13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)


  • I will lose the bomber and artillery


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 5 and gets 0 hits

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 PUs; 1 techTokens;

    Combat Move - Germans
                1 submarine moved from 7 Sea Zone to 12 Sea Zone
                1 bomber and 1 fighter moved from Bulgaria Romania to Egypt
                1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
                2 infantry moved from Germany to Northwestern Europe
                2 fighters moved from France to Northwestern Europe
                1 fighter moved from Germany to Northwestern Europe
                1 infantry moved from Baltic States to Belorussia
                1 fighter moved from Poland to Belorussia
                1 infantry moved from East Poland to Eastern Ukraine
                      Germans take Eastern Ukraine from Russians

    Combat - Germans
                Battle in 12 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                        Germans roll dice for 1 submarine in 12 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 12 Sea Zone, round 1 :  1/4 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                    Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Belorussia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Belorussia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belorussia
                    Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    British defend with 1 artillery and 3 fighters; Americans defend with 1 bomber
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Egypt, round 1 :  2/7 hits
                        British roll dice for 1 artillery, 1 bomber and 3 fighters in Egypt, round 1 :  2/5 hits
                        2 infantry owned by the Germans , 1 artillery owned by the British and 1 bomber owned by the Americans lost in Egypt
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 :  2/5 hits
                        British roll dice for 3 fighters in Egypt, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 2 fighters owned by the British lost in Egypt
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 3 :  2/4 hits
                        British roll dice for 1 fighter in Egypt, round 3 :  0/1 hits
                        1 fighter owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 37
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery and 3 fighters
                    Casualties for Americans: 1 bomber
                Battle in Northwestern Europe
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 1 :  2/5 hits
                        British roll dice for 1 infantry in Northwestern Europe, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Northwestern Europe
                    Germans win, taking Northwestern Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Northwestern Europe to Bulgaria Romania
                1 fighter moved from Belorussia to Poland
                1 fighter moved from Northwestern Europe to France
                4 infantry moved from Germany to France
                1 fighter moved from Egypt to Libya
                1 bomber moved from Egypt to Bulgaria Romania
                1 armour moved from Baltic States to Bulgaria Romania
                1 armour moved from Germany to Bulgaria Romania
                7 infantry moved from Poland to Bulgaria Romania
                1 infantry moved from Baltic States to Poland
                5 infantry moved from Germany to Poland
                1 artillery moved from Poland to Bulgaria Romania
                2 artilleries moved from Germany to Poland
                1 armour moved from Germany to Poland

    Place Units - Germans
                3 armour, 2 artilleries, 1 fighter and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 31 PUs; end with 37 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Baltic States : 1 infantry
        Belorussia : 1 infantry
        Eastern Ukraine : 1 infantry
        Egypt : 1 flag, 1 armour and 1 artillery
        France : 1 aaGun, 1 fighter and 4 infantry
        Germany : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 4 infantry
        Libya : 1 fighter
        Northwestern Europe : 2 infantry
        Poland : 2 armour, 2 artilleries, 1 fighter and 6 infantry
        Bulgaria Romania : 7 armour, 2 artilleries, 1 bomber, 2 fighters and 18 infantry

    Production/PUs Summary :

    Germans : 31 / 47
        Russians : 23 / 25
        Japanese : 43 / 58
        British : 31 / 45
        Italians : 10 / 15
        Chinese : 1 / 0
        Americans : 39 / 50


  • Change buy before combat…

    With 45, buy 5 INF, 2 ARM, BB


  • Game at start of combat phase


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 1 armour, 1 factory, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                3 infantry moved from Persia to India
                1 bomber moved from Caucasus to India
                1 infantry moved from Karelia S.S.R. to Baltic States
                1 fighter moved from Finland to Baltic States
                1 fighter moved from 6 Sea Zone to Northwestern Europe
                3 infantry moved from United Kingdom to 6 Sea Zone
                3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
                3 infantry moved from 7 Sea Zone to Northwestern Europe
                1 cruiser moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 8 Sea Zone to 13 Sea Zone
                1 fighter moved from 6 Sea Zone to Northwestern Europe
                1 battleship moved from 6 Sea Zone to 7 Sea Zone

