• That is purposely taking my points and distorting them. When did I say that anything should happen at at any time? I realize USSR and other countries in global have restrictions. That is not the same as scheduling the exact specific turn that an even can happen that cannot happen any other turn regardless of game conditions, which is what saying “Revolution happens turn X” is.

    The “discussion” ( air quotes) is how you think Global 40 allows for variable entry of the two neutrals ( USSR and USA) and how you keep using the same examples of Japan attacking UK and USA, or UK attacking Japan, or Russia attacking Japan. The game does not provide rules for allowing USSR and USA total freedom of choice to attack anybody. If it did the game would be busted.

    IN the Great War example, we set the fixed date where you can start rolling for collapse. If the game didn’t have that, it also would be busted.

    I have no idea why this is complicated. It has a fixed minimum threshold where you start rolling and the modifiers are dependent on control by central powers of specific areas. If the Russian player does really well, they still need this fixed rule for entry.

    A provocation system is a cumulative process. It isn’t just a random start to hostilities. They can’t just start “any time.”

    NOWHERE did I say that there should be no fixed rules at all. What I DID say was that having an even such as the Russian Revolution especially automatically happen at turn X is a bad idea.

    It is asinine to assert that I was calling for an “anything goes” game.

    Do you not realize that your own idea is a variable turn condition for the Russian Revolution? What turn does it happen? Well, possibly turn X. But possibly not. It could be a different turn. Look at that! A variable event! Now I am 99% sure you are just trolling instead of 98%.

    It does not happen BEFORE TURN X. That is why i say the turn is fixed.

    You make it sound like the cumulative process like my provocation system could happen in the very early turns. Had you read my post for what it said instead of what you wanted it to say so you could attack things that weren’t there, you would see that these points would need to add up to a certain total, and would take many turns to happen unless, of course, Russia just moved all its units to the farthest east corner of the map and let the cp just waltz in.

    I am not arguing against your ideas, you are arguing against mine. Get it straight. I didn’t first quote you, you quoted me.


  • By the way, what happens with the German naval mutiny if they have sunk every british ship and have the seas completely dominated, and are close to winning the war? How does a mutiny in such a scenario make sense?

    The game would be over already ( CP victory) if that happened. And the Germans would still be exhausted in terms of manpower and supplying food and supplies for four years of fighting.

    If they did this in say 1916 and game still continued, on the fixed event for Mutiny, Germany would still be exhausted. Only an early victory cuts out the event, if the game lasts till 1918, they get naval mutiny.


  • Provocation Point System:

    Russian Example:

    Russian Revolution Occurs if at the start of any russian turn the Provocation Point Total is equal to or greater than 100 (for example)
    Add 2 each time a CP conquers an Originally russian Territory (can be multiple times for one territory)
    Add 1 each time a CP conquers a CP territory that was under Russian control at the time of its capture (Can be multiple times for one territory
    Add 5 for each originally Russian IC that is captured by a CP. (Only once per IC)
    Add 10 EACH TIME an originally Russian city is captured by a CP.
    Add 3 each time russia attacks a territory with a land unit but does NOT capture that territory from that attack.
    SUBTRACT 1 each time Russia captures an Originally CP territory
    SUBTRACT 2 each time Russia captures an originally Russian territory that was under CP control.

    This point system means you got to count things from the start and keep track, the games system only allows the roll on turn 10 when you begin to count to get modifiers. This makes our system more easy and KISS, which is what AA is in terms of design. Point system will also allow possible early entry before turn 10 if you get that 100.


  • @Imperious:

    The “discussion” ( air quotes) is how you think Global 40 allows for variable entry of the two neutrals ( USSR and USA) and how you keep using the same examples of Japan attacking UK and USA, or UK attacking Japan, or Russia attacking Japan. The game does not provide rules for allowing USSR and USA total freedom of choice to attack anybody. If it did the game would be busted.

    WHERE did I say that USA and USSR had, have, or should have the ability to attack at any time in ANY version, 1940 or WWI? Where did I say that (other than in your mind)? Please stick to writing your own posts and stop writing mine in your own head and then responding to those fantasy posts.

    By the way, what turn does USA enter the war in Global 1940? What turn does Russia enter the war? You mean it’s not the same turn every game. You mean it VARIES? But it’s still not variable entry eh?

    Take a step back. Or four. If you had read my posts you would have seen that when I was talking about the provocation points, I was referring to their potential in a WWI game. Nowhere did I say that anyone should be able to declare war at anytime.

    The simple FACT of the matter is that Global is a game where big events, such as beginnings of hostilities between powers, happen in DIFFERENT turns each game. And is that automatically “busted”?

    @Imperious:

    IN the Great War example, we set the fixed date where you can start rolling for collapse. If the game didn’t have that, it also would be busted.

    Prove it. Seriously, you say that, but where is any evidence? Why is a system that requires multiple turns of cumulative events automatically “busted”?

    @Imperious:

    I have no idea why this is complicated. It has a fixed minimum threshold where you start rolling and the modifiers are dependent on control by central powers of specific areas. If the Russian player does really well, they still need this fixed rule for entry.

    That is not fixed like you were suggesting earlier. That is variable. What turn does the revolution happen? It depends. Therefore variable. I have no idea why this is so complicated.

    @Imperious:

    It does not happen BEFORE TURN X. That is why i say the turn is fixed.

    You must be a politician since you backtrack like that:

    @Imperious:

    Britain joins after an attack on any neutral (only the CPs can ever attack neutrals!)

    USA really needs a chart to track its attitude to war; its entry certainly shouldn’t be automatic after X turns.

    The game would be ruined since the Central powers would avoid UK the entire game, A variable entry USA is also a game breaker. It must be fixed because the games balancing would prove impossible. The game must be Historical, not full of nitpicking rules that destroy play balance.

    It’s pretty clear from that post that you were suggesting that USA entering automatically after X turns is a good idea. It’s fascinating how you show your system (which allows for variable entry) only AFTER I post my point about how a russian revolution would be insane if it happened on turn X no matter what since Germany would only need to hold the line for long enough for it to happen.

    @Imperious:

    I am not arguing against your ideas, you are arguing against mine. Get it straight. I didn’t first quote you, you quoted me.

    So the fact that I first disagreed with your fixed entry means that you never actually made posts like this that argued against my point?

    “Like Global 40, you can’t have variable entry”

    The point is that you actually do agree that the revolution is important to not have happen automatically on turn X, you just can’t be an adult (man or woman, I’ve never met you) who can admit it.


  • @Imperious:

    By the way, what happens with the German naval mutiny if they have sunk every british ship and have the seas completely dominated, and are close to winning the war? How does a mutiny in such a scenario make sense?

    The game would be over already ( CP victory) if that happened. And the Germans would still be exhausted in terms of manpower and supplying food and supplies for four years of fighting.

    If they did this in say 1916 and game still continued, on the fixed event for Mutiny, Germany would still be exhausted. Only an early victory cuts out the event, if the game lasts till 1918, they get naval mutiny.

    Wait, the game is over already when in my scenario listed I clearly state that they are close to winning the war? No wonder you argue against things I don’t say, it’s now 100% clear that you don’t actually read the posts you respond to!

    The British fought for four years. Why was ther not a major mutiny of their sailors. Were they not exhausted in terms of manpower and supplying food and supplies?


  • @Imperious:

    Provocation Point System:

    Russian Example:

    Russian Revolution Occurs if at the start of any russian turn the Provocation Point Total is equal to or greater than 100 (for example)
    Add 2 each time a CP conquers an Originally russian Territory (can be multiple times for one territory)
    Add 1 each time a CP conquers a CP territory that was under Russian control at the time of its capture (Can be multiple times for one territory
    Add 5 for each originally Russian IC that is captured by a CP. (Only once per IC)
    Add 10 EACH TIME an originally Russian city is captured by a CP.
    Add 3 each time russia attacks a territory with a land unit but does NOT capture that territory from that attack.
    SUBTRACT 1 each time Russia captures an Originally CP territory
    SUBTRACT 2 each time Russia captures an originally Russian territory that was under CP control.

