@VictoryFirst said in AndrewAAGamer Solo Test:
Yeah so if you have 1.7 hits, that will become 2 hits with a difference of -0.3. Let’s say in another battle you have 1.6 hits. Since the differential is negative and you want to keep it as close to 0 as possible, you round down this time. Now the differential become +0.3.
What I was doing was taking any carry over, 2.4 = .4 and applying it to the next battle. Thus the next battle at 1.2 becomes 1.6 and carry over .6. Then the next battle is 1.8 and all .6 is applied for a hit and then start over at 0 again.
Are you saying track all differences as a running total? For example, 1.3 becomes 1 hit with .3, then 1.9 becomes 2 hits, with .2 and then 2.7 is is 3 hits with -.1?