@Stucifer keep the bb
13L Whackamatt (axis) variance (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Gibraltar to SpainNon Combat Move - Italians
4 mech_infantrys moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Italians
1 airfield placed in Greece
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
I must say, this is one of the most interesting games I’ve ever played. Quite the balancing act we have going on here, and about equal on income too.
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Yes, several standoffs. The neutrals things is kind of fun. I’ve never had all of south america before!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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Now it truly is a WORLD war. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Portugal to Spain
2 fighters moved from Spain to Southern Italy
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Spain to 125 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
10 infantry moved from Germany to PolandCombat - Germans
Battle in Sweden
Germans attack with 2 infantry
Neutral_True defend with 6 infantry
Neutral_True win with 6 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 12 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from 125 Sea Zone to Western Germany
3 aaGuns and 3 armour moved from Southern France to Spain
2 tactical_bombers moved from Spain to GreecePlace Units - Germans
8 infantry placed in Germany
3 armour placed in Novgorod
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter moved from Bryansk to Western Ukraine
1 armour and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 armour
Russians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Dzavhan to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Mongolians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 aaGun moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 aaGun and 7 infantry moved from Caucasus to Turkey
2 fighters moved from Western Ukraine to Bryansk
1 aaGun moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Manchuria to Shantung
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Jehol
5 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
3 infantry moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 5 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from Caroline Islands to New Guinea
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
1 destroyer moved from 55 Sea Zone to 53 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 31 Sea Zone to 29 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 armour and 1 infantry
Japanese win, taking New Guinea from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Battle in Midway
Battle in Jehol
Japanese attack with 1 armour and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Jehol from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shantung to Manchuria
2 battleships, 5 carriers, 2 cruisers and 1 submarine moved from 45 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from New Guinea to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 submarine and 1 transport placed in 37 Sea Zone
1 armour placed in Malaya
3 armour placed in French Indo China
2 artilleries, 1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
I edited in a NCM, 1 DD from japan to hawaii
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here comes a dirty move……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 62 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
5 fighters moved from 46 Sea Zone to Queensland
1 battleship, 3 carriers and 1 cruiser moved from 62 Sea Zone to 66 Sea Zone
3 fighters moved from 101 Sea Zone to 65 Sea Zone
3 fighters moved from 65 Sea Zone to 66 Sea Zone
3 fighters moved from Eastern United States to 65 Sea Zone
3 fighters moved from 65 Sea Zone to 66 Sea Zone
1 armour and 4 infantry moved from Argentina to 66 Sea Zone
3 infantry moved from Chile to 66 Sea Zone
1 armour, 7 infantry and 4 transports moved from 66 Sea Zone to 63 Sea Zone
1 armour, 7 infantry and 4 transports moved from 63 Sea Zone to 62 Sea Zone
1 armour and 7 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from British Guiana to Venezuela
2 bombers moved from British Guiana to United Kingdom
3 infantry moved from British Guiana to Venezuela
1 aaGun and 3 infantry moved from Central United States to Western United States
1 artillery moved from British Columbia to Western United StatesPlace Units - Americans
1 bomber placed in Eastern United States
6 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 4 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
2 infantry moved from Chahar to AnhwePlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 armour moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
1 bomber moved from Bryansk to Egypt
2 fighters moved from Turkey to Bryansk
1 fighter moved from Egypt to Turkey
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from India to Eastern Persia
3 aaGuns, 4 artilleries and 18 infantry moved from Burma to India
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Ethiopia to Egypt
3 artilleries and 1 infantry moved from Alexandria to Egypt
3 armour moved from Alexandria to Trans-Jordan
1 artillery and 2 infantry moved from Trans-Jordan to Syria
1 aaGun moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to Rio de Oro
1 armour moved from Eastern Persia to Persia
1 infantry moved from Libya to TobrukPlace Units - British
3 armour placed in Egypt
1 factory_minor placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 28 PUs (5 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 aaGun and 1 artillery moved from 97 Sea Zone to GreecePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Saudi Arabia
ANZAC take Saudi Arabia from Neutral_True
2 artilleries and 4 infantry moved from South Australia to Queensland
1 aaGun, 3 armour and 3 infantry moved from New South Wales to Queensland
2 fighters moved from 62 Sea Zone to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 66 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,1,4,1,6,5,5,4,4,1,4,4,1,2,5,1,6,4,5,4,6,6,2,3,2
ANZAC collect 10 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to SyriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 bomber and 1 fighter moved from Western Germany to Sweden
3 fighters moved from Southern Italy to Sweden
2 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to ArchangelCombat - Germans
Battle in Sweden
Germans attack with 1 bomber, 4 fighters and 2 infantry
Neutral_True defend with 6 infantry
Neutral_True win with 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 1 infantry
1 bomber owned by the Germans and 4 fighters owned by the Germans retreated
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 12 armour, 7 artilleries, 20 infantry and 5 mech_infantrys moved from Belarus to Eastern Poland
10 infantry moved from Poland to Eastern Poland
10 armour and 4 mech_infantrys moved from Eastern Poland to Romania
7 infantry moved from Germany to Poland
2 tactical_bombers moved from Greece to Southern Italy
1 bomber and 4 fighters moved from Sweden to NorwayPlace Units - Germans
1 transport placed in 113 Sea Zone
1 fighter and 1 mech_infantry placed in France
3 artilleries placed in Novgorod
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs