Axis and Allies 1914 FAQ/Question and Answer Thread

  • Customizer

    Can you load submarines onto trains?

    Seriously, it seems the Germans did this to send U-boats to the Adriatic.

    http://en.wikipedia.org/wiki/Pola_Flotilla

    Great use of strategic movement!

    Note: Submarines cannot fire at aircraft while in transit by train.


  • True the subs were moved by train but, as the article says…"which were moved in parts by rail to Pola and assembled there at the See-Arsenal of the Austro-Hungarian Navy "… therefore, for game purposes I think it only prudent that you make a stipulation that there must be a seaport/naval yard at the point where they disembark and enter the water.


  • @Krieghund:

    @ryguy:

    1. Can you load troops from a contested territory onto transports?

    Yes, but they may only be offloaded into a territory that you either had units in or controlled at the beginning of the turn, or they may remain at sea.

    @ryguy:

    If so, can you load troop from a contested territory and then offload them right back into the same territory to get your bombardment bonus (assuming there is at least one battleship present)?

    You could put them back where they loaded from, but it would serve no purpose.  Offloading into a contested territory is an amphibious reinforcement, not an amphibious assault, so there would be no bombardment.

    So whenever you offload troops from transports into a territory that was contested at the beginning of the turn and then proceed to attack, you will not get a bombardment?  You only get a bombardment when you amphibiously attack a territory that was previously uncontested?  What if it’s contested by an ally but you have no troops present?  Do you still not get a bombardment because it’s contested, even though you don’t have troops present?

  • Official Q&A

    @ryguy:

    So whenever you offload troops from transports into a territory that was contested at the beginning of the turn and then proceed to attack, you will not get a bombardment?

    Correct.

    @ryguy:

    You only get a bombardment when you amphibiously attack a territory that was previously uncontested?

    Yup.

    @ryguy:

    What if it’s contested by an ally but you have no troops present?  Do you still not get a bombardment because it’s contested, even though you don’t have troops present?

    You do not.


  • I just started playing 1914 and had to accept another player’s interpretation of the rules to keep the game going.  He claimed if you attacked from a tt, every unit located in the tt had to attack or move to another tt.  None of the original units in the tt could stay behind.  I think he got that from p 17. “When attacking, all units in the space belonging to your power must attack”.
    Are you allowed to attack a hostile tt with some of your forces and leave some behind?

    Another point of contention comes from p 15. If you move all of your units out of a contested territory and leave only units from the other side there, the other side will immediately claim the territory (see “Taking Control of a Territory”, page 20). If the territory was originally controlled by a power on the other side, that power will take control (even if it has no units present). …
    They are arguing that you must leave a garrison in every conquered tt, or it will revert to it’s original owner.  I contend the sentence is still dealing with contested areas only, and the only space you have to leave a garrison is for the CP in shared tts you want to still be able to move through.
    Do you have to leave a garrison in every hostile tt you conquer?

    Why bother leaving a CP inf in shared tt unless you wanted a footpath to Sweden or Mesopotamia?  It seems a waste of manpower.

    I am enjoying the game so far, but the last 2 times played I was constantly getting 1 hit on 6 defenders die.  Can’t win that way.

  • Official Q&A

    @Barindo:

    I just started playing 1914 and had to accept another player’s interpretation of the rules to keep the game going.  He claimed if you attacked from a tt, every unit located in the tt had to attack or move to another tt.  None of the original units in the tt could stay behind.  I think he got that from p 17. “When attacking, all units in the space belonging to your power must attack”.
    Are you allowed to attack a hostile tt with some of your forces and leave some behind?

    Sounds like your friend is confusing moving and attacking, which are not the same thing.  Units move from one territory to another, then they attack in the contested territory.  The restriction is that all of the units in the contested territory that belong to you power must attack, not that all of the units in the territory that they moved from must attack.  In other words, what happens in the combat phase has nothing to do with what happened in the movement phase, other than you are required to attack after you move into a hostile or neutral (not previously contested) territory.

    @Barindo:

    Another point of contention comes from p 15. If you move all of your units out of a contested territory and leave only units from the other side there, the other side will immediately claim the territory (see �Taking Control of a Territory�, page 20). If the territory was originally controlled by a power on the other side, that power will take control (even if it has no units present). …
    They are arguing that you must leave a garrison in every conquered tt, or it will revert to it’s original owner.  I contend the sentence is still dealing with contested areas only, and the only space you have to leave a garrison is for the CP in shared tts you want to still be able to move through.

    You’re correct.  It clearly says “contested territory”.  It also says “and leave only units from the other side there”, which is hard to do if there are no units from the other side there.  :-)

    @Barindo:

    Do you have to leave a garrison in every hostile tt you conquer?

    No.

    @Barindo:

    I am enjoying the game so far, but the last 2 times played I was constantly getting 1 hit on 6 defenders die.  Can’t win that way.

    We’re glad you like it!


  • Hi,

    if i attack a submarine , when does the defending submarine decide to submerge ? after the attacker dice is roll and he sees if it will be hit or not, or before i roll the attacker dice ?


  • @surfnrat:

    Hi,

    if i attack a submarine , when does the defending submarine decide to submerge ? after the attacker dice is roll and he sees if it will be hit or not, or before i roll the attacker dice ?

    Subs submerge before dice are rolled (if they are going to submerge). Once they submerge they don’t roll dice in the battle (you can’t roll and submerge at the same time, you have to do one or the other). In this game a sub that submerges is subject to enemy fire and can/will be taken as a casualty after it submerges (for that round of the battle only). Once a sub submerges it can’t re-enter the same fight, and couldn’t be hit in later rounds of the same battle.


  • Can enemy ships move from one enemy mine sea zone to another?  Making this a rule fixes the Baltic problem.

    Secondly, how does Russia and France build ships? They can’t place those naval units. Indirectly does this mean they cant build naval?


  • You can build ships at any naval base you own.


  • ok thanks

  • Customizer

    What are you on about? Haven’t you played the game?

    You can build naval units at any home naval base still controlled or contested. It doesn’t have to be adjacent to the capital.

    You can’t build navy at a captured naval base, ever.


  • I know, just making sure ( we had arguments so i wanted to be clear)

    What about the sea mine thing? Can you move from one enemy sea mine to another?

  • Customizer

    Yes.

    In the tourney rules, you have to stop when entering an enemy mined zone, but you can move from there to another next turn.


  • Subs don’t 1st strike in the 1914/WWI game, correct?

  • Official Q&A

    Correct.


  • hello me and my friends are going to get a game goiing this weekend and i was wondering, if Germany captures Moscow, or forces revolution does this disable the russian minefields or do the CP’s have to occupy the territory wich contains a naval base? thanks

  • Official Q&A

    The capture of a power’s capital has no effect on the operation of its minefields.  They will function as long as the territory containing the naval base is not controlled by an enemy power.  If the Russian Revolution occurs, Russia is neither friend nor enemy to any other power, so its minefields will no longer affect any power.


  • thanks for the speedy and very helpfull answer krieg


  • What happens to colonies of minor powers when they are attacked?

    eg.  If Germany attacks Angola, does Portugal join the Entente?  or…If Germany attacks Portugal, does Angola join the Entente?

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