    Combat - British
                Battle in Northwestern Europe
                    British attack with 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                    British win, taking Northwestern Europe from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Baltic States
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    British win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in India
                    British attack with 1 bomber and 3 infantry
                    Japanese defend with 2 armour and 1 infantry
                    British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 armour and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 armour moved from Karelia S.S.R. to Russia
                1 infantry moved from Finland to Karelia S.S.R.
                1 fighter moved from Baltic States to Karelia S.S.R.
                1 artillery and 1 infantry moved from Norway to Finland
                1 carrier moved from 6 Sea Zone to 7 Sea Zone
                1 transport moved from 11 Sea Zone to 9 Sea Zone
                2 infantry moved from Eastern Canada to 9 Sea Zone
                2 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
                2 infantry moved from 12 Sea Zone to Morocco Algeria
                1 fighter moved from Northwestern Europe to 7 Sea Zone
                2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                1 aaGun moved from Persia to Caucasus
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 bomber moved from India to Caucasus
                1 fighter moved from Northwestern Europe to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 12 Sea Zone

    Place Units - British
                1 armour and 6 infantry placed in United Kingdom
                1 transport placed in 7 Sea Zone
                1 factory placed in French West Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from French West Africa: 1 factory
                EDIT: Removing units owned by British from 7 Sea Zone: 1 transport
                EDIT: Removing units owned by British from United Kingdom: 1 infantry
                EDIT: Adding units owned by British to 7 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to United Kingdom: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Italians
                1 transport moved from 15 Sea Zone to 14 Sea Zone
                2 infantry moved from Italy to 14 Sea Zone
                2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                2 infantry moved from 15 Sea Zone to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Libya to Egypt

    Place Units - Italians
                1 armour and 3 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Egypt : 1 artillery
        France : 3 armour and 2 infantry
        Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
        Bulgaria Romania : 2 infantry
        Trans-Jordan : 1 flag, 2 infantry
        15 Sea Zone : 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 28 / 47
        Russians : 24 / 25
        Japanese : 40 / 58
        British : 35 / 36
        Italians : 11 / 17
        Chinese : 1 / 0
        Americans : 39 / 50


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Combat Move - Chinese
                4 infantry moved from Chinghai to Ningxia

    Combat - Chinese
                Battle in Ningxia
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Ningxia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :3

    Turn Complete - Americans
                Americans collect 44 PUs; end with 45 PUs total
                Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 60 PUs


  • Looks like it doesn’t post the American turn correctly - something funky with the China/USA turn that we don’t have in G40…. hope you don’t mind - it’s all in the file, of course.


  • I ask for ool


  • Coming right up - give me a minute - just saw this


  • Curse Triple A for doing these sea battles wrong  :x
    Opposing destroyers are present, so all subs should be rolling together with everything else.

    You’ve already done a hit to the battleship and sunk a sub
    For the 2 hits you scored now, lose the destroyer and 1 carrier


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - Japanese
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factories; Remaining resources: 55 PUs; 1 techTokens;
                Japanese buy 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Japanese
                1 bomber moved from Fukien to 52 Sea Zone
                2 fighters moved from 62 Sea Zone to 52 Sea Zone
                1 fighter moved from 36 Sea Zone to 52 Sea Zone
                2 fighters moved from 35 Sea Zone to 52 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 62 Sea Zone to 52 Sea Zone
                2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 battleship moved from 36 Sea Zone to 50 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 artillery moved from Manchuria to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
                1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from French Indo-China Thailand to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                1 infantry moved from Burma to India
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 35 Sea Zone to 38 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in India, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in India, round 1 :  0/3 hits
                        British roll dice for 1 infantry in India, round 1 :  0/1 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  1/3 hits
                        British roll dice for 1 infantry in India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                    Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 50 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 50 Sea Zone
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 38 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 38 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 38 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in Philippine Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Philippine Islands, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippine Islands
                    Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 52 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 3 submarines
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                        Japanese roll dice for 3 submarines in 52 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 5 fighters in 52 Sea Zone, round 1 :  2/8 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 52 Sea Zone, round 1 :  5/8 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 52 Sea Zone
                        Japanese roll dice for 1 bomber and 5 fighters in 52 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 52 Sea Zone, round 2 :  4/6 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 4 fighters owned by the Japanese lost in 52 Sea Zone
                    retreated to 52 Sea Zone
                    Americans win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters and 3 submarines
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    2 fighters owned by the Americans forced to land in Wake Island

    Non Combat Move - Japanese
                1 armour moved from Manchuria to Suiyuan
                2 infantry moved from Manchuria to Suiyuan
                1 carrier moved from 36 Sea Zone to 62 Sea Zone
                2 infantry moved from Japan to 62 Sea Zone
                1 transport moved from 36 Sea Zone to 49 Sea Zone
                1 infantry moved from Borneo to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to East Indies
                2 infantry moved from 62 Sea Zone to Manchuria
                1 bomber moved from 52 Sea Zone to Manchuria
                1 fighter moved from 52 Sea Zone to 62 Sea Zone

    Place Units - Japanese
                1 fighter and 1 transport placed in 62 Sea Zone
                1 fighter placed in 38 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in East Indies
                1 armour, 1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs total
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                1 unit repaired.

