Well, I had the one thought that you get one part (which part we can determine later) with free dice, but purchased dice gives you all of it (and the only way to get all of it.) I don’t think the comment originally got much traction, except some profanity from someone I’d rather not mention - like ever again, if I can help it. Perhaps we should revisit this and determine which of the technologies are the weaker half, if neither are weaker which is more defensive in nature, and then make that the “free” dice technology. We could denote it with green letters and have the rest in blue letters to denote that. If so, I would say that paid dice rolls qualify for full technologies (both halves) but free dice rolls only count for their half - even if you already have all 6. This violates the KISS theory and I expect Jimmy to nail us for the idea, but I think it’s a valid idea. I also feel if we stick with KISS, it should be all or nothing then.
In regards to the warships, we can look at the text. I tried to incorporate as many ideas as I could from all the ones mentioned in the Delta 1 thread and the Delta 1 R&D thread except if they doubled up on each other (like carriers being carrying 3 fighters and being able to recover fighters when damaged.) In those cases I just made a judgement call and waited for someone to complain. However, the actual technology should effect each ship type, just as it does in the regular rules. Question is, should it improve the ship or should it reduce the cost? Many of the ones listed don’t decrease the cost at all, just give the ships a bit more functionality. In fact, only Submarines and Cruisers have a price reduction at all, the rest only have increased abilities. Example: Transports still cost 7 IPC, but now can carry two tanks, or Battleships still cost 20 IPC, but can now fire as if they were an Alpha 3 AA Gun. etc.
I just wanted to raise that issue - I did not want people thinking you got a price reduction AND a new ability, and this technology is really the only one that effects sea going vessels - the rest are all Air and Land power technologies.
As for threshholds for tiers, I have no problem with changing it. We’re talking a minor adjustment and you are right, it’s easier to remember for every 50 IPC you get 1 technology die roll for free.
$10 - 49 IPC = 1 Roll
$50 - 99 IPC = 2 Rolls
$100 - 149 IPC = 3 Rolls
$150 - 199 IPC = 4 Rolls
$200 - 249 IPC = 5 Rolls
$250 + IPC = 6 Rolls
(Just for completeness, I’d go to 6 rolls, since there are 6 technologies - it makes a nice symmetry. Obviously, if you earn 250 IPC, then you won the game, there are only 241 IPC worth of land values that the Axis and Allies control. Even if you factor in Neutrals and National Objectives, you pretty much control the whole board at those levels.)