sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
i edited a noncombat move of usa bomber from hawaii to australia. if you do not want to allow it you can edit it back
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
1 infantry moved from Hopei to Chahar
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 13 infantry
Suiyuyan : 1 infantry
Chahar : 1 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 52 / 92
Russians : 23 / 0
Japanese : 35 / 37
Americans : 52 / 77
Chinese : 8 / 8
British : 40 / 48
UK_Pacific : 22 / 52
Italians : 11 / 11
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 20 damage on 20 factory_majors; Remaining resources: 32 PUs;
UK_Pacific buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - British
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
2 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Ethiopia to Syria
2 mech_infantrys moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Siam to Shan State
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Burma to India
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Place Units - British
1 artillery placed in United Kingdom
1 carrier, 2 fighters and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 47 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Place Units - UK_Pacific
2 artilleries and 8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 2 artilleries and 8 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 2 aaGuns, 5 artilleries, 1 fighter, 17 infantry, 4 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Malaya : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
38 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 tactical_bomber
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 infantry
Albania : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Bulgaria : 1 flag, 1 aaGun and 3 infantry
109 Sea Zone : 1 flag, 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 2 artilleries and 4 infantry
Persia : 1 flag
Yugoslavia : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer
Suriname : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 45 / 92
Russians : 23 / 0
Japanese : 34 / 37
Americans : 52 / 77
Chinese : 9 / 8
British : 47 / 53
UK_Pacific : 22 / 22
Italians : 11 / 11
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Romania to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Yugoslavia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Romania to Yugoslavia
2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 artilleries and 1 infantry moved from Baltic States to Novgorod
2 armour moved from Bryansk to Tambov
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,6,3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
To observers following on the bomber thread:
This concludes turn 5, I can now say with certainty that the axis will have 8 cities turn 8 and the game will end turn 9.
How can you say that so far in advance? Don’t you need Cairo and Stalingrad? Are you going Sealion? London be tough with the allied fleet there. Stalingrad may be a tough battle, but then again if its in danger he can just retreat the Russian stack to Cairo. How do you get to 8 VCs in three turns?
It looks as though Russia messed up early by stacking the Ukraine. You cannot hold the Ukraine, so stacking in Belarus and Western Ukraine is better early, with a fallback to Bryansk. Then at least the bulk of your army is in Moscow. You cannot hold Leningrad- you should retreat from there to preserve your army for later. Russia also did not go for Iraq… why not? This is not representative of strong Russian play.
Japan does not look very strong, not having any of the money islands, but I suppose you are just trying to win in Europe?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Burma to India
2 destroyers moved from 62 Sea Zone to 34 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 5 infantry
Burma : 1 aaGun, 1 fighter and 2 infantry
India : 2 fighters
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 3 transports
35 Sea Zone : 2 destroyers
34 Sea Zone : 1 cruiser and 3 destroyers
39 Sea Zone : 1 transport
62 Sea Zone : 3 destroyers
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 48 / 92
Russians : 20 / 0
Japanese : 34 / 37
Americans : 52 / 77
Chinese : 9 / 8
British : 40 / 53
UK_Pacific : 22 / 22
Italians : 18 / 15
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
Libya : 1 infantry
Northwest Persia : 1 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 48 / 92
Russians : 20 / 0
Japanese : 34 / 37
Americans : 52 / 77
Chinese : 9 / 8
British : 40 / 53
UK_Pacific : 22 / 22
Italians : 18 / 15
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 86 PUs;
Germans buy 3 armour, 1 carrier, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 86 PUs;
Germans buy 3 armour, 1 carrier, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
1 aaGun, 9 armour, 5 artilleries, 1 bomber, 3 fighters, 16 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Tambov
3 bombers moved from Kwangsi to Tambov
1 bomber moved from Germany to Western Germany
3 aaGuns moved from Western Germany to Germany
2 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to France
3 fighters moved from Western Germany to 113 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
Place Units - Germans
1 carrier, 2 submarines and 1 transport placed in 113 Sea Zone
3 mech_infantrys placed in Russia
3 armour placed in Novgorod
3 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 fighters, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
2 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 11 artilleries, 23 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 11 artilleries, 23 infantry and 7 mech_infantrys in Caucasus, round 2 : 12/43 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 11 artilleries, 22 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
3 fighters and 1 tactical_bomber moved from Samara to Northwest Persia
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 aaGun moved from Chahar to Hopei
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buryatia to Sakha
Turn Complete - Russians
Territory Summary for Russians :
Kweichow : 1 infantry
Hopei : 1 aaGun and 2 infantry
Chahar : 1 aaGun and 2 infantry
Sakha : 1 infantry
Soviet Far East : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Karelia : 1 infantry
Rostov : 1 infantry
Vyborg : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 2 aaGuns, 2 armour, 11 artilleries, 22 infantry and 7 mech_infantrys
Samara : 1 infantry
Northwest Persia : 3 fighters and 1 tactical_bomber
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 72
Russians : 20 / 0