    This point system means you got to count things from the start and keep track, the games system only allows the roll on turn 10 when you begin to count to get modifiers. This makes our system more easy and KISS, which is what AA is in terms of design. Point system will also allow possible early entry before turn 10 if you get that 100.

    So? So what if it happens before turn 10? Why is turn 10 NECESSARY for it to be able to start to happen? Because it fits your timeline? Because that is automatally doom to the balance of the game if it happens before??

    So now your argument is that your version is simpler. What does that have to do with balance anymore?<waits patiently=“” for=“” a=“” futile=“” attempt=“” at=“” showing=“” my=“” idea’s=“” imbalance=“” using=“” arguments=“” based=“” on=“” half-reading=“” posts=“” and=“” intentionally=“” being=“” unfair=“”></waits>


  • WHERE did I say that USA and USSR had, have, or should have the ability to attack at any time in ANY version, 1940 or WWI? Where did I say that (other than in your mind)? Please stick to writing your own posts and stop writing mine in your own head and then responding to those fantasy posts.

    What you did say is Global 40 has variable entry, but it does not.

    By the way, what turn does USA enter the war in Global 1940? What turn does Russia enter the war? You mean it’s not the same turn every game. You mean it VARIES? But it’s still not variable entry eh?

    It is FIXED UNLESS THE AXIS start it early. Those allies don’t have the opportunity to start early. One side determines their fate, not both. It is not complicated.

    Take a step back. Or four. If you had read my posts you would have seen that when I was talking about the provocation points, I was referring to their potential in a WWI game. Nowhere did I say that anyone should be able to declare war at anytime.

    You advocate a point system were early entry is possible, and i advocate a fixed turn where collapse is only possible STARTING ON THAT TURN.  I try to explain this but you don’t get it.

    The simple FACT of the matter is that Global is a game where big events, such as beginnings of hostilities between powers, happen in DIFFERENT turns each game. And is that automatically “busted”?

    NO BECAUSE IT DOES NOT ALLOW THOSE ALLIES TO ATTACK GERMANY EARLY.  The only way for that to happen is if Germany feels it is advantageous to attack them early. Both sides do not have a choice.

    Quote from: Imperious Leader on Today at 06:22:43 pm
    IN the Great War example, we set the fixed date where you can start rolling for collapse. If the game didn’t have that, it also would be busted.

    Prove it. Seriously, you say that, but where is any evidence? Why is a system that requires multiple turns of cumulative events automatically “busted”?

    You would need to be at the table during playtesting and that has already occurred. When you buy the game you can do whatever you want.

    Quote from: Imperious Leader on Today at 06:22:43 pm
    I have no idea why this is complicated. It has a fixed minimum threshold where you start rolling and the modifiers are dependent on control by central powers of specific areas. If the Russian player does really well, they still need this fixed rule for entry.

    That is not fixed like you were suggesting earlier. That is variable. What turn does the revolution happen? It depends. Therefore variable. I have no idea why this is so complicated.

    SIGH–- it does not begin before turn 10. You cant even roll before that turn. Jesus.

    Quote from: Imperious Leader on Today at 06:22:43 pm
    It does not happen BEFORE TURN X. That is why i say the turn is fixed.

    You must be a politician since you backtrack like that:

    Quote from: Imperious Leader on December 11, 2012, 05:06:16 pm
    Quote
    Britain joins after an attack on any neutral (only the CPs can ever attack neutrals!)

    USA really needs a chart to track its attitude to war; its entry certainly shouldn’t be automatic after X turns.

    The game would be ruined since the Central powers would avoid UK the entire game, A variable entry USA is also a game breaker. It must be fixed because the games balancing would prove impossible. The game must be Historical, not full of nitpicking rules that destroy play balance.

    In that post it’s pretty clear from that post that you were suggesting that USA entering after X turns is a good idea. It’s fascinating how you show your system (which allows for variable entry) only AFTER I post my point about how a russian revolution would be insane if it happened on turn X no matter what since Germany would only need to hold the line for long enough for it to happen.

    Quote from: Imperious Leader on Today at 06:22:43 pm
    I am not arguing against your ideas, you are arguing against mine. Get it straight. I didn’t first quote you, you quoted me.

    So the fact that I first disagreed with your fixed entry means that you never actually made posts like this that argued against my point?

    “Like Global 40, you can’t have variable entry”

    The point is that you actually do agree that the revolution is important to not have happen automatically on turn X, you just can’t be an adult (man or woman, I’ve never met you) who can admit it.

    Your point is a entry at any time. Mine is that it can only start on a fixed turn in order to keep balance. Your “rebuttal” is that Global has variable turn entry, mine is that is not the case: USSR and USA cannot attack Axis Europe before their turns on their own accord. You seem to skip that every-time. I find it hilarious!


  • Wait, the game is over already when in my scenario listed I clearly state that they are close to winning the war? No wonder you argue against things I don’t say, it’s now 100% clear that you don’t actually read the posts you respond to!

    The British fought for four years. Why was ther not a major mutiny of their sailors. Were they not exhausted in terms of manpower and supplying food and supplies?

    Germany mostly alone fought against all the allies. UK on the other hand had capable allies. France was close to manpower collapse, Russia was getting there.


  • @Imperious:

    WHERE did I say that USA and USSR had, have, or should have the ability to attack at any time in ANY version, 1940 or WWI? Where did I say that (other than in your mind)? Please stick to writing your own posts and stop writing mine in your own head and then responding to those fantasy posts.

    What you did say is Global 40 has variable entry, but it does not.

    Really? What turn does USA go to war against the axis?  What turn does Japan go to war against UK? What turn does Germany go to war against  Russia?


  • @Imperious:

    Wait, the game is over already when in my scenario listed I clearly state that they are close to winning the war? No wonder you argue against things I don’t say, it’s now 100% clear that you don’t actually read the posts you respond to!

    The British fought for four years. Why was ther not a major mutiny of their sailors. Were they not exhausted in terms of manpower and supplying food and supplies?

    Germany mostly alone fought against all the allies. UK on the other hand had capable allies. France was close to manpower collapse, Russia was getting there.

    The point was that the reasons you gave for Germany to have mutiny are difficulites many other nations faced. Why are they not facing the same potential for mutiny?

    “And the Germans would still be exhausted in terms of manpower and supplying food and supplies for four years of fighting.”

    Where then are the mechanics for other mutinies for other countries?


  • So? So what if it happens before turn 10? Why is turn 10 NECESSARY for it to be able to start to happen? Because it fits your timeline? Because that is automatically doom to the balance of the game if it happens before??

    Because Historically that’s when it happens in game turns. Secondly, to allow it to happen on say turn 6 would make the game too easy for central powers to win. The setup and economics are based on balance of many factors including a player possibly leaving the game early would prove impossible. At least the playtest when this was considered didn’t make it balanced.

    Just do whatever you want when you buy the game, i really don’t give a damm.

    So now your argument is that your version is simpler. What does that have to do with balance anymore?<waits patiently=“” for=“” a=“” futile=“” attempt=“” at=“” showing=“” my=“” idea’s=“” imbalance=“” using=“” arguments=“” based=“” on=“” half-reading=“” posts=“” and=“” intentionally=“” being=“” unfair=“”></waits>

    it is:

    1. simpler
    2. easier to remember
    3. balanced
    4. Historical
    5. more fun
    6. KISS
    7. practical

    use your point system, count all the dead units, deduct, take TT’s back and forth, deduct, etc whatever your hearts content my friend.


