Test summary from TripleA, engine version: 2.6.14364, time: 3:11:38 PM
Savegame
13L G40 Boldfresh vs. Jeff28 (Allies +11)
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That’s pretty much my argument in a nutshell.
I imagine I can’t win as ethics and sportsmanship aren’t required.
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This game got out of hand.
Just so you guys know I’ve never played a whole game of G40 and have only played a grand total of one Germany turn maybe a year ago. Although this looks more like a dispute over process rather than a rules breach (if I read the last few pages correctly). I could probably rule on that. But first
Jen usually takes care of all G40 league issues. So I’m going to ask her to check in on it just in case she already has standing order in these types of disputes.Locked for now.
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In regards to the abysmal showing and the agreement on page 17 of this thread:
- If the battle had been played legally, and this is just for future reference, those units that could make it to battle legally would be the only units used, and they would be required to engage in at least one round of combat.
- As per league rules, you two made a deal to account for the discrepency, from what I read you were both content with it, so the matter is considered a legal move in that specific instance.
Therefore, I am not going to use this instance to influence my decision.
In regards to the axis/ally naval engagement that is the latest hiccup:
- Can-opening is a legal tactic in AAG40. Further, I would consider can-opening to not only be legal, but to be integral to how the game is played!
- No one is alleging that the pieces engaged in the battle:
2a) Cannot make it to the battle OR
2b) Were inaccurately displayed on the map.
Therefore, I assume this is a legal engagement where one player made a disasterous mistake and it was caught by the other player. - This is a league game. League games and Tournament games I call “for profit” games as you may achieve some gain by engaging in them. Specifically, fame here.
That said, had this been a game for fun, where two players were just playing to play, I would tell you both to get the heck over it, shake hands, give Boldfresh a gentleman’s win, but reset the game back to America’s non-combat movement turn and continue play. Unfortunately, this is a game for profit, so I have to say either hope the dice are REALLY good to the Americans, or forfeit. Sorry to be a royal b!tch about it, and I hope there are no hard feelings, but a decision has to be made.
Please let me know within 72 hours what your decision is (play on as the board is, or forfeit the game/he forfeited the game.)
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i wish to continue the game if presented with these choices. i truly feel like this game is still very much in the balance.
jeff, what do you say?
cheers
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well Jeff I guess I will go ahead and post the German turn?
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well I guess I will wait to 72 hours from Jen’s comments
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 submarine and 8 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 armour, 3 fighters, 6 mech_infantrys and 1 tactical_bomber moved from Southern France to Gibraltar
3 armour, 14 infantry and 6 mech_infantrys moved from Spain to Gibraltar
3 tactical_bombers moved from Western Germany to Gibraltar
2 tactical_bombers moved from Yugoslavia to Gibraltar
3 bombers moved from Egypt to Gibraltar
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Caucasus to Volgograd
13 artilleries moved from Caucasus to Northwest Persia
12 armour and 19 mech_infantrys moved from Turkey to Northwest Persia
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian SudanCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Volgograd, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Volgograd, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
2 mech_infantrys owned by the Germans retreated to Egypt
Battle in Northwest Persia
Germans attack with 12 armour, 13 artilleries and 19 mech_infantrys
British defend with 2 infantry
Germans roll dice for 12 armour, 13 artilleries and 19 mech_infantrys in Northwest Persia, round 1 : 17/44 hits
British roll dice for 2 infantry in Northwest Persia, round 1 : 0/2 hits
2 infantry owned by the British lost in Northwest Persia
