Thanks for the update. Enjoy your travels :)
S03 Gamerman01 (allies +12) v JWW
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Just remembered -
move infantry from FEq to Congo -
are you still keeping track of the defensive 2’s?
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G 14 rep 3 purch art & 5 inf spend 23 (save 0)
combat
#1 bul (inf) v 2inf & 3 fgt (blk)
#2 cze (inf) v 2inf & 3 fgt (blk)
#3 nwe (inf) v 2inf & 2 fgt (ger)dice……
bul atttackRolls: 3@3 2@1; Total Hits: 13@3: (1, 4, 6)2@1: (2, 6)v infRolls: 1@2; Total Hits: 11@2: (2)
cze attackRolls: 3@3 2@1; Total Hits: 23@3: (2, 5, 1)2@1: (2, 2)v infRolls: 1@2; Total Hits: 01@2: (3)
nwe attackRolls: 2@3 2@1; Total Hits: 22@3: (5, 1)2@1: (4, 1)v infRolls: 1@2; Total Hits: 11@2: (2) -
bul twlo inf
cze twol
nwe twlo infncm:
blk stack > ger
af > gerg collects 22
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@JWW:
are you still keeping track of the defensive 2’s?
I have the spreadsheet - I just update it from time to time. Why do you ask?
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Your purchase adds up to 22, not 23…. Let me see what you actually placed… Maybe you meant arm and not art? Let’s see…
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Your purchase adds up to 22, not 23…. Let me see what you actually placed… Maybe you meant arm and not art? Let’s see…
You placed artillery. I’m adding 1 IPC, so you have 23 on hand for next turn, not 22.
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I know I’m picky, but I don’t like that you rolled those 3 battles concurrently. If one or two of them were to go sour, it could possibly affect your decision to press or retreat. I know you do it for convenience, but it could possibly provide the attacker with an unfair advantage. The rules require one battle at a time, before moving to the next.
I will roll more than one battle at a time, when I’m rolling like 10 dice for a 1 on 1, or when I have 99.99% odds to win (like my attack on Bulgaria this turn). But you were attacking with 2 infantry and 2 or 3 fighters, and one or more of those battles could have gone wrong. Thanks.R14 with 43, buy 9 INF, 3 ARM (save 1)
Combat moves -
Bul - 16 INF, 2 ART, 4 ARM (Pol)
Hup - 5 ARM (Chi)
Sik - 4 INF (Chi) 2 ARM (Nov)
Yak - INF (Eve) 2 FTR (Nov)
Per - 3 INF, ART (Cau)BulRolls: 14@1 4@2 4@3; Total Hits: 214@1: (2, 3, 2, 3, 5, 5, 3, 5, 6, 2, 5, 2, 3, 3)4@2: (6, 5, 6, 6)4@3: (5, 1, 2, 5)Rolls: 1@2; Total Hits: 01@2: (4)
SikRolls: 4@1 2@3; Total Hits: 24@1: (1, 6, 3, 3)2@3: (4, 2)Rolls: 1@2; Total Hits: 01@2: (4) -
HupRolls: 5@3; Total Hits: 25@3: (2, 6, 6, 2, 4)Rolls: 5@2; Total Hits: 25@2: (1, 4, 5, 3, 1)
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Hup2Rolls: 3@3; Total Hits: 33@3: (2, 1, 2)Rolls: 3@2; Total Hits: 23@2: (2, 1, 4)
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YakRolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (6, 2)Rolls: 1@2; Total Hits: 01@2: (6)
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PerRolls: 2@1 2@2; Total Hits: 12@1: (3, 6)2@2: (3, 2)Rolls: 2@2; Total Hits: 02@2: (4, 4)
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Retreat to Cau, I guess. No battleship shots for you this turn, at least…
NCM -
Sik - AA (Chi)
Cau - 5 INF (Rus) ART (Kaz)
Nov - 2 FTR (Yak) ARM (Ura)
BSt - AA (Pol)
Bul - AA (Ukr)
Chi - ART (Kaz)
Kaz - INF (Rus)
Z27 - SS (Z17)Place 2 INF (Kar)
Place 4 INF (Cau)
Place 3 INF, 3 ARM (Rus)
Collect 44, 45 on hand -
Hm - I think the way I have the map is actually all 6 infantry going from Rus to Cau, none to Kaz….
Map is legal and the way I want it… -
Hm - I think the way I have the map is actually all 6 infantry going from Rus to Cau, none to Kaz….
Map is legal and the way I want it…I am away on business, trying to get moves in best I can, but I have no time right now, sorry. Well get to this as soon I can, thanks for understanding.
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Sorry for the delay G-Man, still on the road……returning home Sunday. Will be able to get back to a move a day + then…in the meantime…
J 14 purchase 2 dd, fgt, arm, 15 inf spend 76 (save 0)
combat
#1A sbr CAU v 2 bmb (ita)
#1 ala (arm) v CA, 2 inf (jpn) 2 fgt(z64)
#2 sud (mt) v 2 inf (sum) cwol
#3 lib (mt) v inf (egy) cwol
#4 z59 (ss) v dd (z62) & 2 fgt (z64) -
cau aaRolls: 2@1; Total Hits: 02@1: (3, 2)
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cau damageRolling 2:
(1, 2)ala attackRolls: 3@3 2@1; Total Hits: 23@3: (6, 5, 1)2@1: (1, 3)v armRolls: 1@3; Total Hits: 11@3: (1)
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cau damaged by 3
ala taken w/loss of inf
#4 z59 attackRolls: 2@3 1@2; Total Hits: 02@3: (4, 5)1@2: (5)v ssRolls: 1@1; Total Hits: 11@1: (1)
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think that is your second ss to hit on d. at least your aa didn’t hit….