  • Really? What turn does USA go to war against the axis? � What turn does Japan go to war against UK? What turn does Germany go to war against � Russia?

    USA cant attack Germany before turn 4
    Russia cant attack Germany before turn 3

    They are the only nations that are totally neutral, so they are restricted unless the AXIS attack early, but it does not go both ways. They are restricted.

    Thats my final answer.


  • The point was that the reasons you gave for Germany to have mutiny are difficulites many other nations faced. Why are they not facing the same potential for mutiny?

    Because they didn’t have a similar mutiny to the extent of which Germany faced this. The allies were basically fighting like a group, against Germany. Ottomans and Austro-Hungary were weak empires and could barley hold their own. It was Germany who faced everything.

    “And the Germans would still be exhausted in terms of manpower and supplying food and supplies for four years of fighting.”

    Where then are the mechanics for other mutinies for other countries?

    Go add them. Add anything you want make your own game spend your own money. Enjoy life. Stop arguing about nonsense.

    You may need a rabies shot soon. I find these posts amusing actually. Thanks for the fun!


  • @Imperious:

    It is FIXED UNLESS THE AXIS start it early. Those allies don’t have the opportunity to start early. One side determines their fate, not both. It is not complicated.

    Do you realize you used the world “unless?” If something is X unless Y, and Y happens (which it does almost every game), then it is not X!

    @Imperious:

    Take a step back. Or four. If you had read my posts you would have seen that when I was talking about the provocation points, I was referring to their potential in a WWI game. Nowhere did I say that anyone should be able to declare war at anytime.

    You advocate a point system were early entry is possible, and i advocate a fixed turn where collapse is only possible STARTING ON THAT TURN.  I try to explain this but you don’t get it.

    Not fixed. That’s variable. It doesn’t happen on the same turn every game. It’s variable. I try to explain that but you don’t get it. Get a dictionary and save yourself this foolishness.

    @Imperious:

    The simple FACT of the matter is that Global is a game where big events, such as beginnings of hostilities between powers, happen in DIFFERENT turns each game. And is that automatically “busted”?

    NO BECAUSE IT DOES NOT ALLOW THOSE ALLIES TO ATTACK GERMANY EARLY.  The only way for that to happen is if Germany feels it is advantageous to attack them early. Both sides do not have a choice.

    Ah. So how exactly did you get appointed the grand master of what counts as early for this WWI game? Why does a provocation point system automatically allow for something to happen too “early?” You act like my system means the revolution could happen turn 1.

    @Imperious:

    Quote from: Imperious Leader on Today at 06:22:43 pm
    IN the Great War example, we set the fixed date where you can start rolling for collapse. If the game didn’t have that, it also would be busted.

    Prove it. Seriously, you say that, but where is any evidence? Why is a system that requires multiple turns of cumulative events automatically “busted”?

    You would need to be at the table during playtesting and that has already occurred. When you buy the game you can do whatever you want.

    Thanks for not answering the question at all :roll:. You claim that the system would need to have a fixed date and it would be busted otherwise, but supply no proof.  :roll:

    @Imperious:

    Quote from: Imperious Leader on Today at 06:22:43 pm
    I have no idea why this is complicated. It has a fixed minimum threshold where you start rolling and the modifiers are dependent on control by central powers of specific areas. If the Russian player does really well, they still need this fixed rule for entry.

    That is not fixed like you were suggesting earlier. That is variable. What turn does the revolution happen? It depends. Therefore variable. I have no idea why this is so complicated.

    @Imperious:

    SIGH–- it does not begin before turn 10. You cant even roll before that turn. Jesus.

    But it doesn’t automatically happen at turn 10. It could happen at a turn other than turn 10, Perhaps 11, Even 12. Possibly 13! Ooh, 14! Look it varies! But to you it’s still not variable.

    @Imperious:

    Your point is a entry at any time. Mine is that it can only start on a fixed turn in order to keep balance. Your “rebuttal” is that Global has variable turn entry, mine is that is not the case: USSR and USA cannot attack Axis Europe before their turns on their own accord. You seem to skip that every-time. I find it hilarious!

