Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeBotider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm4
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The transfers Botider had listed were loaded in non-combat zones.
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@Cmdr:
You may not load transports in a combat zone, so you cannot bring the infantry on the transport in the attack on SZ 20 nor may you take the Philippines.
Otherwise, take casualties in SZ 20 to maximize defender damage against Japan. You may just call it off without Philippines tho, since you’ll never get a fleet in SZ 6 again.
Inf to phi came from guam. Inf for formosa came from asia, not japan. I believe those are legal. I need casualties because I don’t know how you want to assign hits to cv’s…
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okay… moving on in this seemingly interminable game…
per your ool instructions (always retaining best defense)… 12 hits assigned thusly:1 - damage dd
2 - damage cv #1
3 - damage cv #2
4 - damage cv #3
5 - sub
6 - sub
7 - sub
8 - sub
9 - sub
10 - cv #1
11 - cv #2
12 - cv #3so… 3 ca, 6 ftr, 1 dbb remain… best defense
sz20
round 1 defensive roll…
5 ss @ 1, 3 cv @ 2, 3 ca @ 3, 6 ftr/1 bb @ 4
Rolls: 5@1 3@2 3@3 7@4; Total Hits: 85@1: (3, 2, 2, 3, 4)3@2: (4, 4, 1)3@3: (4, 6, 4)7@4: (1, 4, 2, 4, 3, 3, 3) -
your 4’s rescued you from complete disaster… but then, so did mine. :-D
jap casualties…
1 damage bb
2 damage bb
3 ss
4 ss
5 dd
6 dd
7 dd
8 ftr2 ss, 3 dd, 4 ftr, 2 tbmb, 2 sbmb, 2 dbb remain…
sz20
round 2 - attackers…
3 ss @ 2, 2 dd @ 2, 4 ftr @ 3, 2 tbmb/2sbmb/2dbb @ 4
Rolls: 3@2 2@2 4@3 6@4; Total Hits: 63@2: (3, 3, 3)2@2: (5, 3)4@3: (5, 2, 1, 4)6@4: (5, 6, 4, 4, 2, 1) -
not good… had a great chance there to minimize your defense with the subs,… no dice. literally.
3 ca, 3 ftr killed…
sz20
defense
3 ca @ 3, 6 ftr/dbb @ 4
Rolls: 3@3 7@4; Total Hits: 53@3: (6, 4, 2)7@4: (2, 6, 4, 6, 3, 2, 5) -
japs lose 3 ss, 2 sbmb… retreat to sz19.
i put the 3 surviving ftrs in ksi… you may alter makeup of remaining ftrs (there were 2 british and 4 aussies to begin with - i left 3 aussies) and can move them to another place within one movement point (formosa, kwangtung, etc.) if you want.
noncombat
2 dd, 2 cv, 2 dbb, 4 ftr, 5 trn (1 inf aboard) sz20 > sz19
2 tbmb sz20 > ksu
2 arm anh > ksu
arm hop > ksudeployment
3 ss > sz19
2 inf, arm > jap
1 ss > reserve (if that’s legal… i can’t remember. if it’s not, put him in sz6)collect
$31 + $2 saved = $33 -
USA:
Buy(80)
- 2 Fighters
- 4 Destroyers
- 3 Infantry
- 1 Armor
- 2 Transports
Combat Moves:
Infantry, 5 Fighters from Korea to Amur
Armor from Korea to Manchuria to Korea
2 Bombers from Korea to Japan - SBR
3 Bombers from England to N. Italy - SBRN. Italian AA Gun:
Rolls: 3@1; Total Hits: 13@1: (1, 4, 2) -
Bers:
Rolls: 2@6; Total Hits: 22@6: (5, 5) -
Japan:
AA:
Rolls: 2@1; Total Hits: 02@1: (4, 3) -
Bombers:
Rolls: 2@6; Total Hits: 22@6: (2, 4) -
Amur:
Attacker:
Rolls: 1@1 5@3; Total Hits: 41@1: (2)5@3: (1, 3, 2, 6, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3) -
Build: Destroyer, 2 Fighters in Korea
Build: 3 Destroyers in SZ 56
Build: 3 Infantry, ARmor, 2 Transports in E. USACollect: 76 IPC
China:
Buy(15)
- 5 Infantry
Combat Moves:
8 Infantry, 4 Artillery, Fighter to Kiwangsu
Attacker:
Rolls: 4@1 8@2 1@3; Total Hits: 54@1: (1, 4, 2, 4)8@2: (5, 2, 2, 2, 5, 4, 3, 6)1@3: (1)
Defender:
Rolls: 4@2 8@3; Total Hits: 64@2: (5, 2, 3, 4)8@3: (3, 4, 1, 1, 6, 3, 2, 6) -
Attacker:
Rolls: 6@2 1@3; Total Hits: 26@2: (5, 6, 2, 4, 1, 6)1@3: (6)
Defender:
Rolls: 7@3; Total Hits: 37@3: (2, 3, 4, 6, 5, 3, 6) -
Attacker:
Rolls: 3@2 1@3; Total Hits: 33@2: (2, 2, 6)1@3: (2)
Defender:
Rolls: 5@3; Total Hits: 35@3: (4, 1, 1, 4, 2) -
Retreat Fighter
Build: Infantry in Kansu
BUild: Infantry in Tsi
Build: Infantry in Skiang
Build: Infantry in SZE
Build: Infantry in YunnanCollect: 17 IPC
England:
Buy(21)- 3 Infantry, Bomber
India:
Buy(28) - 1 Mech, 4 Arm
Combat Moves:
Infantry from Kansu to Suiyuan
Infantnry, Artillery to Anhwe
Infantry to Guam
19 Infantry, 4 Artillery, Mech, 7 Armor, Fighter, Bomber to C. Persia
Armor to Algeria to Morocco
2 Infantry, Armor to Congo
Infantry, Armor to Tang
Inf to FEA
Inf to NIG
Inf, Arm to Gol
Inf to FWA
Destroyer, 4 Fighters to SZ 119Combat:
Gold:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5) - 3 Infantry, Bomber
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Gold:
Attacker:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2) -
Congo:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Tang:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
C. Persia:
Attacker:
Rolls: 16@1 8@2 7@3; Total Hits: 1316@1: (2, 5, 4, 6, 2, 3, 2, 5, 4, 1, 1, 2, 3, 5, 5, 2)8@2: (1, 3, 2, 5, 1, 5, 1, 1)7@3: (1, 2, 2, 4, 1, 2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ 119:
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (3, 3, 4, 6)
Defender:
Rolls: 1@1; Total Hits: 01@1: (5)