Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3


  • OK that’s no big deal.  That red message comes up if I posted a reply since the last time you loaded the page.  When you see that it just go back and reload the page before you post.  It is just a warning message.


  • OK so now I am eagerly awaiting an invasion of England!

    For the damage markers, look for the burning city in the Toolbar (5th row down toward the right)

    USSR 2

    PURCHASE & REPAIR
    1 minor IC
    6 mech
    save 1

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    z109
    1 sub from z111

    z114
    1 cruiser from z115

    Baltic states
    11 inf, 1 art from Belarus
    2 art from Novgorod
    1 AA from Novgorod

    East Poland
    8 inf, 1 art from North Ukraine
    1 mech, 1 armor from Belarus
    1 mech, 1 armor from Bryansk
    1 AA from Belarus

    Bessarabia
    2 art from South Ukraine

    Belarus
    3 armor from Russia
    1 tac from Novgorod

    North Ukraine
    2 AA, 1 inf, 1 art from Bryansk

    South Ukraine
    2 inf from Rostov

    Kazakhstan
    2 fig from Novgorod

    Amur
    1 AA, 4 inf from Buryatia

    Sakha
    4 inf from Buryatia

    Yakutsk
    1 AA, 10 inf from Buryatia

    MOBILIZE UNITS
    1 minor IC in North Ukraine
    3 mech in Novgorod
    3 mech in South Ukraine

    COLLECT INCOME
    USSR 2 = 37(territories) +1 saved = 38IPCs

    Vance_AlexGreat_2b_USSR.AAM


  • Japan 3 (will be on and off for the next hour, then I am free, but I start and do what I can in the meantime)

    DOW all

    1. R&D

    Buy 1 science token (5)
    DiceRolling 3d6:
    (1, 4, 5)


  • 2. BUY

    • MIC (12)
    • 3 TT (21)
      save 2

    3. COMBAT MOVES

    SZ 41 <– Fighter (SZ 36)
    SZ 37 <-- 2 Subs (SZ 36), 1 Fighter (Kwangsi)
    SZ 42 <-- 2 BB, 2 CR, 1 DD, 2 AC, 1 Fighter, 1 TAC (all SZ 36)
    Java <-- 1 Transport with 1 Inf, 1 Art  (Kwangsi), 1 TAC (SZ 36)
    Borneo <-- 1 Transport with 1 Inf (Kwangsi)
    Celebes <-- 1 Transport with 1 Inf (Kwangsi)
    Guam <-- 1 Fighter, 1 Tac (SZ 36)
    Burma <-- 1 Inf (Yunnan)
    Shan State <-- 1 Inf, 1 Art (Yunnan), 2 Inf (Siam), 1 Arm (Kwangsi), 2 Bomber, 5 TAC, 8 Fighter (Kwangsi)
    FIC <-- Arm Blitz Kwangsi via FIC to Shan State

    SZ 41: Fighter vs. Transport

    SZ 37
    A
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 1)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ 42
    A
    DiceRolls: 3@4 3@3 1@2; Total Hits: 23@4: (6, 6, 5)3@3: (2, 3, 6)1@2: (3)
    D
    DiceRolls: 1@3 2@2 1@1; Total Hits: 11@3: (5)2@2: (3, 2)1@1: (5)

    Java
    A
    DiceRolls: 1@3 2@2; Total Hits: 01@3: (4)2@2: (4, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Guam
    A
    DiceRolls: 1@4 1@3; Total Hits: 21@4: (1)1@3: (3)
    D
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    Shan State
    A
    DiceRolls: 7@4 9@3 2@2 1@2; Total Hits: 97@4: (6, 4, 3, 5, 1, 1, 3)9@3: (4, 6, 1, 5, 3, 1, 5, 2, 6)2@2: (6, 4)1@2: (6)
    D
    DiceRolls: 2@4 1@3 6@2; Total Hits: 52@4: (3, 3)1@3: (2)6@2: (4, 2, 6, 1, 6, 5)


  • SZ 42
    A
    DiceRolls: 3@4 3@3 1@2; Total Hits: 43@4: (4, 3, 5)3@3: (6, 4, 2)1@2: (1)
    D
    DiceRolls: 1@3 1@2; Total Hits: 11@3: (6)1@2: (2)