    So the fact that USA and USSR must wait if not provoked somehow means that the same declaration always happen at the same time every game? What?

    Where did I say entry at ANY TIME? Where did I say that. WHERE? That is a lie. There is a series of events, manipulable by both sides, that lead up to it.


  • @Imperious:

    Because Historically that’s when it happens in game turns.

    So? What if the war in the game is going differently that it did in the actual past. Or are you asserting it would have happened when it did no matter what?

    @Imperious:

    Secondly, to allow it to happen on say turn 6 would make the game too easy for central powers to win.

    Why? Perhaps you intimately know the setup and rules of the game that is about to be released (in which case you should probably not be discussing it anyways), but if we are speculating on what the game would be like (the entire purpose of the thread), then why is is automatic that turn 6 for example be doom for balance? Why is it impossible to balance the game with other factors? Why is it impossible to make the system to the point

    As for yours being simpler, you are probably right. But other than the simplicity points your list is at the very least a matter of opinion if not incorrect (ignoring historical cause an effect for replaying events even though causes were different is not historical).


  • @Imperious:

    Really? What turn does USA go to war against the axis? � What turn does Japan go to war against UK? What turn does Germany go to war against � Russia?

    USA cant attack Germany before turn 4
    Russia cant attack Germany before turn 3

    They are the only nations that are totally neutral, so they are restricted unless the AXIS attack early, but it does not go both ways. They are restricted.

    Thats my final answer.

    Then you are a troll. You are ignoring the actual question. The correct answers to all of those are that it DEPENDS. It can CHANGE. It is variable.

    Nowhere did I say there should be no restrictions.


  • Quote from: Imperious Leader on Today at 07:16:06 pm

    It is FIXED UNLESS THE AXIS start it early. Those allies don’t have the opportunity to start early. One side determines their fate, not both. It is not complicated.

    Do you realize you used the world “unless?” If something is X unless Y, and Y happens (which it does almost every game), then it is not X!

    LOL. The Russians and Americans cannot get into the war against the Euro-Axis UNLESS the Euro- Axis CHOOSE TO ATTACK EARLY. When will you admit that point?

    An open system would allow both sides to enter at ANY TIME, without restrictions.

    Quote from: Imperious Leader on Today at 07:16:06 pm
    Quote
    Take a step back. Or four. If you had read my posts you would have seen that when I was talking about the provocation points, I was referring to their potential in a WWI game. Nowhere did I say that anyone should be able to declare war at anytime.

    You advocate a point system were early entry is possible, and i advocate a fixed turn where collapse is only possible STARTING ON THAT TURN. � I try to explain this but you don’t get it.

    Not fixed. That’s variable. It doesn’t happen on the same turn every game. It’s variable. I try to explain that but you don’t get it. Get a dictionary and save yourself this foolishness.

    \

    It is fixed because you CANT START BEFORE TURN X, the system does not allow the roll to occur before that date. What is unclear about that?

    Quote from: Imperious Leader on Today at 07:16:06 pm
    Quote
    The simple FACT of the matter is that Global is a game where big events, such as beginnings of hostilities between powers, happen in DIFFERENT turns each game. And is that automatically “busted”?

    NO BECAUSE IT DOES NOT ALLOW THOSE ALLIES TO ATTACK GERMANY EARLY. � The only way for that to happen is if Germany feels it is advantageous to attack them early. Both sides do not have a choice.
    Ah. So how exactly did you get appointed the grand master of what counts as early for this WWI game? Why does a provocation point system automatically allow for something to happen too “early?” You act like my system means the revolution could happen turn 1.

    Because the game Im talking about is another game with a 5 x 4 map and 32 different sculpts. If you actually participated in these threads earlier you might have figured that out ( or not). I am telling you what our experiences were after playing with this game since 2005. We tried different entry systems, everything. It could not balance.

