It’s as much potential income as Korea is potential income for Russia. They’re about equally as hard to attain with Sicily, Cyprus, Ireland and Sardinia being the easier of the two.
We’re not talking any additional American/British investment, just what they normally do anyway. As for Russia, we’re talking an extra transport and that’s it, which is something pretty easily expensed considering the massive gains!
I’d like to see the Alpha 3 of a month ago be the final Alpha 3 and leave it as that. All the later changes really didn’t help much and I really do think the Alpha 3 from back then was just balanced as perfectly as you can get without the game being Chess or Checkers. There’s always going to be some difference, it’s the world and it’s not equal anywhere.
I dont think the answer was to take 20 IPC in units from England to make France easier then double Russia’s money.
I dont think the answer was to remove some bases from the Med instead of just moving Italy up in the turn order or moving the British fleet to SZ 81 or SZ 76.
I dont think the answer was to turn off a factory or base if it had 1 damage or more.
I do think the answer is to have technology tokens.
I do think the answer is to make objectives mutually exclusive (to get your objective, you have to take away your opponent’s objective.)
I do think America should be barred from the war until certain achievements have been met, not some artificial time. Any one of the following, or more:
A) America is attacked
B) The British Isles are attacked
C) Egypt is attacked
D) Leningrad falls
E) Stalingrad falls
F) Any allied capitol falls
(Note, Attacked =/= taken, if you fail to win, the territory is still attacked.)
But that’s just me. As it stands now, my Russia will never fall, my Russia will probably have a fleet attacking Japan as I’ll soon get bored of collecting 70+ IPC and have nothing else to do with it. :roll: