@Imperious:
Quote from: Imperious Leader on Today at 07:16:06 pm
It is FIXED UNLESS THE AXIS start it early. Those allies don’t have the opportunity to start early. One side determines their fate, not both. It is not complicated.
Do you realize you used the world “unless?” If something is X unless Y, and Y happens (which it does almost every game), then it is not X!
LOL. The Russians and Americans cannot get into the war against the Euro-Axis UNLESS the Euro- Axis CHOOSE TO ATTACK EARLY. When will you admit that point?
Sure, I will I admit that point. But  that is neither here or there because:
@Imperious:
An open system would allow both sides to enter at ANY TIME, without restrictions.
I have never said anything about it being a open system. It has some restrictions, and has some variability. POWERS DO NOT START WAR AGAINST OTHER POWERS THE EXACT SAME TURNS EVERY SINGLE GAME. IT VARIES. THAT IS VARIABLE ENTRY. You ignored my clear questions getting to that point. What turn do Germany and USSR go to war in Global 1940? It depends. Therefore it is not fixed. It is variable.
Since you don’t know how to use a dictionary here you go:
A few definitions (definitions are statements describing the meaning of a word) of “fixed” from dictionary.com
definitely and permanently placed
not fluctuating or varying; definite
synonyms: constant, steady, unvarying, unwavering, firm.
Now for variable:
apt or liable to vary or change; changeable
capable of being varied or changed
Hmm, when does Japan go to war against the USA? When do Germany and Russia go to war? It is capable of being varied or changed. It is not definitely and permanently placed. It is VARIABLE, not fixed.
@Imperious:
Because the game Im talking about is another game with a 5 x 4 map and 32 different sculpts. If you actually participated in these threads earlier you might have figured that out ( or not). I am telling you what our experiences were after playing with this game since 2005. We tried different entry systems, everything. It could not balance.
Ah there it is. The fact that you have been around longer=you know more. Logical fallacy to the max. You must have heard what they say about those who talk the most… Are you saying that you and this group tried every possible scenario with a variable entry syste that was very similar to mine (or identical) and it was definititively proven to be hopeless to balance. I look forward to seeing these detailed findings. Please point me to them.
@Imperious:
Quote from: Imperious Leader on Today at 07:16:06 pm
Quote
Quote from: Imperious Leader on Today at 06:22:43 pm
IN the Great War example, we set the fixed date where you can start rolling for collapse. If the game didn’t have that, it also would be busted.
Prove it. Seriously, you say that, but where is any evidence? Why is a system that requires multiple turns of cumulative events automatically “busted”?
Get time machine go back to about 2007, fly to Malibu, and record what happened. You will have your answer. The only thing that worked was having a fixed start date where you start rolling for collapse. If it was early, it shifted the game too much to the other side.
And you tried everyhting else? That’s how you know that’s the only thing that will ever work? Very scientific. Â :roll: You are being dogmatic. How do you know what “early” for THIS COMING GAME will be? Do you know everything about it already? You can’t base everything you think about all WWI games based one your experience with one in 2007. Well, you could, but that would be irrational.
@Imperious:
You would need to be at the table during playtesting and that has already occurred. When you buy the game you can do whatever you want.
Thanks for not answering the question at all rolleyes. You claim that the system would need to have a fixed date and it would be busted otherwise, but supply no proof. � rolleyes
Supply proof that it works if the Russians can possibly collapse in 1916, see how that works for allied victory.
Well since we are speculating about the game, the French and British strength could be at a level where if the CP goes all out on Russia, they risk losing on the Western front. It’s quite simple really. Actually finding the optimal setup like that is not easy, but it never is. The point is that it’s very easy to see that the best way to solve an all out blitz into Russia is to make it difficult to do that on the other front. It’s pretty clear you’re stuck on having much of the game happen exactly as it did in the war (not a surprise, it’s pretty clear you can’t handle the possibility of ideas other than your own. That kind of change (oh no, the revolution didn’t happen exactly on my schedule, the game is ruined!) must drive you crazy!)
@Imperious:
So? What if the war in the game is going differently that it did in the actual past. Or are you asserting it would have happened when it did no matter what?
Yes i believe in eternal recurrence. It repeats the same thing.
There we go. I can’t argue against a core belief like that if it goes into the supernatural. But even if you believe that, you still ignore that in the game, the situation can be drastically different than in the war, which would lead to a different situation in russia as well. When you change causes, effects change.
@Imperious:
Which game? I make no claims about the Axis and Allies 1914, Im talking about another game soon to be released. If you didn’t bloom late, you would have figured that out.
Read the first post of this thread. Then read my posts. Actually read them. I was talking about the possibility of a system like mine in a WWI game. It’s hilarious that you admit knowing nothing about the new game but you know enough to say definitively what could not work.
@Imperious:
This game system favors simple elegant solutions, not bogged down piece counts and accounting of unimaginable scope.
:roll: Hyperbole much? I wrote it down in 5 lines. I realize for you, that might be imaginably difficult to understand, but give the average intellect a little more credit. Don’t drag us down with you.