well the most cost effective attack army was still infantry/arty. I’d rather go back to the 3/2 armor @ 5, it promotes more action.
Besides all tanks with no cannon fodder, seldom works out for people, I don’t see why you would complain. If that is fun for someone to buy all tanks and slam it at russia or something, then that is fine. That person already has a high probability of losing, why punish him further?
I can see global making tanks 5 to keep russia alive, because of the pacific oriented nature of that game. Also global is not made to be played by a general audience, it is meant to be played by the few people who are willing to stay up 7 - 18 hours.
I get that for axis and allies to improve on previous 1942 iterations, they have to make the game more dynamic, but at the same time you can’t take all the action away and expect people to get on board.
I like 1941, because it doesn’t take long for big showdowns to occur, however 1941 favors the axis. Generally speaking japan will take the islands, lose some of asia early on, germany produces 4 units to russia’s 3… eventually russia falls after caucasus is held for a few (5 unit to 3 a turn, uk and japan in the mix generally cancels each other out). It kind of turns into a grind, but it doesn’t take long to get to the end result, a big capital showdown.