    Quote from: Imperious Leader on Today at 07:16:06 pm
    Quote
    Quote from: Imperious Leader on Today at 06:22:43 pm
    IN the Great War example, we set the fixed date where you can start rolling for collapse. If the game didn’t have that, it also would be busted.

    Prove it. Seriously, you say that, but where is any evidence? Why is a system that requires multiple turns of cumulative events automatically “busted”?

    Get time machine go back to about 2007, fly to Malibu, and record what happened. You will have your answer. The only thing that worked was having a fixed start date where you start rolling for collapse. If it was early, it shifted the game too much to the other side.

    You would need to be at the table during playtesting and that has already occurred. When you buy the game you can do whatever you want.

    Thanks for not answering the question at all rolleyes. You claim that the system would need to have a fixed date and it would be busted otherwise, but supply no proof. � rolleyes

    Supply proof that it works if the Russians can possibly collapse in 1916, see how that works for allied victory.

    You are ignoring the actual question. The correct answers to all of those are that it DEPENDS. It can CHANGE. It is variable.

    Nowhere did I say there should be no restrictions.

    Because Historically that’s when it happens in game turns.

    In this game as in global one side has a fixed start date to enter. In the case of this game it too has a fixed date where the event can start having an effect.

    So? What if the war in the game is going differently that it did in the actual past. Or are you asserting it would have happened when it did no matter what?

    Yes i believe in eternal recurrence. It repeats the same thing.

    Quote from: Imperious Leader on Today at 07:23:30 pm
    Secondly, to allow it to happen on say turn 6 would make the game too easy for central powers to win.

    Why? Perhaps you intimately know the setup and rules of the game that is about to be released (in which case you should probably not be discussing it anyways), but if we are speculating on what the game would be like (the entire purpose of the thread), then why is is automatic that turn 6 for example be doom for balance? Why is it impossible to balance the game with other factors? Why is it impossible to make the system to the point

    Which game? I make no claims about the Axis and Allies 1914, Im talking about another game soon to be released. If you didn’t bloom late, you would have figured that out.

    As for yours being simpler, you are probably right. But other than the simplicity points your list is at the very least a matter of opinion if not incorrect (ignoring historical cause an effect for replaying events even though causes were different is not historical).

    This game system favors simple elegant solutions, not bogged down piece counts and accounting of unimaginable scope.


  • http://www.mediafire.com/view/?57uatsdxv9lntc6
    http://www.mediafire.com/view/?cnmx2gtrz784q4a

    Here. This might give you an idea of what is going on. These are prototype sculpts. Notice the Railgun. AA14 does not have Railgun, this game does.


  • @Imperious:

    Quote from: Imperious Leader on Today at 07:16:06 pm

    It is FIXED UNLESS THE AXIS start it early. Those allies don’t have the opportunity to start early. One side determines their fate, not both. It is not complicated.

    Do you realize you used the world “unless?” If something is X unless Y, and Y happens (which it does almost every game), then it is not X!

    LOL. The Russians and Americans cannot get into the war against the Euro-Axis UNLESS the Euro- Axis CHOOSE TO ATTACK EARLY. When will you admit that point?

    Sure, I will I admit that point. But  that is neither here or there because:

    @Imperious:

    An open system would allow both sides to enter at ANY TIME, without restrictions.

    I have never said anything about it being a open system. It has some restrictions, and has some variability. POWERS DO NOT START WAR AGAINST OTHER POWERS THE EXACT SAME TURNS EVERY SINGLE GAME. IT VARIES. THAT IS VARIABLE ENTRY. You ignored my clear questions getting to that point. What turn do Germany and USSR go to war in Global 1940? It depends. Therefore it is not fixed. It is variable.

    Since you don’t know how to use a dictionary here you go:

    A few definitions (definitions are statements describing the meaning of a word) of “fixed” from dictionary.com
    definitely and permanently placed
    not fluctuating or varying; definite

    synonyms: constant, steady, unvarying, unwavering, firm.

