@The_Good_Captain @DoManMacgee
it was NCM in africa. you’re good to go fellas
W. France
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 6)1@3: (1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 3)
France:
Attacker:
Rolls: 7@1 4@2 5@3; Total Hits: 97@1: (5, 5, 4, 5, 2, 4, 3)4@2: (1, 1, 2, 2)5@3: (1, 2, 1, 3, 2)
Defender:
Rolls: 8@2 2@3 1@4; Total Hits: 68@2: (3, 4, 2, 3, 3, 2, 1, 2)2@3: (5, 1)1@4: (1)
Attacker:
Rolls: 1@1 4@2 5@3; Total Hits: 31@1: (5)4@2: (1, 1, 6, 6)5@3: (4, 5, 4, 2, 5)
Defender:
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (1)
your map is corrupted… can you repost? it crashes battlemap every time i try to open it.
or my version of battlemap is corrupted somehow. i will keep trying… but i can’t recreate the map since you didn’t post NCMs. :|
you have the most recent version?
Apparently not, although this is the first problem I’ve had. My version is .80 alpha 1. How far behind am I? Where is latest?
And BTW… why the differences in starting placements in your alpha+3 post and the one that is referenced from Larry? There are considerable differences in the sea unit placements around England from what appears to be the original alpha+3, and the post you referred me to. Are there FAQs that address this? Or updates to the placements?
Okay… two things.
I downloaded the final map from our previous game (map A) and also downloaded your G1 map in this game (map B). Map A opens with no problem. Map B crashes the map program. I tried it on two separate installations/two separate machines. It crashed the program on both machines. ??
Per my previous question about Alpha3 setup… there are a number of differences between the setup you have on the link you sent me (http://www.axisandallies.org/forums/index.php?topic=25073.0) and the link to Larry’s setup that you reference several times in your thread (http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149).
For example… the entire configuration of boats in SZ’s 110, 111, 112, 113, and 114 is different in Larry’s listing. Yours is exactly as Alpha2, but his moves the two cruisers from SZ112 to SZ’s 111 and 110, and also moves the German CA, TRN from SZ113 to SZ114 - effectively moving the German cruiser out of range to engage in combat on G1 (unless you want to attack Russia).
There are a handful of others, but this is the most significant by far. I just wondered whether his alterations for Alpha3 were overridden and discarded, or if they were simply not reflected in the map. Personally, I think his changes make the typical G1 naval move a little more dicey. But then, Germany has its hands full anyway…
See if you can figure anything out on the battle map problems. It just started with your G1 map… I was having no problems before. In the meantime, here is an Alpha3 beginning map based on Larry’s setup (I think)… See if you can open this.
also tried downloading a map from another alpha3 game on these boards… it crashed my program, too. so i’ve isolated the problem to alpha3 game maps… but i’m not sure what tells me. very confused… :?
Okay, I opened your file and editted it to display the same as mine. Perhaps you can open it?
seems to have worked (for now)…
russia 1
purchase
7 inf, rtl, 2 arm… spend $37
noncombat
collect
$37
still curious as to the differences between your starting placements and Larry’s (see previous post). what gives?
tell me what settings you changed in your battlemap app… i downloaded a couple of maps from random games,… they still crash my program. but your new G1 map did NOT. what’s the secret?
also… PLEASE review alpha +3 starting positions. i read through a couple of dozen posts on larry’s thread that you referenced. from what i can tell, the german, british, and french boat positions in alpah +3 are different, but that is not what your G1 reflected.
not a huge deal… but it does give the game a new G1 twist because there is possibly a reason to scramble british/french fighters to inflict damage on germany.
anyway… i will await your reply patiently. i’m gonna get really busy in the next couple of days… oldest son is getting married in 12 days, so i’m probably offline for a while in another 48 hours. too much to do…
thanks for your patience. i gotta get this battlemap thing figured out. it is a mystery…
also… PLEASE review alpha +3 starting positions. i read through a couple of dozen posts on larry’s thread that you referenced. from what i can tell, the german, british, and french boat positions in alpah +3 are different, but that is not what your G1 reflected.
further, i have looked at several G1 moves in other A3 games, and no one seems to be attacking sz112 (the two cruisers). the only explanation i can fathom is that they are not there… larry’s setup. on the other hand, the times i have been misinformed and/or mistake on these boards approaches infinity… i figured you’d know if the differences in setup had been altered/kepted,… whatever.
(kepted?)
*kept
All I have is Larry’s last map. I don’t have Krieg’s “Beta” version of the game (can’t really call it an Alpha, can we? Or did Larry adopt them officially?)
