@AndrewAAGamer I am traveling without access to trippleA. I can run earliest Sunday, maybe start of next week.
Happy July 4th!
that would have been 3/17 hits if you were rolling for fighters and bombers. why doesn’t anyone ever roll that badly against me with 3’s and 4’s, i mean, it literally happens to me about every other day. :?
aa fire is always a crapshoot… i remember a game i was playing last year that i had well in hand, until i got back-to-back aa fire that hit 3 out of 4 ftrs in the same territory, on consecutive turns. needless to say, i didn’t win. it happens… both ways.
can defenders help the cause?
it only happens one way for me, the negative way. when i’m attacking i get everything shot down, and when i’m defending, i shoot down almost nothing. i kid you not, i dare you to look back through my games.
why don’t you just pull off and keep this at least slightly sporting. :|
i sonder if anyone plays low luck only with AA fire… that would make a lot of sense since it is SO important and can go so wildly in either direction.
yeah pull off. then next round you can attack with all those aircraft again and maybe the aa will even out so the game doesn’t go completely off the rails… 8-)
or if you attack again, maybe you could roll 3/17 for the aircraft - that could also even things out in a hurry
:lol: … if we play again i am okay with making aa fire a low-luck roll. it can really swing a game, though it happens rarely (believe it or not).
9 inf, 4 rtl lost… 7 arm, 15 ftr, bmb retreat…
noncombat
7 arm ind > bur
15 ftr ind > sz35
fleet sz37 > sz35
deployment
inf > bur
7 inf, ftr > japan
collect
$35
i left the bmbr in the ocean… put him in persia.
the funny thing is, i was just HOPING against HOPE that you would fly all those aircraft over AA just ONCE… so i could have a crack at em, and what do i get for it… a virtual goose egg… :lol: that’s boldfresh dice baby!~
i am so tired of getting hosed by dice. :?
i just dare you to go and look at my last ten games and the
dice i have faced. you will be shocked.
actually, i doubt i would surprise me. but who knows…
we all play this game knowing it’s a dice game. i’ve played a lot of games where i’ve tracked the dice, and in about 95% of them the dice stay fairly even most of the time. of course, as you are well aware, the dice can be dead-on even, and one turn of fracked dice totally turns the game - an often does. i’ve played a few games where the dice were just awful for one side or the other the entire game, but my experience has been that over time the dice tend to run 1-2% under average - which is statistically insignificant. of course, that’s the TOTAL dice rolls, and doesn’t take into consideration how wildly a game can swing on a single roll that is way over or way under average, usually in a battle that doesn’t appear that important, but because of the swing in luck, ends up determining the outcome.
anyway, as for running the japanese planes at india, i know it won’t make you feel any better, but that was the plan all along. i was counting on losing at least 3, maybe 4. and that was acceptable for what i wanted to do, as long as i could hit at least 10 of those infantry. now, unless you get fabulously lucky against the japanese, it’s just a matter of time.
surrender offer on the table…
we can swap sides and start again at any time. or keep going if you want. i really think you had a slight lead until the oversight in england. that really turned the tables… it was a $60+ swap, and russia really couldn’t afford that to happen in europe.
i have no doubt the game was mine before giving you london. the dice haven’t been off much this game, it was london that is the big difference. but as i said, i knew your plan was always to run those fighters into india and i was glad - IF i could get the 3 or 4 fighters. getting only 1 is a realy kick in the nuts when i need it the least.
not that anyone really needs a kick in the nuts, but we all hope that when it comes, it is one we can afford. losing london gave me a very slim margin and the ballsack was especially fragile. :lol:
UK13 - with 41 buys 3 inf, 4 des
CM
bur () - sbr with 2 bom (ind)
combat:
bur sbr dmg
Rolls: 2@6; Total Hits: 22@6: (4, 5)
4 dmg to bur
NC
fic - ftr (ind), 2 bom (bur), inf, arm (z36)
z50 - 2 sub (z36)
z7 - 4 trn, des, cru, 3 acc, 3 ftr, 3 bat (z5)
gbr - 5 inf, 2 art, arm (nwy)
nwy - inf (fin)
place 3 inf (ind)
place 4 des (z7)
collect 28, has 28
italy 13
purchase
3 inf, 3 arm… spend $24, save $11
combat
ind (7 inf, rtl, 14 arm)
12 inf, 3 rtl per
2 inf, arm bur
4 arm cau
arm tj
2 inf, rtl tj via 2 trn sz15 > sz35
ca, bb sz15 > sz35 for bombardment
ind
attackers…
12 inf @ 1, 4 inf/4 rtl @ 2, 6 arm/ca @ 3, bb @ 4
Rolls: 12@1 8@2 7@3 1@4; Total Hits: 812@1: (3, 3, 4, 4, 3, 4, 5, 6, 2, 2, 5, 6)8@2: (6, 2, 4, 4, 6, 1, 2, 2)7@3: (4, 4, 4, 1, 1, 4, 2)1@4: (3)
call casualties…
only russian arm left
guess i’m not gonna catch my makeup call… :|