Thanks for the update. Enjoy your travels :)
S03 Gamerman01 (allies +12) v JWW
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I would roll my own defense, but I don’t know if you’re one of those players who goes ballistic.
No I wouldn’t care, have done it myself before.
@Gamerman01:You keep talking Italian navy. I don’t care about the Italian navy. You don’t either - as the Allies you let mine go longer than this.
It depends on the situation of course but generally I leave it alone. You are correct.
@Gamerman01:I didn’t land my bombers in a safe enough place
Agreed. Now the question is, will the dice gods make you pay for your mistake? I wrote a thread, a few years ago concerning 'risk v reward" and the ability of a player to understand when an error was made and to capitalize, to the utmost degree, on that mistake. This situation is similar, to that argument I made. If my moves are sound only the dice gods are in the way of me reaping my reward. I have been, we all have been I am sure, victims of “the curse of the clever”, but it is far better to be clever and take these high reward risks, than the opposite.
In hindsight, I probably risked to much sending the G bmb down in the hopes of securing EAF as I was, and still am, willing to sacrifice J fgt’s for allied bmb’s. And to that end, whatever fgt’s still live after this battle could have landed in SUD if my two inf failed to take eaf, perhaps that was a bit greedy, thinking my two g inf would be alive and well in eaf w/3-4 jpn fgt’s after this battle.
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Enjoying the discussion, thank you
I agree you should generally make the move when the odds are in your favor (other considerations remain).
Well played, and may the dice gods decide to burn you anyway. :wink:
And yes, any way you can get the Japs in on the action when Germany is being pressured by all 3 allies is what you want to do as Axis, I agree.OK, I will roll the defense <sucking air=“”>Rolls: 5@1 1@2 1@4; Total Hits: 15@1: (4, 4, 4, 4, 5)1@2: (3)1@4: (1)</sucking>
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#5 Cng 2nd wave attackRolls: 5@3; Total Hits: 15@3: (5, 4, 1, 5, 6)
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My turn to roll poorly… I can’t imagine you’d lose your fgt so to speed things along…your D 3bmbRolls: 3@1; Total Hits: 03@1: (3, 3, 3)& fgtRolls: 1@4; Total Hits: 11@4: (3)
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3rd wave attackRolls: 4@3; Total Hits: 14@3: (1, 5, 4, 4)
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G-damn
well again I can’t imaging you losing your fgt so I’ll take a bmb off for you. Here is your DRolls: 1@4 2@1; Total Hits: 11@4: (1)2@1: (3, 6)
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4th wave attackRolls: 3@3; Total Hits: 23@3: (1, 6, 3)
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Your fgt & bmbRolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (6)
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cng cleared w/loss of 3 fgt’s
ncm:
cng 3 fgt > eaf
z59 2BB & ca > z 42
sui 2 inf > nin
z63 & 26 trn’s > z62
jpn 2inf, art & arm > man
ind fgt > z15
ita fgt > ger
z35 cv > z38
z39 trn > z35
aus aa > ind
z62 2 fgt > z35
z52 dd > z62
z52 ss > z42
chi bmb > eaf
jpn fgt > z62
fic inf > burplacement 2 fgt z38, 2 inf sum, inf in JPN, 2 fgt & 2 dd z62 & 2 inf fic
J collects 49 + 15 = 64
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UK5 coming right up
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With 31, buy 4 INF, ART, ARM, FTR
Combat moves -
Fra - INF, ART (GBr) offload from Z7
Fra - 2 FTR (Z7)
Sud - ART (Egy)Fra AARolls: 2@1; Total Hits: 02@1: (2, 2)
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FraRolls: 2@2 2@3; Total Hits: 22@2: (5, 6)2@3: (2, 2)Rolls: 2@2; Total Hits: 12@2: (5, 1)
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SudanRolls: 10@2; Total Hits: 110@2: (5, 6, 4, 3, 1, 5, 4, 4, 4, 6)Rolls: 10@1; Total Hits: 110@1: (4, 6, 6, 4, 4, 6, 5, 5, 1, 6)
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Kar - 2 ARM (Nwy) 7 INF, ART (GBr) 2 FTR (Fra)
Fin - 2 INF (Nwy)
Z5 - 3 DD, CV (Z7) FTR (Z12) FTR (Z7)
Egy - 3 INF, ART (Lib)
Z7 - FTR, CV (Z12)Place FTR (Z7) (2 fighters on UK carrier, and 1 is on US carrier)
Collect 39, 39 on hand -
ITA 5 purchase 4 inf spend 12 (save 1)
combat
#1 FRA (art) v 8inf, art & arm (ita)
#2 PER (mt) v inf (trj) cwoldice
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FRA attackRolls: 1@4 2@2 7@1; Total Hits: 11@4: (6)2@2: (6, 6)7@1: (6, 5, 2, 2, 2, 4, 1)v artRolls: 1@2; Total Hits: 01@2: (3)
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fra twol
ncm:
1 ca z15 > z13
ita fgt > z13ita collects saved 1 + 11 = 12
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you meant fighter to 15
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AA in France is German, not Italian. I changed it.
US5 with 42, buy INF, ARM, FTR, 2 BMB
Combat moves -
Haw - 2 INF (WCa)
NWE - 2 INF (Alg) offload from 7
NWE - BMB (ECa) 2 FTR (Z12)
Iwo - 2 INF (WCa)NWERolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 1)2@3: (1, 4)1@4: (5)Rolls: 1@2; Total Hits: 01@2: (6)