Hi Legion386
Thank you for your patience. I have however decided to resign from all league games due to RL stuff taking all my time and energy.
Sorry for the inconvenience and good luck in the league.
bonusbent
Hi Legion386
Thank you for your patience. I have however decided to resign from all league games due to RL stuff taking all my time and energy.
Sorry for the inconvenience and good luck in the league.
bonusbent
Hi DutchmanD
Thank you for your patience. I have however decided to resign from all league games due to RL stuff taking all my time and energy.
Sorry for the inconvenience and good luck in the league.
bonusbent
Got little time for TripleA these days so I am resigning from my current league games. Sorry for the inconvenience:
mrcunego over bonusbent http://www.axisandallies.org/forums/index.php?topic=35521.90
DutchmanD over bonusbent http://www.axisandallies.org/forums/index.php?topic=35733.30
Legion386 over bonusbent http://www.axisandallies.org/forums/index.php?topic=35655.90
Hej Morten
Jeg rapporterer sejren til dig.
Traekker mig fra alle League-spil, da jeg desvaerre ikke har tid eller overskud til TripleA for tiden. Tak for din taalmodighed.
bonusbent
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery moved from Malaya to Shan State
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour moved from Malaya to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
6 fighters and 2 tactical_bombers moved from Malta to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from 109 Sea Zone to United Kingdom
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
Place Units - Americans
2 fighters and 1 infantry placed in Western United States
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 21 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
4 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 10 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 8 artilleries, 30 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 8 artilleries, 30 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
1 armour moved from Normandy Bordeaux to Western Germany
Place Units - Germans
5 armour and 3 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Thank you for your patience. I will get my turn out within 14 hours.
I got very little time for TripleA these weeks and especially during the weekends.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Caroline Islands to 55 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total