Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Alexandria to Egypt
Italians take Egypt from British
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Libya
2 infantry moved from 96 Sea Zone to LibyaPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 submarines moved from 62 Sea Zone to 56 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 destroyers and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
2 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Novgorod
5 infantry moved from Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 armour moved from Germany to Romania
1 artillery moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 armour moved from Southern France to Western Germany
1 tactical_bomber moved from Karelia to Romania
1 bomber moved from Karelia to NovgorodCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 artilleries in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
1 armour and 1 artillery placed in Novgorod
Germans undo move 1.
3 infantry placed in Novgorod
1 armour and 1 artillery placed in Germany
2 infantry placed in Southern France
1 destroyer placed in 93 Sea Zone
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chahar to Hopei
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
2 artilleries and 1 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 armour, 1 infantry and 1 tactical_bomber
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 1 : 2/3 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Romania, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians roll dice for 2 artilleries in Romania, round 2 : 1/2 hits
Germans roll dice for 1 tactical_bomber in Romania, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 8 infantry
EDIT: Adding units owned by Russians to Vologda: 8 infantry
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
Give up yet? :evil: :evil: :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 2 transports; Remaining resources: 5 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Hunan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 fighter moved from Hunan to Szechwan
2 infantry moved from Kwangsi to French Indo China
1 fighter moved from Hunan to French Indo China
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Hunan to French Indo China
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to JeholCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter and 2 infantry
ANZAC defend with 1 factory_minor and 1 infantry; British defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indo China, round 1 : 2/4 hits
ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/3 hits
1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits
ANZAC roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
1 bomber moved from French Indo China to Hunan
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from Jehol to HunanPlace Units - Japanese
3 armour placed in Korea
1 artillery placed in Japan
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from ANZAC to Japanese
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Japanese collect 42 PUs; end with 43 PUs total -
do i look like the kinda person that gives up :roll:
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You’re right, I can’t fault you for lack of persistence… :lol:
Now you’ve got to decide whether or not it’s time for your suicide pilots to save your a$$ :?
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grrrrr
2 x ac
2 x bs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 56 Sea Zone
1 bomber moved from Guam to 45 Sea Zone
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern ItalyCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2
Battle in 95 Sea Zone
Americans attack with 1 battleship, 3 destroyers and 4 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 carrier and 1 cruiser
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 carrier and 1 cruiser in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier and 1 cruiser in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier and 1 cruiser
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier
Americans roll dice for 1 bomber in 56 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Southern Italy
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 1/8 hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 1 : 2/3 hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/6 hits
Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 2 : 1/3 hits
1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/5 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 1/4 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 18PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 aaGuns and 3 infantry
Casualties for Americans: 3 infantry and 2 mech_infantrysNon Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 56 Sea Zone to Java
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
1 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
British take 109 Sea Zone from Germans
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Germans defend with 3 destroyers
British roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Germans: 3 destroyers
Casualties for British: 1 destroyer and 1 tactical_bomber
Battle in Norway
Battle in French Indo China
British attack with 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking Norway from Germans, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns, 2 artilleries and 1 infantry moved from Burma to Yunnan
3 armour and 1 mech_infantry moved from India to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern ItalyPlace Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
3 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Some Units in India change ownership: 3 armour, 1 artillery and 1 infantry -
fked up & did see planes in s.italy, so gunna replay it!!!
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Scramble 1x UK tactical bomber to SZ 97… :-P
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Libya to Southern Italy
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Americans scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Americans scrambles to create a battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 2 transports
British defend with 1 tactical_bomber
British roll dice for 1 tactical_bomber in 97 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
1 transport owned by the Italians retreated to 96 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 transport
Battle in Southern Italy
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 fighter; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 1 : 2/6 hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 1 : 0/4 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 2 : 1/6 hits
Americans roll dice for 1 armour and 1 fighter in Southern Italy, round 2 : 0/2 hits
1 armour owned by the Americans lost in Southern Italy
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 3 : 1/6 hits
Americans roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
1 fighter owned by the British lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 fighter
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone to GreeceNon Combat Move - Italians
1 tactical_bomber could not land in Greece and was removed
1 fighter moved from Southern Italy to Libya
1 bomber moved from Southern Italy to Libya
1 fighter moved from Southern Italy to Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Italian Somaliland to Ethiopia
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French