Check the range of V weapons. Four spaces is too long of a distance. Also, the new tech units it needs to be clear: When you get say King Tigers do all your tanks go “Poof” and become Tigers , or from that point on are any tanks you build…Tigers. The later idea is much more realistic.
Technology
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What about these? http://www.historicalboardgaming.com/HBG-Factory-Marker-Acrylic-_p_809.html The could have different values and produce units at different costs
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Hey Flash, how about these? http://www.historicalboardgaming.com/HBG-Armored-Train-Marker-Acrylic_p_975.html
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They’re OK; but where are the frickin’ laser beams?
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Conscription, your infantry cost 2 IPC.
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Thats overpowered, buy 4 and get one free was the alternative.
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Axis and Allies techs don’t introduce units, they modify existing units.
The French, British, and Germans all developed stormtrooper tactics, but the Germans really ran with it.
http://en.wikipedia.org/wiki/Stormtrooper#Development_of_tactics
Or, perhaps:
http://www.axisandallies.org/forums/index.php?topic=29558.15
Stormtrooper discussion starts about half way down and continues on the next page. :-D
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It not an alternative, if you buy 3 infantry you gain noting.
Test before critic an idea. -
Yea well a power with 30 ipcs that gets that tech goes from building 10 infantry to 15 each turn.
You should be able to tell that would imbalance the game after a few turns. -
It the same tech of axis and allies advansed shiphard BB 20-3=17 AC 16-3=13 -3 is ok but an infantry -1 is upper super strong… this tech is for the naval unit.
In that case is just for infantry. -
Think of it this way.
1 ipc off of each infantry is a 33% discount on the most common unit in the game
3 ipcs off each battleship is a 15% discount on the least common unit in the gameTell me you see the difference ……