Is it too late for the above edit?
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Morocco
Germans attack with 1 artillery and 2 infantry
French defend with 2 infantry
Germans roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
Germans roll dice for 1 artillery and 2 infantry in Morocco, round 1 : 1/3 hits
French roll dice for 2 infantry in Morocco, round 1 : 2/2 hits
2 infantry owned by the French and 2 infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Battle in Gibraltar
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 1 : 2/3 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Gibraltar from British, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 1 bomber in Normandy Bordeaux, round 1 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 2/2 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artilleryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
3 armour and 1 mech_infantry moved from Yugoslavia to Poland
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Northern Italy
2 armour moved from France to Northern Italy
4 armour and 3 mech_infantrys moved from France to GermanyPlace Units - Germans
10 artilleries placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Alexandria : 3 fighters and 3 tactical_bombers
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 artillery
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Romania : 2 artilleries and 8 infantry
Poland : 3 aaGuns, 3 armour, 2 artilleries, 15 infantry and 1 mech_infantry
Germany : 4 armour, 10 artilleries, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 2 armour and 2 infantry
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 19
Italians : 16 / 24
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
No, I demand you edit my moves but you CANT!
:-D
? I don’t know this means…
I edited the AA from North Italy to South France for you… -
Sarcasm
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Just thought it was funny you asked, like I’d say no after you just made one for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
3 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Volgograd to Tambov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to BryanskPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 3 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
Just thought it was funny you asked, like I’d say no after you just made one for me.
OK, thanks.
Always good to ask when you’re doing anything out of order… :-) -
Oh - I used edit mode to undo an infantry move I made to North Ukraine. Once I started placing units, I realized I could place 3 infantry in Ukraine, so wanted 3 back to Bry. There’s no way to go back once you’ve clicked “done” to a movement phase, right? Is edit mode the best way to tweak movement once you’ve clicked “done” and then see something?
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Yeah edit is the best way.
Did you add them back?
–Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Jehol to 33 Sea Zone
2 tactical_bombers moved from Jehol to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Jehol to Yunnan
2 fighters moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 8 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 9/19 hits
Chinese roll dice for 1 artillery and 8 infantry in Yunnan, round 1 : 3/9 hits
1 artillery owned by the Chinese , 2 infantry owned by the Japanese , 8 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 artillery and 8 infantryNon Combat Move - Japanese
2 bombers, 9 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Amur to BuryatiaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 harbour placed in Hainan
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 7 fighters, 2 infantry and 4 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Siam : 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 38 / 48
Americans : 52 / 53
Chinese : 5 / 15
British : 28 / 34
UK_Pacific : 17 / 19
Italians : 16 / 24
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 3 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Turning off Edit ModeOf course I added them back! Thanks for making sure.
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Perhaps my reading comprehension skills need work, lol.
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Can I fly over Mongolia now that it’s inactive?
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Can I fly over Mongolia now that it’s inactive?
Nobody can fly over Mongolia. You can’t fly over neutral territories.
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So that’s the whole point of your attack right there.
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So that’s the whole point of your attack right there.
No, that’s only part of it. I don’t want Japan to be able to move ground units through Mongolia at will, either.
It ensures that North Russia is a bottleneck.
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Eggman just did the same exact thing with Russia in the game we just started. I asked him if he was copying me, or if he had arrived at the same conclusion as I had, independently.
Just interested to know if someone else made the same conclusion as me.
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He probably copied it. The best form of flattery!
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You realize it’s your turn right?
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No, I didn’t. I must have failed to click “mark unread” once, so it didn’t show up on my list…
It will be now…