    Now for variable:
    apt or liable to vary or change; changeable
    capable of being varied or changed

    Hmm, when does Japan go to war against the USA? When do Germany and Russia go to war? It is capable of being varied or changed. It is not definitely and permanently placed. It is VARIABLE, not fixed.

    @Imperious:

    Because the game Im talking about is another game with a 5 x 4 map and 32 different sculpts. If you actually participated in these threads earlier you might have figured that out ( or not). I am telling you what our experiences were after playing with this game since 2005. We tried different entry systems, everything. It could not balance.

    Ah there it is. The fact that you have been around longer=you know more. Logical fallacy to the max. You must have heard what they say about those who talk the most… Are you saying that you and this group tried every possible scenario with a variable entry syste that was very similar to mine (or identical) and it was definititively proven to be hopeless to balance. I look forward to seeing these detailed findings. Please point me to them.

    @Imperious:

    Quote from: Imperious Leader on Today at 07:16:06 pm
    Quote
    Quote from: Imperious Leader on Today at 06:22:43 pm
    IN the Great War example, we set the fixed date where you can start rolling for collapse. If the game didn’t have that, it also would be busted.

    Prove it. Seriously, you say that, but where is any evidence? Why is a system that requires multiple turns of cumulative events automatically “busted”?

    Get time machine go back to about 2007, fly to Malibu, and record what happened. You will have your answer. The only thing that worked was having a fixed start date where you start rolling for collapse. If it was early, it shifted the game too much to the other side.

    And you tried everyhting else? That’s how you know that’s the only thing that will ever work? Very scientific.  :roll: You are being dogmatic. How do you know what “early” for THIS COMING GAME will be? Do you know everything about it already? You can’t base everything you think about all WWI games based one your experience with one in 2007. Well, you could, but that would be irrational.

    @Imperious:

    You would need to be at the table during playtesting and that has already occurred. When you buy the game you can do whatever you want.

    Thanks for not answering the question at all rolleyes. You claim that the system would need to have a fixed date and it would be busted otherwise, but supply no proof. � rolleyes

    Supply proof that it works if the Russians can possibly collapse in 1916, see how that works for allied victory.

    Well since we are speculating about the game, the French and British strength could be at a level where if the CP goes all out on Russia, they risk losing on the Western front. It’s quite simple really. Actually finding the optimal setup like that is not easy, but it never is. The point is that it’s very easy to see that the best way to solve an all out blitz into Russia is to make it difficult to do that on the other front. It’s pretty clear you’re stuck on having much of the game happen exactly as it did in the war (not a surprise, it’s pretty clear you can’t handle the possibility of ideas other than your own. That kind of change (oh no, the revolution didn’t happen exactly on my schedule, the game is ruined!) must drive you crazy!)

    @Imperious:

    So? What if the war in the game is going differently that it did in the actual past. Or are you asserting it would have happened when it did no matter what?

    Yes i believe in eternal recurrence. It repeats the same thing.

    There we go. I can’t argue against a core belief like that if it goes into the supernatural. But even if you believe that, you still ignore that in the game, the situation can be drastically different than in the war, which would lead to a different situation in russia as well. When you change causes, effects change.

    @Imperious:

    Which game? I make no claims about the Axis and Allies 1914, Im talking about another game soon to be released. If you didn’t bloom late, you would have figured that out.

    Read the first post of this thread. Then read my posts. Actually read them. I was talking about the possibility of a system like mine in a WWI game. It’s hilarious that you admit knowing nothing about the new game but you know enough to say definitively what could not work.

    @Imperious:

    This game system favors simple elegant solutions, not bogged down piece counts and accounting of unimaginable scope.

    :roll: Hyperbole much? I wrote it down in 5 lines. I realize for you, that might be imaginably difficult to understand, but give the average intellect a little more credit. Don’t drag us down with you.


  • It’s almost too funny that allegedly this entire time you have been posting about a different World War I game in a thread for this WWI game.

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