sorry for the edits.
Panther's TripleA pre-release test thread
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 infantry; Remaining resources: 49 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 101 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to KweichowPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 infantry; Remaining resources: 49 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 101 PUs totalPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to KweichowPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 1 infantry; Remaining resources: 25 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Scotland to United KingdomPlace Units - British
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 34 PUs total -
Test summary from TripleA, engine version: 1.9, time: 08:51:00
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Test summary from TripleA, engine version: 1.9, time: 09:37:10
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Test summary from TripleA, engine version: 1.9, time: 20:27:08
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Place Units - Germans
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
Reminder: 1.9.0.0.5252
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Test summary from TripleA, engine version: 1.9.0.7005, time: 16:38:59
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TripleA 1.9.0.0.7736
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Test summary from TripleA, engine version: 1.9, time: 12:12:51