    Java
    A
    DiceRolls: 1@3 2@2; Total Hits: 21@3: (4)2@2: (2, 2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • 4. NON-COMBAT

    Fighter, TAC Guam –> Carrier SZ 21
    TAC Java --> Carrier SZ 42
    Fighter SZ 41 --> Carrier SZ 42
    Fighter SZ --> Kwangsi
    Air Shan State --> Siam
    Inf Hun --> Kwangsi
    Mech Ahnwe --> Kwangsi
    DD SZ 36 --> SZ 37
    DD SZ 36 --> SZ 41
    1 Inf, 1 Art Ahnwe --> Kiangsi
    5 Inf Ahnwe --> Hunan
    6 Inf, 1 Art Jehol --> Manchuria
    2 Inf, 1 Art Chahar --> Ahnwe

    5. MOBILIZE

    3 TT SZ 6
    MIC Kiangsu

    6. COLLECT

    45 (terr) + 2 (saved) = 47

    (not sure why the programe still gives me 10 for an NO, must the US formally declare war first to have a state of war, and is the NO still counting???

    Vance_AlexGreat_2c_Jap.AAM


  • If you look along the very top of the map, there are spaces where you can put your flag to keep track of NOs.  A lot of people don’t use them because the official rules for NOs haven’t been finalized yet and they seem to keep changing.  Anyway, this alpha 3 map came with the flag in the spot for Japan’s USA nonaggression NO.  I removed that flag so it won’t show up as “oil” in Infoview. I updated your IPCs too.

    USA 2

        • USA Declares war on all axis powers * * *

    PURCHASE & REPAIR
    All ICs upgraded to Majors
    4 Bmb
    save 5
    53 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    z102
    2 carriers, 3 fig, 1 tac from z101
    1 destroyer, 1 carrier, 2 fig from z64

    Hawaii
    2 inf, 1 art, 1 armor from Western US via 2 tt z10 to z26
    1 inf, 1 art from z11 via tt z11 to z26

    z26
    1 sub, 1 destroyer, 2 cruisers, 1 battleship from z10

    Eastern US
    1 AA from central US

    MOBILIZE UNITS
    4 Bmb in Eastern US

    COLLECT INCOME
    USA2 = 52(territories) +25(nos) +5 saved = 82IPCs

    Vance_AlexGreat_2d_USA.AAM


  • China 2

    PURCHASE & REPAIR
    2 inf
    save 2
    8 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    none

    MOBILIZE UNITS
    2 inf in Shensi

    COLLECT INCOME
    China 2 = 8 (territories) +2 saved = 10IPCs

    Vance_AlexGreat_2e_china.AAM


  • UK 2

    PURCHASE & REPAIR
    8 to repair London IC
    9 inf
    27 total

    COMBAT MOVES
    Eastern Persia (walk in)
    1 art from West India activate friendly neutral

    Ethiopia (3 inf, 1 art)
    1 inf, 1 mech from Kenya
    1 inf, 1 art from Sudan
    1 armor from Egypt
    1 inf, 1 art from Egypt via tt z81 to z76
    aDiceRolls: 2@1, 4@2, 1@3; Total Hits: 02@1,: (3, 2)4@2,: (3, 3, 5, 5)1@3: (6)
    dDiceRolls: 4@2; Total Hits: 14@2: (5, 2, 6, 6)


  • Ethiopia 2
    aDiceRolls: 1@1, 4@2, 1@3; Total Hits: 21@1,: (6)4@2,: (3, 3, 5, 1)1@3: (2)
    dDiceRolls: 4@2; Total Hits: 14@2: (4, 3, 2, 3)


  • Ethiopia 3
    aDiceRolls: 4@2, 1@3; Total Hits: 14@2,: (6, 6, 3, 4)1@3: (3)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • Ethiopia 4
    aDiceRolls: 4@2, 1@3; Total Hits: 14@2,: (1, 6, 4, 3)1@3: (5)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Wait a second.  I forgot to announce my purchases for UK Pacific

    2 fighters
    save 2
    22 total

    duh!


