 16
ANZAC : 16 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow, 1 fighter took out 2 2’s, in 2 rounds … oh well.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 1 harbour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 bombers moved from Western Germany to Greece
1 mech_infantry moved from Romania to Greece
2 bombers moved from Novgorod to Greece
3 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Ukraine to Volgograd
4 tactical_bombers moved from Novgorod to 112 Sea Zone
3 fighters moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Samara to Kazakhstan
2 bombers moved from Novgorod to Kazakhstan
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Russia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 1 harbour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 bombers moved from Western Germany to Greece
1 mech_infantry moved from Romania to Greece
2 bombers moved from Novgorod to Greece
3 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 armour moved from Ukraine to Volgograd
4 tactical_bombers moved from Novgorod to 112 Sea Zone
3 fighters moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Samara to Kazakhstan
2 bombers moved from Novgorod to Kazakhstan
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Russia to KazakhstanCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters, 1 submarine and 4 tactical_bombers
French defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 13 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Greece from British with 13 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
13 bombers moved from Greece to Southern Italy
3 fighters moved from Novgorod to Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Vyborg to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
3 fighters and 4 tactical_bombers moved from 112 Sea Zone to Western Germany
1 aaGun, 9 armour, 5 artilleries, 13 infantry and 6 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Samara to Kazakhstan
2 bombers moved from Kazakhstan to Rostov
2 bombers moved from Rostov to UkrainePlace Units - Germans
1 harbour placed in Germany
3 fighters and 3 infantry placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,1,3,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs -
Warning: naval base in Berlin….cheaper than a carrier.
going to use fighters to combat bombers for now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from JapaneseCombat - Russians
Non Combat Move - Russians
2 armour, 3 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 aaGun and 2 infantry moved from Jehol to Manchuria
1 aaGun and 2 infantry moved from Chahar to Buyant-UhaaTurn Complete - Russians
Territory Summary for Russians :
Manchuria : 1 aaGun and 2 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 aaGun and 2 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 80
Russians : 5 / 0
Japanese : 20 / 16
Americans : 54 / 80
Chinese : 23 / 29
British : 36 / 47
UK_Pacific : 21 / 20
Italians : 24 / 16
ANZAC : 16 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
2 tactical_bombers moved from Korea to Amur
2 fighters moved from Korea to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 fighters moved from Korea to Siberia
1 infantry moved from Sakha to Siberia
1 bomber moved from Siam to 19 Sea Zone
2 bombers moved from Siam to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Siam to 36 Sea Zone
4 fighters moved from Siam to 36 Sea Zone
2 bombers moved from Siam to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
2 tactical_bombers moved from Korea to Amur
2 fighters moved from Korea to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 fighters moved from Korea to Siberia
1 infantry moved from Sakha to Siberia
1 bomber moved from Siam to 19 Sea Zone
2 bombers moved from Siam to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Siam to 36 Sea Zone
4 fighters moved from Siam to 36 Sea Zone
2 bombers moved from Siam to 35 Sea ZoneCombat - Japanese
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 4,8 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.
Battle in Siberia
Japanese attack with 4 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Amur from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 tactical_bombers and 5 transports
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 6 tactical_bombers and 5 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 bombers moved from Kwangtung to Hainan
1 bomber moved from 19 Sea Zone to Japan
4 fighters moved from Siberia to Korea
2 fighters moved from Amur to Korea
2 tactical_bombers moved from Amur to Korea
2 bombers moved from 35 Sea Zone to Hainan
6 tactical_bombers moved from 36 Sea Zone to Hainan
4 fighters moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in HainanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,3,5,6,3,5,4,5,5,1,1
Japanese collect 14 PUs (9 lost to blockades); end with 15 PUs total