Germans winBritish win with 1 infantry remaining, taking Northwest Persia from British with 12 armour, 13 artilleries and 19 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Gibraltar
Germans attack with 5 armour, 3 bombers, 3 fighters, 14 infantry, 12 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 harbour, 7 infantry and 1 mech_infantry; Americans defend with 1 armour, 8 artilleries and 15 infantry
AA guns fire in Gibraltar : 0/6 hits
Germans roll dice for 5 armour, 3 bombers, 3 fighters, 14 infantry, 12 mech_infantrys and 6 tactical_bombers in Gibraltar, round 1 : 16/43 hits
British roll dice for 2 aaGuns, 1 armour, 8 artilleries, 22 infantry and 1 mech_infantry in Gibraltar, round 1 : 10/32 hits
10 infantry owned by the Germans , 14 infantry owned by the Americans and 2 aaGuns owned by the British lost in Gibraltar
Germans roll dice for 5 armour, 3 bombers, 3 fighters, 4 infantry, 12 mech_infantrys and 6 tactical_bombers in Gibraltar, round 2 : 17/33 hits
British roll dice for 1 armour, 8 artilleries, 8 infantry and 1 mech_infantry in Gibraltar, round 2 : 7/18 hits
7 infantry owned by the British , 8 artilleries owned by the Americans , 4 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 5 armour, 3 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers in Gibraltar, round 3 : 13/26 hits
British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 5 armour, 3 bombers, 3 fighters, 8 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 14 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns, 7 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 8 artilleries and 15 infantryNon Combat Move - Germans
3 fighters moved from Gibraltar to Spain
6 tactical_bombers moved from Gibraltar to Spain
3 bombers moved from Gibraltar to Spain
3 aaGuns moved from France to Southern France
3 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
7 mech_infantrys moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
1 fighter moved from Vyborg to Western Germany
1 artillery, 6 infantry and 3 mech_infantrys moved from Vyborg to Novgorod
4 armour, 2 infantry and 12 mech_infantrys moved from Bessarabia to Eastern Poland
2 aaGuns moved from Caucasus to Northwest Persia
1 armour moved from Tobruk to EgyptPlace Units - Germans
1 destroyer, 1 submarine and 8 transports placed in 113 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Gibraltar : 1 flag, 1 airfield, 5 armour, 1 harbour and 8 mech_infantrys
Egypt : 4 armour and 5 mech_infantrys
Southern France : 3 aaGuns
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Germany : 1 factory_major and 8 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 4 armour, 28 infantry and 12 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 10 mech_infantrys
Portugal : 1 flag
113 Sea Zone : 1 destroyer, 1 submarine and 8 transports
Turkey : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 aaGuns, 12 armour, 13 artilleries and 19 mech_infantrys
Sweden : 1 flag
Yugoslavia : 1 flag, 1 airfield
Spain : 3 bombers, 3 fighters and 6 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 78
Russians : 21 / 29
Japanese : 23 / 35
Americans : 66 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 21 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 39 times
3 was rolled 42 times
4 was rolled 43 times
5 was rolled 44 times
6 was rolled 29 times
Average roll : 3.428
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 236Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 26 times
2 was rolled 27 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 27 times
6 was rolled 15 times
Average roll : 3.316
Median : 3.000
Variance : 1.197
Standard Deviation : 1.094
Total rolls : 158British Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.683
Median : 4.000
Variance : 0.407
Standard Deviation : 0.638
Total rolls : 60Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
just lost a game to karl because i carelessly overlooked gibraltar. attacked it with the
italians but he hit and i didn’t take the territory. then on the german turn, i moved
too fast and totally forgot about needing to WALK in to gibraltar with a single german
infantry.so then karl basically walked into rome with the USA.
them are the breaks! gibraltar and the proper handling of that area is a huge part of
this game, bottom line. -
Slammed with 2 big projects at work. Will probably be afk until this weekend.
Thanks,
–Jeff -
Slammed with 2 big projects at work. Will probably be afk until this weekend.