Japanese : 34 / 37
Americans : 52 / 77
Chinese : 9 / 8
British : 40 / 53
UK_Pacific : 22 / 22
Italians : 16 / 15
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 38 Sea Zone
4 fighters moved from Kwangsi to 38 Sea Zone
4 tactical_bombers moved from Kwangsi to 38 Sea Zone
5 bombers moved from Kwangsi to Yunnan
2 bombers moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Kweichow
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
7 infantry moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Japan to Sakha
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 38 Sea Zone
4 fighters moved from Kwangsi to 38 Sea Zone
4 tactical_bombers moved from Kwangsi to 38 Sea Zone
5 bombers moved from Kwangsi to Yunnan
2 bombers moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Kweichow
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
7 infantry moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Japan to Sakha
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Japanese win with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Kweichow
Japanese attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 9 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
5 artilleries moved from French Indo China to 36 Sea Zone
5 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
4 tactical_bombers moved from 38 Sea Zone to 39 Sea Zone
4 fighters moved from 38 Sea Zone to 39 Sea Zone
1 aaGun moved from French Indo China to Shan State
2 bombers moved from Yunnan to Russia
3 bombers moved from Kweichow to Russia
1 fighter moved from Manchuria to Japan
3 fighters moved from Jehol to Japan
3 fighters moved from Anhwe to Japan
2 tactical_bombers moved from Anhwe to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
1 aaGun and 1 infantry moved from Manchuria to Amur
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat - Americans
Battle in Shantung
Battle in Kiangsu
Battle in Kwangtung
Battle in French Indo China
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Kwangtung from Japanese, taking French Indo China from Japanese, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
6 bombers moved from Western United States to Morocco
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
6 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to Western United States
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
Place Units - Americans
6 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shantung : 1 artillery and 1 infantry
Kiangsu : 2 infantry
Kwangtung : 1 artillery and 1 infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 armour and 1 infantry
36 Sea Zone : 1 submarine and 1 transport
26 Sea Zone : 1 submarine
20 Sea Zone : 2 submarines and 1 transport
19 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 transports
6 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 3 submarines
Central United States : 4 aaGuns, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 1 mech_infantry
Morocco : 6 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
107 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 50 / 72
Russians : 18 / 0
Japanese : 31 / 41
Americans : 56 / 83
Chinese : 11 / 8
British : 40 / 53
UK_Pacific : 23 / 22
Italians : 14 / 15
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
4 infantry moved from Shensi to Sikang
8 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total
Territory Summary for Chinese :
Jehol : 3 infantry
Kweichow : 8 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Sikang : 3 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 50 / 72
Russians : 18 / 0
Japanese : 27 / 41
Americans : 56 / 83
Chinese : 15 / 17
British : 40 / 53
UK_Pacific : 23 / 22
Italians : 14 / 15
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 artillery, 2 infantry and 3 mech_infantrys moved from Burma to Yunnan
4 artilleries, 15 infantry and 1 mech_infantry moved from Burma to Shan State
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 5 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
British roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Yunnan, round 3 : 0/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Yunnan, round 4 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
British attack with 4 artilleries, 15 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 9 infantry
British roll dice for 4 artilleries, 15 infantry and 1 mech_infantry in Shan State, round 2 : 3/20 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 9 infantry in Shan State, round 2 : 3/11 hits
3 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Shan State
British roll dice for 4 artilleries, 12 infantry and 1 mech_infantry in Shan State, round 3 : 5/17 hits
Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Shan State, round 3 : 4/9 hits
4 infantry owned by the British and 5 infantry owned by the Japanese lost in Shan State
British roll dice for 4 artilleries, 8 infantry and 1 mech_infantry in Shan State, round 4 : 4/13 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 4 : 1/4 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 9 infantry
Casualties for British: 8 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to Persia
2 artilleries and 4 infantry moved from Northwest Persia to Iraq
1 fighter moved from India to Iraq
1 tactical_bomber moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
1 aaGun and 2 infantry moved from Bulgaria to Greece
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber and 3 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 carrier, 2 destroyers and 2 fighters placed in 110 Sea Zone
Turn Complete - British
British collect 46 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,4,5,6,3,5,3,1,4,5,1,6,6,4,3,6,1,3,5,6
UK_Pacific collect 21 PUs (3 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 3 mech_infantrys
Shan State : 4 artilleries, 7 infantry and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 8 infantry and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Romania : 1 flag, 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Albania : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 2 infantry
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 fighter and 1 tactical_bomber
98 Sea Zone : 1 destroyer
Suriname : 1 flag, 1 artillery and 3 infantry
110 Sea Zone : 2 carriers, 6 destroyers, 4 fighters and 4 transports
Production/PUs Summary :
Germans : 44 / 72
Russians : 18 / 0
Japanese : 25 / 41
Americans : 56 / 83
Chinese : 16 / 17
British : 46 / 52
UK_Pacific : 24 / 28
Italians : 14 / 15
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
James, you picked a guy for the test game who likes to darken the skies himself.
