Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2


  • IND 2
    A
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 3)1@3: (5)1@4: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    z72 2
    A
    DiceRolls: 3@3 2@4; Total Hits: 53@3: (3, 3, 1)2@4: (2, 1)
    D
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)


  • Collect 61tt + 5no +5no + 4 saved + 2 loot = 77

    JMite_v_Jenn_12_04_Cjapan.AAM


  • btw, i think i declared an illegal move with japan.  i used 5 fighters against the brit fleet in south indian ocean. only way this can happen for 5, as opposed to 3 fights is if 1 carrier moves three. since i did not start the turn with a naval base in india, i dont think that having the naval base at the end of the turn counts.

    either way, i took the hits as if there were only 3 fgt2 and 2 stbm, instead of 5 fighters.

    i’m not 100% sure which is the proper ruling however. DO you know?

    cheers

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(77)

    • 3 Infantry
    • 1 Artillery
    • 2 Fighters
    • 1 Aircraft Carrier
    • 2 Destroyers
    • 2 Submarines

    Submarine, 5 Fighters, Tactical Bomber from SZ 33 to SZ 34

    Combat:

    Attacker:
    DiceRolls: 1@2 5@3 1@4; Total Hits: 31@2: (4)5@3: (2, 4, 4, 3, 5)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Build: 3 Infantry, Artillery, 2 Fighters, Carrier, 2 Destroyers, 2 Submarines in E. USA/SZ 10

    Collect: 77 IPC


    China:

    Buy(6)

    • 2 Infantry

    Combat Moves:

    2 Infantry to SZE
    2 Infantry to KWE
    2 Infantry to HOP
    2 Infantry, Fighter to CHA

    CHA:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    HOP:
    Attacker:
    DiceRolls: 2@1; Total Hits: 22@1: (1, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    KWE:
    Attacker:
    DiceRolls: 2@1; Total Hits: 12@1: (1, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    SZE:
    Attacker:
    DiceRolls: 2@1; Total Hits: 02@1: (6, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    SZE:
    Attacker:
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Retreat…but man those Chinamen were tearing it up!

    Collect: 8 IPC


    England:

    Buy(31)

    • 9 Infantry
    • 2 Transports
    • 1 Destroyer

    4 Infantry to India

    Attacker:
    DiceRolls: 4@1; Total Hits: 24@1: (5, 5, 1, 1)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • '18 '17 '16 '11 Moderator

    France/Australia are done.

    JMite_v_Jenn_12_04_Dusa.AAM

  • '18 '17 '16 '11 Moderator

    In a tournament or league game the whole battle would have to be rerolled with only the correct amount of attacking units.  The defender could score the same number of hits or more on the reroll.

    @Jmite:

    btw, i think i declared an illegal move with japan.  i used 5 fighters against the brit fleet in south indian ocean. only way this can happen for 5, as opposed to 3 fights is if 1 carrier moves three. since i did not start the turn with a naval base in india, i dont think that having the naval base at the end of the turn counts.

    either way, i took the hits as if there were only 3 fgt2 and 2 stbm, instead of 5 fighters.

    i’m not 100% sure which is the proper ruling however. DO you know?

    cheers


  • Italy 4

    Buy 30
    (i declared 29 but forgot the control marker on Tunisia so I should have collected 30)

    1 fgt (10)
    2 inf (6)
    2 inf (6)
    1 dest (8)

    Combat
    Walk ins on map
    3 inf 1 fgt 1 fgt TJN 1 inf

    TJN 1
    A
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (4, 3)2@2: (5, 1)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Collect 20tt + 5 ¾ + 5 med = 30

    Germany 5
    Buy 61
    2 tach (22)
    2 sub (12)
    9 inf (27)

    Combat
    1 inf 1 art 2 stbm SYR 1 inf
    4 inf 3 fgt POL 2 inf
    2 inf 1 fgt 4 tach EPL 1 inf
    10 inf 3 art 8 arm ROM 1 inf

    ROM 1
    A
    DiceRolls: 7@1 6@3 8@3; Total Hits: 117@1: (5, 4, 1, 3, 6, 1, 4)6@3: (5, 1, 3, 6, 2, 1)8@3: (1, 6, 3, 1, 2, 5, 3, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    EPL 1
    A
    DiceRolls: 2@1 4@3 1@4; Total Hits: 22@1: (5, 2)4@3: (6, 3, 4, 6)1@4: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    POL 1
    A
    DiceRolls: 4@1 3@3; Total Hits: 24@1: (1, 2, 5, 2)3@3: (5, 4, 2)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    SYR 1
    A
    DiceRolls: 2@2 2@4; Total Hits: 12@2: (3, 5)2@4: (2, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Collect 48tt + 5 + 5 = 58

    JMite_v_Jenn_12_05_Agermany.AAM


  • On the indian ocean sea battle – i could have rerolled but it likely would have helped me; all your ships scored a hit while only 1 of 5 of my planes scored a hit on the first round. Your ships in the end got 3 of 4 hits; rerolling likely would have resulted in me having an extra plane left over. since a reroll would have benefited me, i left the rolls as is and just removed the last two fight rolls from the results.

    cheers

  • '18 '17 '16 '11 Moderator

    Not a tournament or league game anyway…


  • russia up

  • '18 '17 '16 '11 Moderator

    Buy(48)

    • 12 Artillery

    2 Infantry, 2 Fighters, Tactical to E. Poland

    Attacker:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 3)2@3: (5, 2)1@4: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    +3 Art Nov
    +3 Art Odessa
    +6 Art Moscow

    Collect 37

    JMite_v_Jenn_12_05_Brussia.AAM

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