12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO

  • '12

    the funny thing is, i was just HOPING against HOPE that you would fly all those aircraft over AA just ONCE… so i could have a crack at em, and what do i get for it… a virtual goose egg…  :lol:  that’s boldfresh dice baby!~

  • '12

    i am so tired of getting hosed by dice.    :?

  • '12

    i just dare you to go and look at my last ten games and the
    dice i have faced.  you will be shocked.

  • 2007 AAR League

    actually, i doubt i would surprise me. but who knows…

    we all play this game knowing it’s a dice game. i’ve played a lot of games where i’ve tracked the dice, and in about 95% of them the dice stay fairly even most of the time. of course, as you are well aware, the dice can be dead-on even, and one turn of fracked dice totally turns the game - an often does. i’ve played a few games where the dice were just awful for one side or the other the entire game, but my experience has been that over time the dice tend to run 1-2% under average - which is statistically insignificant. of course, that’s the TOTAL dice rolls, and doesn’t take into consideration how wildly a game can swing on a single roll that is way over or way under average, usually in a battle that doesn’t appear that important, but because of the swing in luck, ends up determining the outcome.

    anyway, as for running the japanese planes at india, i know it won’t make you feel any better, but that was the plan all along. i was counting on losing at least 3, maybe 4. and that was acceptable for what i wanted to do, as long as i could hit at least 10 of those infantry. now, unless you get fabulously lucky against the japanese, it’s just a matter of time.

    surrender offer on the table…

    we can swap sides and start again at any time. or keep going if you want. i really think you had a slight lead until the oversight in england. that really turned the tables… it was a $60+ swap, and russia really couldn’t afford that to happen in europe.

  • '12

    i have no doubt the game was mine before giving you london.  the dice haven’t been off much this game, it was london that is the big difference.  but as i said, i knew your plan was always to run those fighters into india and i was glad - IF i could get the 3 or 4 fighters.  getting only 1 is a realy kick in the nuts when i need it the least.

  • '12

    not that anyone really needs a kick in the nuts, but we all hope that when it comes, it is one we can afford.  losing london gave me a very slim margin and the ballsack was especially fragile.  :lol:

  • '12

    UK13 - with 41 buys 3 inf, 4 des

    CM

    bur () - sbr with 2 bom (ind)

    combat:

    bur sbr dmg
    DiceRolls: 2@6; Total Hits: 22@6: (4, 5)

  • '12

    4 dmg to bur

    NC

    fic - ftr (ind), 2 bom (bur), inf, arm (z36)
    z50 - 2 sub (z36)
    z7 - 4 trn, des, cru, 3 acc, 3 ftr, 3 bat (z5)
    gbr - 5 inf, 2 art, arm (nwy)
    nwy - inf (fin)

    place 3 inf (ind)
    place 4 des (z7)

    collect 28, has 28

    Botider_vs_Bold_Duk13.AAM

  • 2007 AAR League

    italy 13


    purchase
    3 inf, 3 arm… spend $24, save $11

    combat
    ind (7 inf, rtl, 14 arm)
    12 inf, 3 rtl per
    2 inf, arm bur
    4 arm cau
    arm tj
    2 inf, rtl tj via 2 trn sz15 > sz35
    ca, bb sz15 > sz35 for bombardment

  • 2007 AAR League

    ind
    attackers…
    12 inf @ 1, 4 inf/4 rtl @ 2, 6 arm/ca @ 3, bb @ 4
    DiceRolls: 12@1 8@2 7@3 1@4; Total Hits: 812@1: (3, 3, 4, 4, 3, 4, 5, 6, 2, 2, 5, 6)8@2: (6, 2, 4, 4, 6, 1, 2, 2)7@3: (4, 4, 4, 1, 1, 4, 2)1@4: (3)

    call casualties…

  • '12

    only russian arm left

  • '12

    guess i’m not gonna catch my makeup call…  :|

  • 2007 AAR League

    ind
    defenders…
    7 inf/rtl @ 2, 14 arm @ 3
    DiceRolls: 8@2 14@3; Total Hits: 118@2: (4, 5, 6, 2, 2, 5, 1, 5)14@3: (2, 6, 5, 6, 1, 1, 2, 4, 4, 3, 1, 5, 1, 3)

  • 2007 AAR League

    11 italian inf killed…

    ind
    inf @ 1, 4 inf/4 rtl @ 2, 6 arm @ 3
    DiceRolls: 1@1 8@2 6@3; Total Hits: 61@1: (1)8@2: (1, 2, 1, 4, 4, 3, 3, 4)6@3: (4, 4, 6, 3, 3, 4)
    vs
    14 arm @ 3
    DiceRolls: 14@3; Total Hits: 814@3: (1, 6, 3, 5, 2, 5, 1, 6, 2, 6, 1, 3, 5, 1)

  • 2007 AAR League

    you’re above average so far…
    6 russian tanks killed,… 5 inf, 3 rtl lost by italians

    ind
    rtl @ 2, 6 arm @ 3
    DiceRolls: 1@2 6@3; Total Hits: 61@2: (2)6@3: (2, 5, 2, 2, 2, 2)
    vs
    8 arm @ 3
    DiceRolls: 8@3; Total Hits: 48@3: (2, 6, 4, 4, 2, 3, 1, 4)

  • '12

    aaaaaaaaaand the moment you mention that i was running slightly above odds, you come up with a 1 in 20 roll on offense.  and now i’m BELOW odds…  :lol:

  • '12

    it’s just freaking stunning.  would have been really nice to have the italians lay an egg to make up for the aa debacle.  and now i’m guessing this battle came out on odds or in your favor.

  • '12

    6 for 7 in the final round.  what a joke.

  • 2007 AAR League

    just about at average… i was under for the first two rounds, that round put me at average. you ended up 2 over average, but you needed to land a haymaker. i didn’t want to tempt fate with the aa fire, so i left the fighters at home. now i’m glad…

    6 russian tanks killed,… rtl, 3 arm lost by italy

    italians retreat…

    noncombat
    3 arm ind > per
    cv, 2 ftr sz15 > sz35

    deployment
    3 inf, 3 arm > italy

    collect
    $35 + $11 saved = $46

    Botider_vs_Bold_Eita13.AAM

  • '12

    yeah was slightly above avg still but you’re right i needed something much better

Suggested Topics

  • 6
  • 22
  • 91
  • 94
  • 19
  • 71
  • 58
  • 87
Axis & Allies Boardgaming Custom Painted Miniatures

137

Online

17.2k

Users

39.5k

Topics

1.7m

Posts