Go GovZ! Bring down the Jackboots!
12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs
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that’s just crazy :x
Ukr hwlo 2inf
NCM
fleet sz16 => sz14
inf Fra => ItaMobilize
2inf arm in ItaCollect: 25
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That is just ridiculous. To lose a fighter over that kind of saddens me.
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CHI:
CM:
1 inf Nin to Sui
2 inf Hup to Sui
3 inf Yun to HukCombat:
Sui
att 3 inf
Rolls: 3@1; Total Hits: 03@1: (3, 5, 6)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (1)
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att 2 inf
Rolls: 2@1; Total Hits: 02@1: (4, 3)
def 1 arm
Rolls: 1@3; Total Hits: 01@3: (5)
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att 2 inf
Rolls: 2@1; Total Hits: 02@1: (6, 6)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (2)
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att 1 inf
Rolls: 1@1; Total Hits: 01@1: (3)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (2)
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looks like the dice favour the defender…
Mob 2 inf Nin
USA
Buy
2 CV (28)
2 TP (14)
3 inf (9)
1 art (4)
save (0)CM:
2 fig 1 CV 1 SS SZ51 to SZ62
1 DD SZ60 to SZ62
1 bom Wus to SZ62
2 bom Car to SZ62
1 fig Chi to SZ62
1 fig Phi to SZ62
2 inf Car to Jap
2 inf Phi to Jap
1 inf Mid to IwoCombat:
SZ62
att 1 CV 1 SS 1 DD 4 fig 3 bom
Rolls: 1@1 2@2 4@3 3@4; Total Hits: 41@1: (5)2@2: (2, 6)4@3: (6, 6, 5, 6)3@4: (4, 4, 3)
def 2 DD 2 CV 4 fig
Rolls: 4@2 4@3; Total Hits: 24@2: (6, 3, 5, 1)4@3: (1, 5, 6, 6)
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actually 4@4
def 4 fig
Rolls: 4@4; Total Hits: 34@4: (1, 4, 6, 4)
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that’s more on par.
since this is fight to death, I will presume that you are losing your lower defense value units first. Should you opt to disagree, then we can change the results accordingly.
att 3 fig 3 bom
Rolls: 3@3 3@4; Total Hits: 63@3: (2, 2, 1)3@4: (2, 4, 3)
def 4 fig
Rolls: 4@4; Total Hits: 24@4: (6, 1, 3, 6)
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SZ62 taken 3 fig 1 bom
Jap
att 4 inf
Rolls: 4@1; Total Hits: 24@1: (1, 1, 6, 3)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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the bmr from the US cannot make it to sz62 and have a landing place
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he does not have a place to land
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Jap taken 4 inf
40 IPC transfer to USA from JapanNCM:
2 bom 2 fig SZ62 to Fuk
3 fig Wus to SZ10
1 TP SZ6 to SZ2Mob Units
3 inf 1 art Eus
2 CV 2 TP SZ10Collect Income
48+15+40=103 IPC -
Wus>56>57>58>62>61>Fuk
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I’m sorry, reading the rulebook shows that Chinese movements are done during CM: and Combat: phases of USA, but before American does it. Landing zones are only those friendly at start of turn. They weren’t friendly. I’ll redo my turn :)
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USA
Buy
2 CV (28)
2 TP (14)
3 inf (9)
1 art (4)
save (0)CM:
2 inf Phi to Fic
1 fig Chi to Fic
2 bom Car to Fic
2 fig SZ51 to FicCombat:
Fic
att 2 inf 3 fig 2 bom
Rolls: 2@1 3@3 2@4; Total Hits: 12@1: (6, 6)3@3: (4, 6, 5)2@4: (6, 4)
def 2 inf 1 art
Rolls: 3@2; Total Hits: 23@2: (1, 3, 1)
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Really really?
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NCM:
1 DD SZ60 to SZ57
1 CV 1 SS 1 TP SZ51 to SZ56
2 inf Car to Wus
1 fig Phi to SZ56
3 fig WUS to SZ56
3 fig 2 bom Fic to Yun
1 TP SZ4 to SZ2Mob Units
CHI:
1 inf Yun
1 inf Hup2 CV 2 TP SZ56
3 inf 1 art WusCollect Income
40+15=55 IPC -
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Mob Units
CHI:
1 inf Yun
1 inf HupI do believe the infantry cannot be placed in Yunnan since the US ftrs/bmrs are there. The rule book states that units may not be placed in any territory that already contains three or more units.
I am going to go ahead with Germany since it does not affect them.