• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber moved from Hunan to Kwangsi
                2 infantry moved from Kweichow to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Suiyuyan to Shensi
                1 bomber moved from Formosa to Yunnan
                1 fighter moved from Hunan to Szechwan
                1 fighter moved from Hunan to Anhwe
                1 fighter moved from Hunan to Shensi
                1 battleship moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Hunan to Yunnan
                1 tactical_bomber moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Jehol
                2 fighters moved from Manchuria to Amur
                1 tactical_bomber moved from Manchuria to Amur
                1 carrier moved from 62 Sea Zone to 56 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Jehol, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 2 infantry
                        AA guns fire in Yunnan :  1/2 hits
                        1 tactical_bomber owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yunnan, round 1 :  2/4 hits
                        Chinese roll dice for 1 aaGun and 2 infantry in Yunnan, round 1 :  2/2 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
                        Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 bomber owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -19
                    Casualties for Japanese: 1 bomber, 2 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 battleship in Kwangsi, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Jehol to Korea
                1 tactical_bomber moved from Jehol to Japan
                2 fighters moved from Amur to Japan
                1 tactical_bomber moved from Amur to Korea
                1 fighter moved from Shensi to Hunan
                1 fighter moved from Szechwan to Hunan
                1 fighter moved from Anhwe to Hunan
                1 bomber moved from Kwangsi to Hunan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Korea
                3 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total


  • Kamikazes  :?

    Scramble.tsvg


  • no sir


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 1 battleship, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from French West Africa to Nigeria
                1 transport moved from 83 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 22 Sea Zone
                1 bomber moved from Hawaiian Islands to 21 Sea Zone
                2 fighters moved from 33 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 21 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 22 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 36 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 battleship and 1 transport
                        Americans roll dice for 2 fighters in 36 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 1 fighter in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 36 Sea Zone
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Americans: 2 fighters
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Philippines
                        Americans roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Philippines, round 2 :  1/1 hits
                        1 artillery owned by the Americans lost in Philippines
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 infantry
                        Americans roll dice for 1 battleship in Morocco, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 1 :  3/8 hits
                        Italians roll dice for 2 infantry in Morocco, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 21 Sea Zone to Guam
                1 bomber moved from 25 Sea Zone to Guam

    Place Units - Americans
                1 battleship and 2 destroyers placed in 10 Sea Zone
                2 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Szechwan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from Persia to Iraq

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship and 1 transport
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Japanese , 1 battleship owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 battleship and 1 transport
                    Casualties for British: 1 destroyer
                Battle in 110 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 cruiser, 3 destroyers and 1 transport
                        British roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  3/3 hits
                        Germans roll dice for 1 cruiser, 3 destroyers and 1 transport in 110 Sea Zone, round 1 :  2/4 hits
                        2 fighters owned by the British and 3 destroyers owned by the Germans lost in 110 Sea Zone
                        British roll dice for 1 tactical_bomber in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 110 Sea Zone
                        1 transport owned by the Germans lost in 110 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 cruiser, 3 destroyers and 1 transport
                    Casualties for British: 2 fighters
                Battle in Kenya
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Kenya, round 1 :  2/4 hits
                        Italians roll dice for 1 armour and 1 infantry in Kenya, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Iraq
                    British attack with 1 artillery and 4 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery and 4 infantry in Iraq, round 1 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery and 3 infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Tunisia to Morocco
                2 aaGuns, 2 artilleries and 2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      UK_Pacific take Dutch New Guinea from Dutch

    Place Units - British
                1 fighter and 1 tactical_bomber placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 3 armour and 1 mech_infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 armour moved from Alexandria to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber in 81 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer in 81 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Libya
                2 infantry moved from 96 Sea Zone to Libya

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                Italians undo move 1.
                1 artillery, 1 fighter and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                2 submarines moved from 62 Sea Zone to 56 Sea Zone
                      ANZAC take 62 Sea Zone from Japanese
                1 infantry moved from Ethiopia to Italian Somaliland
                      ANZAC take Italian Somaliland from Italians

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 carrier
                        ANZAC roll dice for 2 submarines in 56 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 carrier in 56 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 56 Sea Zone
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier in 56 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 56 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone
                1 factory_minor placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Scotland to United Kingdom

