@JPatrickRemiger since you’re new to triplea, might as well start out with the latest https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global?page=1
can only DL with 2.5. Otherwise gotta go direct from git.
Veqryn, any thought on adapting Triplea to play 1914 when it comes out? We already know some details such as how combat works.
Yes, I’d like to do it.
I will need the following:
1. a scan of the official rulebook (prefer higher quality & color) [this is needed so that i can code the engine rules]
2. a quality scan or picture of the entire map
3. a volunteer who can trace the territory border lines of that picture onto a computer image
Yes, I’d like to do it.
I will need the following:
1. a scan of the official rulebook (prefer higher quality & color) [this is needed so that i can code the engine rules]
2. a quality scan or picture of the entire map
3. a volunteer who can trace the territory border lines of that picture onto a computer image
Well, djensen has a copy of the rulebook. Guess we will have to wait a couple weeks for the map. Glad to hear that you want this to happen!
Yes, I’d like to do it.
I will need the following:
1. a scan of the official rulebook (prefer higher quality & color) [this is needed so that i can code the engine rules]
…
The link to download the rulebook is available here:
http://www.axisandallies.org/p/axis-allies-wwi-1914-preview-the-rulebook/
I will need the following:
1. …
2. a quality scan or picture of the entire map
Picture of the map is here:
http://www.axisandallies.org/p/axis-allies-wwi-1914-preview-map-units-components/
I imagine that it will be tough to create the new battle rules. This will probably take longer to create than the 1940 games did.
that scan is not good enough to make a map out of
Really? It doesn’t even fit on my screen- How big does the scan need to be?
oh, i didn’t realize you could click on it to make it bigger
nevermind, that is alright map
http://www.axisandallies.org/wp-content/uploads/2013/03/axis-allies-1914-map-4689.jpg
can someone trace the territories borders?
…
can someone trace the territories borders?
Please explain what you mean. Is it something like painting lines over the borders? On a separate layer?
What exactly has do be done?
There are multiple ways to do it.
I think a paint program like Paint.NET or photoshop or something, you could create a second layer and draw the territory borders on top of it.
But the end result should look something like the attachment I added below.
It doesn’t have to be colored, but the Border lines must be pure Black.
Anti-aliasing should be turned off. In other words, it should be pixelly, (no fuzzy lines). The territory borders should be 1 pixel thick.
OK, I experimented a bit using Paint.NET starting with the SZ borders. The Line/Curve Utility helps a lot there.
But how accurate does it have to be? I mean the SZ borders are really easy - but the territory borders …
:?
depends on how good you want it to look
whatever you do, try to keep the same style all the way through
Will it be difficult for you to program the ‘contested territory’ rules?
i dunno, i haven’t read the rulebook yet
but i won’t start on anything until the basetile image is finished first by someone else
…
but i won’t start on anything until the basetile image is finished first by someone else
Is the “basetile image” the result of tracing the border lines?
If yes, I will continue my work on it, unless someone more experienced throws his hat in.
But it will take me some time. Spare time is rare …
yes
the final product should look like the attachment i added in an earlier post (it was the territory borders for ww2v3 [aa50])
It is easier than I thought. I think I will have that ready within the next few days.
@P@nther:
It is easier than I thought. I think I will have that ready within the next few days.
Thanks Panther!
How is it coming along?