@Cmdr:
All I have is Larry’s last map. I don’t have Krieg’s “Beta” version of the game (can’t really call it an Alpha, can we? Or did Larry adopt them officially?)
I am not familiar enough with alphas/betas, etc. I am just going by the earlier links you sent. And I see a difference between:
THIS (the link in your post above): http://www.axisandallies.org/forums/index.php?topic=25073.0
and
THIS (a link within your thread that goes to Larry’s setup): http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
When I look at some of the A3 games on this board, they seem to be using Larry’s setup (the tipoff being the naval arrangement in SZs 110, 111, 112, 113 and 114. That’s what is confusing to me. Oh,… in addition to the problems with Battlemap, which I still don’t understand at all. ??
If you have a newer version of the module, it won’t open previous versions (assuming you overwrote the old one.)
Alpha 3 implies http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 setup, since that’s Larry’s version. I have heard that Krieghund altered the setup more, but I have not actually played that version.
In Larry’s rules, the following exists:
British/French
SZ 91: Cruiser
SZ 106: Destroyer, Transport
SZ 109: Destroyer, Transport
SZ 110: Cruiser, Battleship
SZ 111: Destroyer, Battleship
SZ 112: Cruiser (fr), Cruiser (uk)
German
SZ 113: Transport, Cruiser, Battleship
SZ’s 103, 104, 117, 118 and 124: Submarine
@Cmdr:
If you have a newer version of the module, it won’t open previous versions (assuming you overwrote the old one.)
Alpha 3 implies http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 setup, since that’s Larry’s version. I have heard that Krieghund altered the setup more, but I have not actually played that version.
In Larry’s rules, the following exists:
British/French
SZ 91: Cruiser
SZ 106: Destroyer, Transport
SZ 109: Destroyer, Transport
SZ 110: Cruiser, Battleship
SZ 111: Destroyer, Battleship
SZ 112: Cruiser (fr), Cruiser (uk)German
SZ 113: Transport, Cruiser, Battleship
SZ’s 103, 104, 117, 118 and 124: Submarine
Jen…
Ok,… now I’m really scratching my head. I went to your link above (last post), and here is the setup on page 1 (of 390 pages)… differences noted.
Germany
Sea Zone 103: 1 Sub
Sea Zone 108: 1 Sub
Sea Zone 113: 1 Battleship
Sea Zone 114: 1 Transport, 1 Cruiser
Sea Zone 117: 1 Sub
Sea Zone 118: 1 Sub
Sea Zone 124: 1 Sub
England
Sea Zone 91: 1 Cruiser
Sea Zone 106: 1 Transport, 1 Destroyer
Sea Zone 109: 1 Transport, 1 Destroyer
Sea Zone 110: 1 Cruiser, 1 Battleship
Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship
Nothing in SZ112…
Am I looking on the wrong page of the thread? I know there’s 390 pages, and it’s likely there have been some modifications, but I am looking at page 1, and there are two major differences:
These are obviously significant changes. I’ve look at several other A3 games, and frankly some folks are playing the setup you used for this game, and some folks are playing the setup I note here. So I don’t know which one is official. It’s fine with me if we just continue… J1 is up. I don’t really care if we are “technically” correct or not, but the slight shift did make G1 look intriguing to say the least, since the CR from the Baltic can’t get to battle, and there is one more British boat in SZ111, which really enhances the opportunity to scramble planes in defense and do some real damage to the German navy and air force.
Whatever you want to do… we’ve been wrangling about this for two weeks now. I have a bit more time now,… got the son married, so wedding plans aren’t overrunning my schedule for a while.
I will let you choose…
Now, as far as the correct module, I have no idea whether I have it. Can you direct me to a download? I am running .80+ alpha, which I thought was the latest, but I still can’t open the A3 maps, while all previous maps from our games are no problem. I am led to believe there is, therefore, a new module that is just a few months old that I do not have. If you could point me to it, I would be grateful.
Bo
In a PM from Krieghund (which I will forward), he indicates that Larry’s setup in the ‘HarrisGameDesign’ thread referenced above is the Alpha 3 setup currently in use. This setup is mirrored in the Alpha3.aam battlemap file I posted earlier in this thread. Now, it is entirely possible that the setup on Page 1 of Larry’s thread has been altered somewhere in the next 389 pages, but I have not had the time to walk through it and see. So,… it appears the setup used for your G1 was obsolete, if I understand Krieg’s message.
As far as the problems with Battlemap, I have no idea how to remedy those.