6 in Morocco and 6 in EUS, eh?
Does this even count as a test game?
J/K - it still counts because you are demonstrating what it’s like when Germany has all these bombers.
Now the $1,000 question is, can you get 8 cities and hold 8 throughout a round of play? It would be a no-doubter except that Japan was so weak and even UK Pacific is raking in the cash.
If you had strength on the Pacific board like Allweneed did against me, there would be no doubt. But as it is, I have faith that Allweneed can at least snipe a city here or there to keep you from holding 8 for a full round, and with the Pacific board in shambles, you may not even have the economic edge, so as long as Allweneed can stave off the Europe victory, I think he takes the game. But I haven’t watched all the moves between round 4 and 6…
Really just trying to say that your bomber strat has a lot more teeth if you play Pacific better.
British with 52 (and UK Pac with 28), USA with 83, and fleet in 110, appears at a glance the Allies are in it.
Also at a glance, it appears the German stack in Tambov can only advance with Italy’s help. ANZ might be able to stop the German advance, although the plan to get to Egypt with Japan is obvious. But with 12 American bombers coming, will the landing party just get blasted?
I guess Allweneed is fighting fire with fire.
Lastly, I would say that obviously James has skills, or he wouldn’t have made it this far. I don’t care what your gimmicky strat is, if you don’t have some serious skills you won’t be hanging with a guy who’s currently on top of the standings over about 50 players.
James, you picked a guy for the test game who likes to darken the skies himself.
6 in Morocco and 6 in EUS, eh?
Does this even count as a test game?
J/K - it still counts because you are demonstrating what it’s like when Germany has all these bombers.Now the $1,000 question is, can you get 8 cities and hold 8 throughout a round of play? It would be a no-doubter except that Japan was so weak and even UK Pacific is raking in the cash.
If you had strength on the Pacific board like Allweneed did against me, there would be no doubt. But as it is, I have faith that Allweneed can at least snipe a city here or there to keep you from holding 8 for a full round, and with the Pacific board in shambles, you may not even have the economic edge, so as long as Allweneed can stave off the Europe victory, I think he takes the game. But I haven’t watched all the moves between round 4 and 6…
Really just trying to say that your bomber strat has a lot more teeth if you play Pacific better.
British with 52 (and UK Pac with 28), USA with 83, and fleet in 110, appears at a glance the Allies are in it.
Also at a glance, it appears the German stack in Tambov can only advance with Italy’s help. ANZ might be able to stop the German advance, although the plan to get to Egypt with Japan is obvious. But with 12 American bombers coming, will the landing party just get blasted?
I guess Allweneed is fighting fire with fire.Lastly, I would say that obviously James has skills, or he wouldn’t have made it this far. I don’t care what your gimmicky strat is, if you don’t have some serious skills you won’t be hanging with a guy who’s currently on top of the standings over about 50 players.
The reason Japan looks so weak is because I was demonstrating a bomber build with both nations. I am still refining Japan, You don’t have to go bombers with Japan. If I don’t, it is easier to pressure both sides, agreed. Wait until turn 8, then check back with me. Thank you for your assessment of my skills. I like to think I can hold my own ;)
Remember, Italy could have taken Russia on turn 4! (Not the best result since I prefer Germany to have it. But how often do you see Italy with this option in your games? He also fought tooth and nail to prevent my access to the factories early, that is why I am in Moscow before the factories. I am saying either way, the Europe board is quite secure.
Also, my original concept called for a Japan turn 1 naval base and a landing in Egypt turn 4 with this strategy, but it was deemed unwise to sacrifice Japan needlessly.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 armour moved from Tambov to Rostov
1 armour moved from Tambov to Vologda
Italians take Vologda from Russians
3 artilleries and 1 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Rostov