  • NONCOMBAT MOVES
    z102
    1 cruiser, 1 battleship from z88

    Eastern US
    1 inf, 1 art from Ontario
    1 inf, 1 armor from Quebec

    Eireland
    1 AA, 2 inf from Scotland
    1 mech from UK
    1 tac from Morocco
    1 Bmb from UK

    Scotland
    1 fig from Morocco
    2 fig from UK

    Sudan
    1 AA, 2 inf from Egypt

    Congo
    2 inf from Rhodesia

    z39
    1 destroyer, 1 carrier from z77

    MOBILIZE UNITS
    8 inf in UK
    1 inf in South Africa
    1 fig in z39
    1 fig in India

    COLLECT INCOME
    convoy raid z37 (1 sub, 1 surface ship)
    DiceRolling 3d6:
    (4, 4, 6)


  • UK Europe2 = 28(territories)
    UK Pacific2 = 15(territories) +5(Kwangtung & Malaya NO) +2 saved -0(convoy damage) =22IPCs

    Italy is up

    Vance_AlexGreat_2f_UK.AAM


  • Vance I just checked in the rules and realized that I can build MICs in areas with a value of 2 or more……I placed my MIC in such a territory, thinking FIC would not be possible. Doing Italys turn I remembered someone having a MIC in Egypt, hence my checking the rules…is it ok for you to relocate my MIC to Manchuria?

    Independently of the answer, Italy now:

    Italy 2

    1. PURCHASE

    • 1 Art (4), 3 Inf (9), 1 TT (7)

    2. COMBAT MOVES

    Activating Iraq with 1 Inf from T-Jor
    Egypt <-- 1 Inf T-Jordan
    Algeria <-- 1 Art Tunisia, 1 Inf + 1 Art Alexandria via TT SZ 98, 1 Bomber S-Italy, BB, 2 CR, DD (SZ 93 --> SZ 92, Offshore Bombardment x2)
    Gibraltar <-- 1 Inf, 1 Art S-France via TT SZ 93
    Morocco <-- 1 Inf S-Italy via TT SZ 97

    Algeria
    A
    DiceRolls: 2@4 1@3 3@2; Total Hits: 32@4: (3, 3)1@3: (4)3@2: (1, 5, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • forgot one French inf, rolling another 1d6 now

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • 3. NON-COMBAT MOVES

    Bomber Algeria –> Alexandria
    Fighter Tobruk --> Alexandria
    Fighter S-Italy --> Alexandria
    1 Inf Albania --> Yugo
    Arm, Art S-France --> N-Italy

    4. MOBILIZE

    1 TT SZ 97
    1 Art, 3 INF N-Italy

    5. INCOME

    20 (terr) + 17 (NO) = 37

    Vance_AlexGreat_2g_Italy.AAM


  • Italy is rich!

    ANZAC 2

    PURCHASE & REPAIR
    1 transport
    1 inf
    1 art
    14 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    z39
    2 fig from Queensland

    South Australia
    2 inf from New South Wales

    MOBILIZE UNITS
    1 inf, 1 art in new South Wales
    1 transport in z62

    COLLECT INCOME
    ANZAC 2 = 10(territories) +5(malaya)

    FRANCE
    COMBAT MOVES
    Transjordan (walk in)
    1 inf from Syria

    NONCOMBAT MOVES
    z39
    1 destroyer from z77

    French Equatorial Africa
    1 inf from French Central Africa

    Eireland
    1 inf from Scotland

    Vance_AlexGreat_2hi_ANZACFrance.AAM


  • **** If you did read my request for Japan and not replying means not agreeing, no probs, my mistake, technically. If you did not read, pls have a look***

    Germany 3

    1. PURCHASE

    • 2 TT (14)
    • 9 Inf (27)
    • 3 Mech (12)

    2. COMBAT MOVES

    Air Base UK <– 1 Tac Holland; Escort: 1 Fighter SZ 112
    UK <-- 6 Arm, 7 Art, 13 Inf, 2 Bomber, 4 Fighter, 4 Tac

    3. COMBAT

    3.1. Strategic Bombing Raid Air Base UK (on the assumption that this will be played out before Amphibious Assaults and general combat, as this sequence is laid down in the rules, ie 3 damage to an airbase in this phase will preclude scrambling later on during the amphibious assault phase). Also on the assumption that fighters who intercepted cannot participate in the battle for the UK or scramble, independently of any damage or not to the airbase.

    Pls correct me if I got the rules wrong, and if not, pls orders for interception!

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