@captainwalker 3be44750-5dd4-4849-b21d-e211194d7da7-triplea_41695_8yam.tsvg
Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3
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4. NON-COMBAT
Fighter, TAC Guam –> Carrier SZ 21
TAC Java --> Carrier SZ 42
Fighter SZ 41 --> Carrier SZ 42
Fighter SZ --> Kwangsi
Air Shan State --> Siam
Inf Hun --> Kwangsi
Mech Ahnwe --> Kwangsi
DD SZ 36 --> SZ 37
DD SZ 36 --> SZ 41
1 Inf, 1 Art Ahnwe --> Kiangsi
5 Inf Ahnwe --> Hunan
6 Inf, 1 Art Jehol --> Manchuria
2 Inf, 1 Art Chahar --> Ahnwe5. MOBILIZE
3 TT SZ 6
MIC Kiangsu6. COLLECT
45 (terr) + 2 (saved) = 47
(not sure why the programe still gives me 10 for an NO, must the US formally declare war first to have a state of war, and is the NO still counting???
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If you look along the very top of the map, there are spaces where you can put your flag to keep track of NOs. A lot of people don’t use them because the official rules for NOs haven’t been finalized yet and they seem to keep changing. Anyway, this alpha 3 map came with the flag in the spot for Japan’s USA nonaggression NO. I removed that flag so it won’t show up as “oil” in Infoview. I updated your IPCs too.
USA 2
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- USA Declares war on all axis powers * * *
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PURCHASE & REPAIR
All ICs upgraded to Majors
4 Bmb
save 5
53 totalCOMBAT MOVES
noneNONCOMBAT MOVES
z102
2 carriers, 3 fig, 1 tac from z101
1 destroyer, 1 carrier, 2 fig from z64Hawaii
2 inf, 1 art, 1 armor from Western US via 2 tt z10 to z26
1 inf, 1 art from z11 via tt z11 to z26z26
1 sub, 1 destroyer, 2 cruisers, 1 battleship from z10Eastern US
1 AA from central USMOBILIZE UNITS
4 Bmb in Eastern USCOLLECT INCOME
USA2 = 52(territories) +25(nos) +5 saved = 82IPCs -
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China 2
PURCHASE & REPAIR
2 inf
save 2
8 totalCOMBAT MOVES
noneNONCOMBAT MOVES
noneMOBILIZE UNITS
2 inf in ShensiCOLLECT INCOME
China 2 = 8 (territories) +2 saved = 10IPCs -
UK 2
PURCHASE & REPAIR
8 to repair London IC
9 inf
27 totalCOMBAT MOVES
Eastern Persia (walk in)
1 art from West India activate friendly neutralEthiopia (3 inf, 1 art)
1 inf, 1 mech from Kenya
1 inf, 1 art from Sudan
1 armor from Egypt
1 inf, 1 art from Egypt via tt z81 to z76
aRolls: 2@1, 4@2, 1@3; Total Hits: 02@1,: (3, 2)4@2,: (3, 3, 5, 5)1@3: (6)
dRolls: 4@2; Total Hits: 14@2: (5, 2, 6, 6)
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Wait a second. I forgot to announce my purchases for UK Pacific
2 fighters
save 2
22 totalduh!
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NONCOMBAT MOVES
z102
1 cruiser, 1 battleship from z88Eastern US
1 inf, 1 art from Ontario
1 inf, 1 armor from QuebecEireland
1 AA, 2 inf from Scotland
1 mech from UK
1 tac from Morocco
1 Bmb from UKScotland
1 fig from Morocco
2 fig from UKSudan
1 AA, 2 inf from EgyptCongo
2 inf from Rhodesiaz39
1 destroyer, 1 carrier from z77MOBILIZE UNITS
8 inf in UK
1 inf in South Africa
1 fig in z39
1 fig in IndiaCOLLECT INCOME
convoy raid z37 (1 sub, 1 surface ship)
Rolling 3d6:
(4, 4, 6) -
UK Europe2 = 28(territories)
UK Pacific2 = 15(territories) +5(Kwangtung & Malaya NO) +2 saved -0(convoy damage) =22IPCsItaly is up
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Vance I just checked in the rules and realized that I can build MICs in areas with a value of 2 or more……I placed my MIC in such a territory, thinking FIC would not be possible. Doing Italys turn I remembered someone having a MIC in Egypt, hence my checking the rules…is it ok for you to relocate my MIC to Manchuria?