    Territory Summary for Japanese :

    Buryatia S.S.R. : 1 flag
        Caroline Islands : 1 infantry
        East Indies : 1 armour, 1 artillery, 1 factory and 3 infantry
        Fukien : 1 flag
        Hupeh : 1 flag
        India : 1 flag, 2 infantry
        Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Manchuria : 1 bomber and 2 infantry
        New Guinea : 1 infantry
        Philippine Islands : 1 artillery and 1 infantry
        Sikang : 1 flag, 3 infantry
        Soviet Far East : 1 flag
        Stanovoj Chrebet : 1 flag
        Suiyuan : 1 flag, 1 armour and 2 infantry
        Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
        Yunnan : 1 flag
        35 Sea Zone : 1 battleship and 1 transport
        38 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
        50 Sea Zone : 1 battleship and 1 transport
        62 Sea Zone : 1 carrier, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 28 / 47
        Russians : 23 / 25
        Japanese : 43 / 59
        British : 32 / 36
        Italians : 8 / 17
        Chinese : 2 / 0
        Americans : 42 / 60


  • Again another big loss. If I had won that battle (63%) and cleared the Pacific the gap had been filled!
    Now I have very little chance, sigh  :cry:


  • Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.

    Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact.  What do you think?


  • Also, why do you think I chose to take off the destroyer in the first round, when you have 3 submarines?  Clearly I was hoping to save a carrier.  Otherwise there is no reason to take the destroyer off in the first round.


  • Hope you enjoyed the free gift sub in Z38  :-P
    Must have forgot to move it when the time came


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                5 infantry moved from Evenki National Okrug to Yakut S.S.R.
                1 bomber moved from Caucasus to Yakut S.S.R.
                2 infantry moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Russia to Belorussia
                1 submarine moved from 6 Sea Zone to 12 Sea Zone
                1 infantry moved from Ukraine to East Poland
                      Russians take East Poland from Germans
                3 armour moved from Ukraine to Belorussia
                2 armour, 1 artillery and 5 infantry moved from Ukraine to Eastern Ukraine

    Combat - Russians
                Battle in Belorussia
                    Russians attack with 3 armour and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belorussia from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Ukraine
                    Russians attack with 2 armour, 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Ukraine from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 bomber and 5 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 bomber and 5 infantry

    Non Combat Move - Russians
                1 aaGun moved from Caucasus to Russia
                2 infantry moved from Chinghai to Kazakh S.S.R.
                2 infantry moved from Caucasus to Persia
                1 armour moved from Ukraine to Persia
                3 armour moved from Caucasus to Persia
                2 artilleries moved from Ukraine to Caucasus
                1 aaGun moved from Ukraine to Caucasus
                10 infantry moved from Ukraine to Caucasus
                1 infantry moved from Novosibirsk to Chinghai
                1 armour moved from Russia to Chinghai

    Place Units - Russians
                1 fighter and 3 infantry placed in Caucasus
                2 infantry placed in Karelia S.S.R.

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective 2: Russians met a national objective for an additional 10 PUs; end with 36 PUs


  • Decided the Russian turn was really independent of the Z52 issue.
    You can tell me what you think when doing your German turn


  • Um, going into round 2 of that battle you only had 35% chance of victory and you got an average roll, so I’m not sure why you assumed I would lose a carrier and cruiser and didn’t ask.

    Normally if I choose maximum defense for my opponent and some of his units survive, I allow him to choose his survivors after the fact.  What do you think?

    lso, why do you think I chose to take off the destroyer in the first round, when you have 3 submarines?  Clearly I was hoping to save a carrier.  Otherwise there is no reason to take the destroyer off in the first round.

    There was not much difference chosing the destroyer or the carrier in the first place, as the subs had to be chosen as casualties. Maybe I could have saved one for the next round hadn’t you hit so hard.
    About your complaining, my view is that I did the best thing for you. It was vital for you not to lose that battle, save the battleship and ultimately your transport so using all available resources. I would have not speculate about a carrier or a cruiser at that point. As I told you, if I had won that battle you would no longer been ahead anymore. Even with 35% I tried another round for that reason, and I retreated only after your final roll which was again above average.
    That was my thinking and my assumption but I was again wrong not asking you. Sorry for that, from now on I promise that I won’t assume anymore. I let you change your casualties, but if you do so I have to revise my noncombat move with the edit function.

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