no rockets
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 submarines moved from 62 Sea Zone to 56 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 destroyers and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
2 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Novgorod
5 infantry moved from Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 armour moved from Germany to Romania
1 artillery moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 armour moved from Southern France to Western Germany
1 tactical_bomber moved from Karelia to Romania
1 bomber moved from Karelia to NovgorodCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 artilleries in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
1 armour and 1 artillery placed in Novgorod
Germans undo move 1.
3 infantry placed in Novgorod
1 armour and 1 artillery placed in Germany
2 infantry placed in Southern France
1 destroyer placed in 93 Sea Zone
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Chahar to Hopei
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
2 artilleries and 1 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 armour, 1 infantry and 1 tactical_bomber
Russians roll dice for 2 artilleries and 1 infantry in Romania, round 1 : 2/3 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Romania, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians roll dice for 2 artilleries in Romania, round 2 : 1/2 hits
Germans roll dice for 1 tactical_bomber in Romania, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 8 infantry
EDIT: Adding units owned by Russians to Vologda: 8 infantry
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
Give up yet? :evil: :evil: :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 2 transports; Remaining resources: 5 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Hunan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 fighter moved from Hunan to Szechwan
2 infantry moved from Kwangsi to French Indo China
1 fighter moved from Hunan to French Indo China
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Hunan to French Indo China
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to JeholCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter and 2 infantry
ANZAC defend with 1 factory_minor and 1 infantry; British defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in French Indo China, round 1 : 2/4 hits
ANZAC roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/3 hits
1 tactical_bomber owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits
ANZAC roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
1 bomber moved from French Indo China to Hunan
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from Jehol to HunanPlace Units - Japanese
3 armour placed in Korea
1 artillery placed in Japan
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from ANZAC to Japanese
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Japanese collect 42 PUs; end with 43 PUs total -
do i look like the kinda person that gives up :roll:
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You’re right, I can’t fault you for lack of persistence… :lol:
Now you’ve got to decide whether or not it’s time for your suicide pilots to save your a$$ :?
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grrrrr
2 x ac
2 x bs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Guam to 56 Sea Zone
1 bomber moved from Guam to 45 Sea Zone
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 battleship, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern ItalyCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2
Battle in 95 Sea Zone
Americans attack with 1 battleship, 3 destroyers and 4 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 carrier and 1 cruiser
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 carrier and 1 cruiser in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier and 1 cruiser in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 cruiser in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier and 1 cruiser
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier
Americans roll dice for 1 bomber in 56 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier in 56 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Southern Italy
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 1/8 hits
Italians roll dice for 2 aaGuns and 3 infantry in Southern Italy, round 1 : 2/3 hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 2 : 2/6 hits
Italians roll dice for 1 aaGun and 3 infantry in Southern Italy, round 2 : 1/3 hits
1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/5 hits
Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 4 : 1/4 hits
Italians roll dice for 1 infantry in Southern Italy, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 18PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 aaGuns and 3 infantry
Casualties for Americans: 3 infantry and 2 mech_infantrysNon Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 56 Sea Zone to Java
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
1 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 fighter and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
British take 109 Sea Zone from Germans
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Germans defend with 3 destroyers
British roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Germans: 3 destroyers
Casualties for British: 1 destroyer and 1 tactical_bomber
Battle in Norway
Battle in French Indo China
British attack with 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking Norway from Germans, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns, 2 artilleries and 1 infantry moved from Burma to Yunnan
3 armour and 1 mech_infantry moved from India to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern ItalyPlace Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
3 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Some Units in India change ownership: 3 armour, 1 artillery and 1 infantry -
fked up & did see planes in s.italy, so gunna replay it!!!
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Scramble 1x UK tactical bomber to SZ 97… :-P
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Libya to Southern Italy
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Americans scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Americans scrambles to create a battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 2 transports
British defend with 1 tactical_bomber
British roll dice for 1 tactical_bomber in 97 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
1 transport owned by the Italians retreated to 96 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 transport
Battle in Southern Italy
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 fighter; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 1 : 2/6 hits
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 1 : 0/4 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 2 : 1/6 hits
Americans roll dice for 1 armour and 1 fighter in Southern Italy, round 2 : 0/2 hits
1 armour owned by the Americans lost in Southern Italy
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern Italy, round 3 : 1/6 hits
Americans roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
1 fighter owned by the British lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 fighter
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone to GreeceNon Combat Move - Italians
1 tactical_bomber could not land in Greece and was removed
1 fighter moved from Southern Italy to Libya
1 bomber moved from Southern Italy to Libya
1 fighter moved from Southern Italy to Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Italian Somaliland to Ethiopia
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Archangel to Karelia
1 artillery moved from Archangel to Novgorod
4 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Germany to Romania
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
7 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
2 armour moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Eastern Poland to Bessarabia
3 armour moved from Eastern Poland to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Baltic States to Bessarabia
4 infantry moved from Baltic States to Belarus
2 artilleries moved from Baltic States to Belarus
2 infantry moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 bomber moved from Novgorod to RussiaCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 3 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 5 infantry in Belarus, round 1 : 3/9 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 4 armour, 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery, 3 infantry and 2 tactical_bombers in Bessarabia, round 1 : 2/10 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour, 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 6 damage total.
Battle in Romania
Germans attack with 1 armour, 1 artillery, 1 fighter and 5 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Romania, round 1 : 2/8 hits
Russians roll dice for 2 artilleries in Romania, round 1 : 0/2 hits
2 artilleries owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 tactical_bombers moved from Bessarabia to Poland
1 fighter moved from Romania to NovgorodPlace Units - Germans
2 armour and 4 infantry placed in Germany
1 battleship and 2 destroyers placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs