@The_Good_Captain @DoManMacgee
it was NCM in africa. you’re good to go fellas
@Cmdr:
Surface warships (except aircraft carriers) do 1d6 damage, max 3 (so a 4, 5 or 6 misses.)
Submarines do 2d6 damage. Again, 4, 5 and 6 miss.
Aircraft on board aircraft carriers do 2d6 damage, again, 4, 5 and 6 miss.CRD: Convoy Raid Disruption/Damage
so did you need to roll for the 3 german subs on your last turn? the map auto-calcs the damage amount,… if you’re rolling dice, is it possible it could be 0??
russia 2
purchase
9 inf, rtl, arm… spend $37
movement
ca, ss sz115 > sz114
7 inf, rtl, mech, arm sukr > nukr
14 inf, rtl, 2 arm, 2 aa nov > bel
inf, rtl smo > bel
inf arch > bel
3 inf, rtl rus > bry
2 inf vol > cau
all planes > bel
2 aa smo > bel
deployment
inf > vol
inf, arm > vol
2 inf, rtl > sukr
5 inf > russia
inf bury > amur
collect
$37
Ignore the maps calculations, you could avoid any convoy damage if the dice roll correctly, but now you have to roll. Personally, I liked the old way where it was just automatic.
so how do you want to do it? england’s income from E1 was calc’ed by the map… at least i didn’t see any rolls for it. i don’t care how we play it… automatic is nice; rolling dice will take some careful analysis of the board at the end of each potentially impacted country’s turn. :-P
We can do auto, if you want.
Japan:
Buy(45)
Combat Moves:
9 Infantry, 3 Art, Mech to Kweichow
Artillery, 7 Fighters, 5 Tactical Bombers, 2 Stratetci Bombers to Szechwan
Combat:
Kweichow:
Attacker:
Rolls: 6@1 6@2; Total Hits: 46@1: (4, 3, 6, 2, 1, 6)6@2: (4, 2, 6, 2, 4, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
Szechwan:
Attacker:
Rolls: 1@2 7@3 7@4; Total Hits: 91@2: (2)7@3: (2, 4, 5, 3, 1, 4, 6)7@4: (3, 3, 5, 4, 4, 6, 2)
Defender:
Rolls: 7@2; Total Hits: 37@2: (1, 6, 2, 4, 3, 2, 5)
Build: 1 Naval Base in Hainan
Build: 5 Submarines in SZ 6
Collect: 41 IPC
us 2
purchase
2 ss, 4 dd, trn… spend $51, save $2
movement
dd, cv sz10 > sz26
2 ftr hawaii > sz26
dd, ss sz32 > sz26
ftr marshall is > hawaii
2 trn sz26 > sz10
2 mech c us > e us
inf, rtl, arm board 2 trn sz101…
dd, cv, ca, 2 ftr, 2 trn sz101 > sz106
deployment
ss, 2 dd, trn > sz101
ss, 2 dd > sz10
collect
$52 + $2 saved = $54
china 2
purchase
2 inf… spend $6, save $2
combat
none
noncombat
per map
collect
$7 + $2 saved = $9
britain a little later…
Forgot the Naval Base on Hainan!
Could you put it on, wanted to tell ya before England too.
Fixed map - need England still
Also, the American fleet is not allowed in SZ 106.
While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
Under Political Situation - The United States
I see botrider is not familiar with the older version of alpha 3.
the changes made were official as of feb. usa has no pacific naval restrictions other than do not end on enemy territories (which applies to every country not at war)/
in other words usa naval can go where it wants to in the pacific now except to places like caroline and japan etc.
also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.
In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.
@Cow:
In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.
I am not referring to the Pacific. I am only talking the Atlantic near Canada. As far as I saw in Larry’s site, that rule did not change in Alpah 3.9 either. Basically, the way I read the rules, America is not allowed to move within one movement of Africa, Europe or the British Isles (England/Ireland).
The Pacific rule has always (Alpha 3, Alpha 3.9) been that America can go anywhere except end next to a Japanese territorory.
@Cow:
also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.
I quoted the rule and gave a link.
england 2
purchase
london…
10 inf - london actually had $30 last time, i had neglected to flag central persia
calcutta…
6 inf
combat
sz109 (ss)
dd sz92
3 ftr england
sudan (inf)
4 inf, mech, 2 rtl, arm egypt
sz109
dd @ 2, 3 ftr @ 3
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (3, 4, 6)
vs
ss @ 1
Rolls: 1@1; Total Hits: 01@1: (2)
sudan
4 inf @ 1, mech/rtl @ 2, arm @ 3
Rolls: 4@1 2@2 1@3; Total Hits: 34@1: (6, 3, 3, 3)2@2: (1, 1)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
sz109 cleared
sudan taken w/ loss of inf
noncombat
2 inf central persia > india via trn sz80 > sz39
inf, rtl west india > india
ftr, tbmb central persia > india
inf, burma > india
3 inf shan state > burma
dd sz39 > sz37
ca sz92 > sz110
dd sz82 > sz87
inf gibraltar / french inf aboard trn sz92 > sz109… inf > england (fr inf remains onboard)
3 ftr sz109 > england
ftr, tbmb sz92 > england
2 ca, bb, cv sz92 > sz107
deployment
10 inf > england
6 inf > calcultta
collect
london…
$26
calcultta…
$17