A different idea in defending London from Sea Lion


  • Does doing 3 prevent you from doing 1 or 2?

  • '18 '17 '16 '11 Moderator

    @Alsch91:

    Does doing 3 prevent you from doing 1 or 2?

    Not really.  You could do 1&3 or 1&2, I suppose.

    The real problem is that Kill England First is reactive, you have to see what the Allies do on Round 1 and make a determination at the start of Italy 1.  Does America do something silly like move to SZ 16?  Then you know the jig is up, dont buy the bases, dont declare war, move back and focus on China.  Does England move for Gibraltar and ignore the Italian fleet?  The jig is up, run and push on Russia instead!

    You cannot test a theory if your opponent knows what you are testing.  Jim and Jimmy found a way to stop Sea Lion in Alpha 2, it was at the expense of everything else and assumed that Germany had to buy 10 transports on round 2, but they could do it.  Same for Alpha 3.  America can stop Kill India first by giving up it’s fleet and it’s position on the board.  America can stop Germany from recovering after Sea Lion, if they know it is coming, by moving their warships out of the Pacific.  (Granted in the one case this was tried, they lost anyway and Japan won, but they met their mission objective - which was to allow Russia free reign in Europe.)  Sorry, but it cannot be done. You cannot test a theory on someone that knows you are testing a theory - especially if they know what the theory is.

    I am certain, given an unsuspecting opponent, that the Kill England First strategy will win at least 90% of the time.


  • Hey Jenn, American can punish Japan when they leave Japan almost empty by moving the fleet in sz7 or 16 (7 is a better place, cause you also get navies from sz10). This doesnt mean you’re giving your fleet away, also it doesnt mean you do that ONLY when Japan attacks India.

    You position yourself there and see what Japan does. IF he comes back to defend, just retreat in MIDWAY, builda a naval base, and get another round of reinforcements.

  • '18 '17 '16 '11 Moderator

    An extremely minor adjustment of putting the Japanese fleet in SZ 33 on round 1 and then driving it back to the FIC coast (or at least what you now know you need there) on round 2 would pretty much kill that American strategy.  With the DD in SZ 6 and the fleet from SZ 33 Japan can swat that fleet in SZ 16 - threaten to cut it off from Hawaii by taking SZ 26 and generally give America the impression that India is not the main target.

    Why leave a destroyer in SZ 6?  So you can attack SZ 16 (if they are there) and retreat everything to SZ 6 after damaging their carriers - then you can watch all the pretty planes fall into the ocean. (Meaning America pretty much has to lose planes in proportion to carriers and weaken their defense.)


  • Then do that next time.

  • '18 '17 '16 '11 Moderator

    @Noll:

    Then do that next time.

    I will.

    You cannot hit the transports off the coast of Kwangsi until I am at war, and Caroline Islands can get there the same round I declare war.  Meanwhile the fleet is in range of SZ 16, SZ 25 and SZ 26 forcing the Americans to at least turtle off the coast of SZ 25 or SZ 26 - both of which can be blocked by the Japanese destroyer.  It’s a very minor tweak with lasting impacts.


  • India can attack sz36

  • '18 '17 '16 '11 Moderator

    @Noll:

    India can attack sz36

    Not with the board the way I envisioned it:

    You have to take Sumatra back (usually, unless India goes for C. Persia instead) so you’re going to have a transport there at least.  You don’t want it to get sniped, you want India to have to invest to kill it, so you put a surface warship you can spare as well.  So you place a Destroyer to “protect” the transport.  India has to risk a plane or send the battleship to kill it (in which case they have a 33% chance to not have a plane or 100% chance of not having the battleship in position.)  In SZ 38 you have your surface fleet.  All routes to SZ 36 from SZ 39 are closed and there is no possible way for India to attack transports in SZ 36 anymore, nor can they “block” them from landing in India.

    You may have the australians, but not the Indians!


  • check my game with corrigan, I attacked his fleet in sz36.
    You can land in FIC. So you need a decent fleet parked there, and if your enemy does what I did (take JAVA UK1, land anzac fighters ANZ1) he will attack the same fleet with up to 1dd 1cv and 3fighters. You risk loosing everything if you don’t put enough ships. Just telling!
    Yes, the trade is GOOD, 'cause India and Anzac won’t easily replace what they gave you, but if that can save the Americans 1 turn invested in the pacific… you know the deal.

  • '18 '17 '16 '11 Moderator

    So leave a loaded carrier in SZ 36 (you don’t need all three in SZ 33 to scare the Americans, not on round 1) and a destroyer in SZ 37.  Two can play the blockade game.  That leaves aircraft only really and I’ll give you a carrier and a fighter to remove all hope of Indian defense.

  • TripleA

    don’t you need your destroyer to prevent 1 sub purchase, which can prevent your india drop if you don’t have other naval to fire on it?

  • '18 '17 '16 '11 Moderator

    @Cow:

    don’t you need your destroyer to prevent 1 sub purchase, which can prevent your india drop if you don’t have other naval to fire on it?

    You can ignore submarines if you have warships with your transports.  So no, India purchasing a submarine (even if there were no Destroyers in range to kill it) would not stop the amphibious portion of the attack.  Furthermore, if all India has is a submarine in SZ 39, it does not even stop the Battleships and Cruisers from performing Shore Bombardments.


  • But you could stop the bombardments if you scramble a plane, which you can do against an amphibious assault even if you have no ships in the sea zone.

  • '18 '17 '16 '11 Moderator

    @Vance:

    But you could stop the bombardments if you scramble a plane, which you can do against an amphibious assault even if you have no ships in the sea zone.

    Yes, so to stop them from negating your bombardments you would have to risk a bomber to hit the airbase.  I don’t recommend that as the bomber is immensly more valuable over a protracted battle than the off chance your two ships even hit once.

  • TripleA

    Still taking india round 3 must be rough. defense 2 aa guns roughly 15+ guys. offense 21 air with 6 man drop. If he loses india he should get decent TUV kill and china should still be around for a little bit longer.

    Plus it is a dead giveaway if all your warships are figs get put down there, which is why ya need your destroyer for a bit. Depending on how you position before you take the islands for your NO.

    Jenn, don’t talk to me, you obviously didn’t read the last part of what I said.

Suggested Topics

  • 17
  • 35
  • 29
  • 13
  • 33
  • 3
  • 9
  • 58
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.5k

Users

40.0k

Topics

1.7m

Posts