Thanks,
–Jefftake your time i am in no rush.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 1 : 2/6 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 aaGun, 2 artilleries and 2 infantry moved from Archangel to Smolensk
2 aaGuns, 5 artilleries and 20 infantry moved from Tambov to Volgograd
4 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
10 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to RostovPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 2 aaGuns, 3 armour, 2 artilleries, 27 infantry and 6 mech_infantrys
Rostov : 5 artilleries and 10 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 4 fighters, 6 infantry and 4 tactical_bombers
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 infantry
Volgograd : 2 aaGuns, 7 artilleries, 1 factory_minor and 21 infantry
Caucasus : 1 infantry
Smolensk : 1 aaGun, 2 artilleries and 6 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 78
Russians : 28 / 28
Japanese : 23 / 35
Americans : 66 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 19 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
ok let’s see how the big battle rolls out…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Egypt to 91 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 bombers, 2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
5 artilleries and 7 infantry moved from Algeria to MoroccoCombat - Japanese
Battle in Morocco
Japanese attack with 5 artilleries and 7 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries and 7 infantry in Morocco, round 1 : 2/12 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Japanese win, taking Morocco from Americans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers; Italians loiter and taunt with
British defend with 1 destroyer, 2 submarines and 5 transports; Americans defend with 8 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 3 tactical_bombers and 13 transports
Americans roll dice for 8 submarines in 91 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 bombers, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers in 91 Sea Zone, round 1 : 12/26 hits
Units damaged: 8 carriers owned by the Americans
Americans roll dice for 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 1 : 8/20 hits
Units damaged: 7 carriers owned by the Japanese
4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 91 Sea Zone
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 3 bombers, 7 carriers, 1 cruiser, 2 destroyers, 14 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 12/26 hits
Americans roll dice for 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 2 : 13/20 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 5 carriers owned by the Americans , 7 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 2 submarines owned by the British , 4 fighters owned by the Japanese and 1 destroyer owned by the British lost in 91 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser, 10 fighters and 4 tactical_bombers in 91 Sea Zone, round 3 : 13/20 hits
Americans roll dice for 3 carriers, 2 cruisers, 4 fighters, 3 tactical_bombers and 18 transports in 91 Sea Zone, round 3 : 8/12 hits
4 fighters owned by the Americans , 1 transport owned by the British , 3 carriers owned by the Americans , 1 cruiser owned by the Japanese , 2 cruisers owned by the Americans , 3 tactical_bombers owned by the Americans , 5 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 91 Sea Zone
4 transports owned by the British and 13 transports owned by the Americans lost in 91 Sea Zone
Japanese win with 3 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 137
Casualties for Japanese: 2 battleships, 8 carriers, 1 cruiser, 2 destroyers and 9 fighters
Casualties for British: 1 destroyer, 2 submarines and 5 transports
Casualties for Americans: 8 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 3 tactical_bombers and 13 transportsNon Combat Move - Japanese
3 bombers, 5 fighters and 4 tactical_bombers moved from 91 Sea Zone to Spain
1 armour moved from Algeria to 92 Sea Zone
1 armour and 11 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Yugoslavia
1 aaGun, 3 armour, 7 artilleries, 14 infantry and 1 mech_infantry moved from Burma to IndiaPlace Units - Japanese
2 fighters and 1 infantry placed in Egypt
3 artilleries placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,4,5,2,1,3,1,6
Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 14 infantry
Hainan : 1 harbour
Ceylon : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Amur : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Morocco : 1 flag, 5 artilleries and 7 infantry
French Madagascar : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
97 Sea Zone : 11 transports
Yugoslavia : 1 armour
Spain : 1 armour, 3 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombersProduction/PUs Summary :
Germans : 51 / 78
Russians : 28 / 28
Japanese : 24 / 18
Americans : 65 / 112
Chinese : 23 / 86
British : 36 / 36
UK_Pacific : 2 / 0
Italians : 19 / 27
ANZAC : 33 / 43
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 47 times
2 was rolled 39 times
3 was rolled 43 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 39 times
Average roll : 3.416
Median : 3.000
Variance : 0.265
Standard Deviation : 0.515
Total rolls : 250Null / Other
1 was rolled 18 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.241
Median : 3.000
Variance : 0.427
Standard Deviation : 0.653
Total rolls : 83Japanese Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.762
Median : 4.000
Variance : 0.675
Standard Deviation : 0.821
Total rolls : 84Americans Combat
1 was rolled 18 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.241
Median : 3.000
Variance : 0.427
Standard Deviation : 0.653
Total rolls : 83 -
and that, my dear boy, is why you should never quit before a big battle is rolled. actually both gibraltar AND z91 went terribly for the axis so you should easily win it from here. curse of the clever strikes me again… :lol:
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if that battle hadn’t skewed so badly for the allies, i would have had an
impenetrable fleet in z91.hold on need to edit the landing spot of the japanese, 3 ftrs are to land in gib.
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that’s why the dice have to be rolled. 8-)
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oh and i made a mistake anyway, i thought you had 1 ftr and 2 tacs in french west africa - i missed the little white 7 by the american ftr. :lol:
you will have this one in the end jeff, don’t worry.
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if the calculator is right, i was supposed to come out of that
battle with about 24 units and i came out with 12. soooo typical
for me… :lol: -
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hold on, gotta edit that. again! geez