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 4 destroyers and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                4 infantry moved from Karelia to Novgorod
                2 artilleries moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Novgorod
                5 infantry moved from Poland to Baltic States
                2 armour moved from Eastern Poland to Baltic States
                3 artilleries moved from Poland to Baltic States
                1 artillery moved from Poland to Eastern Poland
                5 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Eastern Poland to Romania
                1 armour moved from Germany to Romania
                1 artillery moved from Germany to Slovakia Hungary
                2 tactical_bombers moved from Poland to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Southern France to Western Germany
                1 armour moved from Southern France to Western Germany
                1 tactical_bomber moved from Karelia to Romania
                1 bomber moved from Karelia to Novgorod

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 2 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 artilleries in Archangel, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                1 armour and 1 artillery placed in Novgorod
                Germans undo move 1.
                3 infantry placed in Novgorod
                1 armour and 1 artillery placed in Germany
                2 infantry placed in Southern France
                1 destroyer placed in 93 Sea Zone
                3 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Central Mongolia to Chahar
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Tsagaan Olom to Kansu
                2 artilleries and 1 infantry moved from Bessarabia to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 armour, 1 infantry and 1 tactical_bomber
                        Russians roll dice for 2 artilleries and 1 infantry in Romania, round 1 :  2/3 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Romania, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries in Romania, round 2 :  1/2 hits
                        Germans roll dice for 1 tactical_bomber in Romania, round 2 :  0/1 hits
                        1 tactical_bomber owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 artilleries remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 8 infantry
                EDIT: Adding units owned by Russians to Vologda: 8 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • Give up yet?  :evil: :evil: :evil:


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery and 2 transports; Remaining resources: 5 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Shensi to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from Hunan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                1 fighter moved from Hunan to Szechwan
                2 infantry moved from Kwangsi to French Indo China
                1 fighter moved from Hunan to French Indo China
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Hunan to French Indo China
                1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                1 fighter moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Jehol

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 artillery and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    ANZAC defend with 1 factory_minor and 1 infantry; British defend with 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indo China, round 1 :  2/4 hits
                        ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 1 :  1/3 hits
                        1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 :  2/3 hits
                        ANZAC roll dice for 1 fighter in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                1 bomber moved from French Indo China to Hunan
                1 fighter moved from Jehol to Korea
                1 tactical_bomber moved from Jehol to Hunan

    Place Units - Japanese
                3 armour placed in Korea
                1 artillery placed in Japan
                2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Changing ownership of French Indo China from ANZAC to Japanese
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
                Japanese collect 42 PUs; end with 43 PUs total


  • do i look like the kinda person that gives up  :roll:


  • You’re right, I can’t fault you for lack of persistence…  :lol:

    Now you’ve got to decide whether or not it’s time for your suicide pilots to save your a$$  :?

    Scramble2.tsvg


  • grrrrr

    2 x ac
    2 x bs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
                1 bomber moved from Guam to 56 Sea Zone
                1 bomber moved from Guam to 45 Sea Zone
                1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
                1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 1 battleship, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,4
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,2
                Battle in 95 Sea Zone
                    Americans attack with 1 battleship, 3 destroyers and 4 transports
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 battleship, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 1 carrier and 1 cruiser
                    Japanese defend with 2 destroyers and 1 transport
                        Americans roll dice for 1 carrier and 1 cruiser in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 carrier and 1 cruiser in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 1 cruiser in 19 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 :  2/2 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 carrier and 1 cruiser
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 45 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 bomber in 56 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 carrier in 56 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in Southern Italy
                    Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 :  1/8 hits
                        Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 1 :  2/3 hits
                        1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 2 :  2/6 hits
                        Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 2 :  1/3 hits
                        1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 :  1/5 hits
                        Italians roll dice for 2 infantry in Southern Italy, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 4 :  1/4 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 4 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 18PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 aaGuns and 3 infantry
                    Casualties for Americans: 3 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 56 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Chahar
                1 infantry placed in Szechwan
                Chinese undo move 1.
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                      British take 109 Sea Zone from Germans
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
                    Germans defend with 3 destroyers
                        British roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 1 :  1/4 hits
                        Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                        British roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 :  1/2 hits
                        1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
                        British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 destroyers
                    Casualties for British: 1 destroyer and 1 tactical_bomber
                Battle in Norway
                Battle in French Indo China
                    British attack with 2 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                        British roll dice for 2 infantry in French Indo China, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  1/1 hits
                        1 infantry owned by the British lost in French Indo China
                        British roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking Norway from Germans, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 aaGuns, 2 artilleries and 1 infantry moved from Burma to Yunnan
                3 armour and 1 mech_infantry moved from India to Yunnan
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy

    Place Units - British
                1 factory_minor placed in Iraq
                1 factory_minor placed in Persia
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
                British collect 33 PUs; end with 33 PUs total

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