@Pacific:
It’s just that there are only going to be so few precious sculpts when it’s all said and done. They should be considered carefully and used on relevant, salient subjects; not wasted on units that had absolutely zero impact on history.
While I see the merit in your overall points (and in general share your opinion), I think something can be said for the fact that no single Axis & Allies game is an exact exercise in historical happening. Most of them are from it.
By that I mean, that no game will play out exactly as World War II did. There are changes based on a players decisions and the roll of the dice. By playing the game we are engaging in a what-if history. Therefore, I believe it is applicable, if not preferable, that some machines which were being developed or not fully utilized at the end of the actual war be present for further development or use by the person playing the game. KNP7765 has made similar comments.
I am not advocating for inclusion of pieces like a the He-111z or helicopters or any of the really experimental stuff, but I don’t believe we need to be limited to only what saw significant combat use… or use in the fashion that it was utilized in WWII.
For example, HBG has included Me 262s in their German set. They are labeled as jet fighters and will almost certainly be used to represent those during gameplay. However, it is common knowledge that Me 262s were used by Hitler as fighter-bombers rather than their ideal role as interceptor aircraft. Should this mean that the Me 262s only be used as a light bomber, because that is how they really functioned in the war? Because that is how Hitler wanted to use them? … Obviously I don’t think so.
Similarly with Shinano: While I understand that, “The navy decided that Shinano would become a heavily armored support carrier, with only a small complement of aircraft and she was not intended to act as a fleet carrier despite her size; instead, she was to carry reserve aircraft, fuel and ordnance in support of carrier task forces.” (wikipedia) … There are mitigating historical factors that should be considered for Axis & Allies purposes.
(1) Shinano was never purpose built as an aircraft carrier, therefore the historical end result cannot be what the Japanese would have preferred in such a vessel. There would be no logical reason to invest in such a large yet underqualified design with the original intent for it to be just that.
(2) Following my previous line of reasoning, it would obviously be the A&A player’s intent to construct a large and capable fleet carrier when they decide to buy a Shinano during gameplay. Therefore, in the fictional A&A world, the Shinano would have been designed as a purpose built and capable fleet carrier.
The Shinano’s very attributes as the largest aircraft carrier of the war make this ship a logical choice as a fleet carrier unit (in my understanding, a fleet, aka heavy, carrier, or heavy anything, should be your biggest, best and most expensive). The reasoning for including it as such would be that in the A&A universe, the Shinano is treated as having been a top line fleet carrier.
On that point: are fleet carriers and heavy carriers different (from HBG’s perspective)? … If so, that would change the terminology for my argument.