@pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +47) OOB:
scramble / submerge sz110?
submerge sz106?
HF
Orders coming up on Sunday
NCM:
1 bom Feq to Waf
1 fig Per to Ind
1 fig Gbr to SZ6
3 fig 2 CV 1 TP 1 DD SZ4 to SZ6
Mob Units
1 BB SZ6
3 arm Gbr
Collect Income
37+5=42 IPC
Ita4-Buy: 2 inf, arm, trn, ftr…save 0
CM
1. 2arm Pol blitz through Epl/ftr sz14 => Ukr 3inf
Ukr
A-2arm ftr
Rolls: 3@3; Total Hits: 23@3: (4, 1, 2)
D-3inf
Rolls: 3@2; Total Hits: 33@2: (2, 2, 1)
that’s just crazy :x
Ukr hwlo 2inf
NCM
fleet sz16 => sz14
inf Fra => Ita
Mobilize
2inf arm in Ita
Collect: 25
That is just ridiculous. To lose a fighter over that kind of saddens me.
CHI:
CM:
1 inf Nin to Sui
2 inf Hup to Sui
3 inf Yun to Huk
Combat:
Sui
att 3 inf
Rolls: 3@1; Total Hits: 03@1: (3, 5, 6)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (1)
att 2 inf
Rolls: 2@1; Total Hits: 02@1: (4, 3)
def 1 arm
Rolls: 1@3; Total Hits: 01@3: (5)
att 2 inf
Rolls: 2@1; Total Hits: 02@1: (6, 6)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (2)
att 1 inf
Rolls: 1@1; Total Hits: 01@1: (3)
def 1 arm
Rolls: 1@3; Total Hits: 11@3: (2)
looks like the dice favour the defender…
Mob 2 inf Nin
USA
Buy
2 CV (28)
2 TP (14)
3 inf (9)
1 art (4)
save (0)
CM:
2 fig 1 CV 1 SS SZ51 to SZ62
1 DD SZ60 to SZ62
1 bom Wus to SZ62
2 bom Car to SZ62
1 fig Chi to SZ62
1 fig Phi to SZ62
2 inf Car to Jap
2 inf Phi to Jap
1 inf Mid to Iwo
Combat:
SZ62
att 1 CV 1 SS 1 DD 4 fig 3 bom
Rolls: 1@1 2@2 4@3 3@4; Total Hits: 41@1: (5)2@2: (2, 6)4@3: (6, 6, 5, 6)3@4: (4, 4, 3)
def 2 DD 2 CV 4 fig
Rolls: 4@2 4@3; Total Hits: 24@2: (6, 3, 5, 1)4@3: (1, 5, 6, 6)
actually 4@4
def 4 fig
Rolls: 4@4; Total Hits: 34@4: (1, 4, 6, 4)
that’s more on par.
since this is fight to death, I will presume that you are losing your lower defense value units first. Should you opt to disagree, then we can change the results accordingly.
att 3 fig 3 bom
Rolls: 3@3 3@4; Total Hits: 63@3: (2, 2, 1)3@4: (2, 4, 3)
def 4 fig
Rolls: 4@4; Total Hits: 24@4: (6, 1, 3, 6)
SZ62 taken 3 fig 1 bom
Jap
att 4 inf
Rolls: 4@1; Total Hits: 24@1: (1, 1, 6, 3)
def 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
the bmr from the US cannot make it to sz62 and have a landing place
he does not have a place to land
Jap taken 4 inf
40 IPC transfer to USA from Japan
NCM:
2 bom 2 fig SZ62 to Fuk
3 fig Wus to SZ10
1 TP SZ6 to SZ2
Mob Units
3 inf 1 art Eus
2 CV 2 TP SZ10
Collect Income
48+15+40=103 IPC
Wus>56>57>58>62>61>Fuk
I’m sorry, reading the rulebook shows that Chinese movements are done during CM: and Combat: phases of USA, but before American does it. Landing zones are only those friendly at start of turn. They weren’t friendly. I’ll redo my turn :)
USA
Buy
2 CV (28)
2 TP (14)
3 inf (9)
1 art (4)
save (0)
CM:
2 inf Phi to Fic
1 fig Chi to Fic
2 bom Car to Fic
2 fig SZ51 to Fic
Combat:
Fic
att 2 inf 3 fig 2 bom
Rolls: 2@1 3@3 2@4; Total Hits: 12@1: (6, 6)3@3: (4, 6, 5)2@4: (6, 4)
def 2 inf 1 art
Rolls: 3@2; Total Hits: 23@2: (1, 3, 1)
Really really?
NCM:
1 DD SZ60 to SZ57
1 CV 1 SS 1 TP SZ51 to SZ56
2 inf Car to Wus
1 fig Phi to SZ56
3 fig WUS to SZ56
3 fig 2 bom Fic to Yun
1 TP SZ4 to SZ2
Mob Units
CHI:
1 inf Yun
1 inf Hup
2 CV 2 TP SZ56
3 inf 1 art Wus
Collect Income
40+15=55 IPC