Independently of the answer, Italy now:
Italy 2
1. PURCHASE
- 1 Art (4), 3 Inf (9), 1 TT (7)
2. COMBAT MOVES
Activating Iraq with 1 Inf from T-Jor
Egypt <-- 1 Inf T-Jordan
Algeria <-- 1 Art Tunisia, 1 Inf + 1 Art Alexandria via TT SZ 98, 1 Bomber S-Italy, BB, 2 CR, DD (SZ 93 --> SZ 92, Offshore Bombardment x2)
Gibraltar <-- 1 Inf, 1 Art S-France via TT SZ 93
Morocco <-- 1 Inf S-Italy via TT SZ 97Algeria
A
Rolls: 2@4 1@3 3@2; Total Hits: 32@4: (3, 3)1@3: (4)3@2: (1, 5, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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3. NON-COMBAT MOVES
Bomber Algeria –> Alexandria
Fighter Tobruk --> Alexandria
Fighter S-Italy --> Alexandria
1 Inf Albania --> Yugo
Arm, Art S-France --> N-Italy4. MOBILIZE
1 TT SZ 97
1 Art, 3 INF N-Italy5. INCOME
20 (terr) + 17 (NO) = 37
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Italy is rich!
ANZAC 2
PURCHASE & REPAIR
1 transport
1 inf
1 art
14 totalCOMBAT MOVES
noneNONCOMBAT MOVES
z39
2 fig from QueenslandSouth Australia
2 inf from New South WalesMOBILIZE UNITS
1 inf, 1 art in new South Wales
1 transport in z62COLLECT INCOME
ANZAC 2 = 10(territories) +5(malaya)FRANCE
COMBAT MOVES
Transjordan (walk in)
1 inf from SyriaNONCOMBAT MOVES
z39
1 destroyer from z77French Equatorial Africa
1 inf from French Central AfricaEireland
1 inf from Scotland -
**** If you did read my request for Japan and not replying means not agreeing, no probs, my mistake, technically. If you did not read, pls have a look***
Germany 3
1. PURCHASE
- 2 TT (14)
- 9 Inf (27)
- 3 Mech (12)
2. COMBAT MOVES
Air Base UK <– 1 Tac Holland; Escort: 1 Fighter SZ 112
UK <-- 6 Arm, 7 Art, 13 Inf, 2 Bomber, 4 Fighter, 4 Tac3. COMBAT
3.1. Strategic Bombing Raid Air Base UK (on the assumption that this will be played out before Amphibious Assaults and general combat, as this sequence is laid down in the rules, ie 3 damage to an airbase in this phase will preclude scrambling later on during the amphibious assault phase). Also on the assumption that fighters who intercepted cannot participate in the battle for the UK or scramble, independently of any damage or not to the airbase.
Pls correct me if I got the rules wrong, and if not, pls orders for interception!
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Transports via SZ 110
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Sorry I didn’t read your question about the IC. Yes go ahead and move it to manchuria.
Now the bad news. All battles in a turn are considered to take place simultaneously. So you can’t bomb the airbase to stop the scramble (and you really don’t want to bomb the airbase that you will own when you take London LOL). So do you want to re-do your move?
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I will scramble 3 fighters from against your fleet in z110, so if you want maybe you can use the planes you were going to use against the airbase to cover your fleet? Up to you.
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Ok Vance, just wanted to be convinced because the rules in the rulebook clearly say “Combat sequence: 1. Strat Bombing raid, 2. Amphibious aussaults, 3. General combat”.
The word sequence implies to me that it is step by step, I did not read “simultaneously” or something like that anywhere. I know that all attacks need to be declared simultaneously, of course.Its really to my best knowldedge that I cant find anything contrary to my interpretation of the rules, and I also dont find a passage that would explicitly say that a facility disabled still works in the same turn, just that “capabilities are decreased or eliminated” (is there a Q&A somewhere, or a Krieghund explanation for future reference in my local group?), but I never had a situation where it was relevant, and you surely have way more experience than me, so of course I wont contest your explanation. So yes, I need to find another way.
As for the bombing the air base, yes, I’d very much want that as I would not commit my warships to this attack….sacrificing the transports is bad enough courtesy to your combined air force :-), building infrastructure to better protect my warships from the 6 US bombers and then the British wave is even worse, however, because I will still bleed, even if it will cost you the 6 bombers and a few British air (provided my own air survives UK battle).
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