Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to South Atlantic Sea Zone 2 artilleries, 2 infantry and 2 transports moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 2 artilleries and 2 infantry moved from Bay of Biscay Sea Zone to France Americans take France from Germans 1 destroyer moved from South Atlantic Sea Zone to Bay of Biscay Sea Zone 6 infantry moved from United States to U.S. Eastern Coast Sea Zone 6 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - Americans 1 bomber moved from Northern Italy to Libya Place Units - Americans 6 artilleries placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUsUKcommander vs. aarules–Revised
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Transport in SZ 1 sunk.
1 hit in Anglo-Egypt, awaiting return fire (from now on we can do each other’s return fire, taking the weaker units first, unless one of us has specific units they won’t to choose to take out instead and that that is requested, if you agree)
Also, a major victory would be fine with me if you agree to it as well. It’s 10 victory cities right?
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Ok. Let’s play major victory.
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Ok, I’ll go ahead and roll your return fire in Anglo-Egypt
1 inf
Rolling 1d6:
(4)
1 arm
Rolling 1d6:
(2)
1 ftr
Rolling 1d6:
(2) -
2 hits. That leaves 2 arm, 1 ftr vs. 1 arm, 1 ftr.
2 arm, 1 ftr
Rolling 3d6:
(1, 5, 5)UK
1 arm
Rolling 1d6:
(3)
1 ftr
Rolling 1d6:
(6) -
1 hit a piece. Now 1 arm, 1 ftr vs. 1 ftr
Germ
1 arm, 1 ftr
Rolling 1d6:
(4)
UK
1 ftr
Rolling 1d6:
(1) -
Sorry, only rolled one die on the last roll. This will be for the fighter:
Rolling 1d6:
(6) -
No hits for me and one for you. I removed my ftr. Now 1 arm vs. 1 ftr.
Germ
1 arm
Rolling 1d6:
(4)UK
1 ftr
Rolling 1d6:
(5) -
No hits.
1 arm
Rolling 1d6:
(5)
UK
1 ftr
Rolling 1d6:
(3) -
The Afrika Korps obviously needs to go through training again. You hold Anglo-Egypt with one fighter.
Germany Non-Combat
1 inf (Ger) to Eastern Europe
2 inf (Balk) to E. Eur
1 inf (E. Eur) to Kar
1 inf (Ukr) to Belorussia
1 inf, 1 art (Ukr) to E. Eur
2 ftr (Kar) to E. Eur
2 ftr, 1 bmb (SZ 3) to Ger
1 ftr (SZ 15) to Southern Europe
1 trn, 2 subs, 1 DD (SZ 5) to SZ 7Deploy New Units
8 arm deployed to GermanyCollect IC
40 IPC’s collected, 40 in hand.Units Summary
Germany-8 arm, 2 ftr, 1 bmb, 1 AA gun
W. Eur-2 inf, 2 arm, 1 AA gun
S. Eur-1 inf, 1 art, 1 ftr, 1 AA gun
Norway-2 inf
Karelia-8 inf, 5 arm
E. Eur-4 inf, 1 art, 2 ftrs
Belorussia-1 inf
Ukr-1 inf
Alg-1 inf, 1 art
SZ 1-1 sub
SZ 7-1 trn, 2 subs, 1 DD
SZ 15-1 trn, 1 BBUK’s turn
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Minor correction, the 2 ftrs, 1 bmb flew from SZ 13 to Germany, not from SZ 3 to Germany.
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In Karelia, I counted 6 inf and 3 tanks even after the noncombat move. How did you get that?
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Refer back to my combat and non-combat moves. I had originally moved 8 infantry and 5 armor into Karelia, and you hit one of my infantry. I then moved another infantry from Eastern Europe to Karelia. Therefore, I have 8 inf and 5 arm in Karelia. The numbers check out.
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Develop Weapons
5 IPC’s for one roll for Jet Fighters
Rolling 1d6:
(5) -
Failed roll
UK Builds
3 tanks
1 ftrCombat Move
From 35 to 15
Fighter
DD
From UK to 15
2 ftr
1 bomb
The route they took is UK to SZ 8, SZ 12, SZ 13, SZ 14, SZ 15 -
SZ 15
4 ftrs and DD on 3
Rolling 4d6:
(1, 2, 5, 6)1 bomber on 4
Rolling 1d6:
(4)Your firing
BB on 4
Rolling 1d6:
(4)Trn on 1
Rolling 1d6:
(3) -
You lost all your ships. I lost a ftr.
Noncombat move
All planes from SZ 15 to Anglo-Egypt
Carrier and trn from 35 to 15
Inf in Trans-Jordan to Egypt
Inf from Persia to IndiaI place all builds in UK
UK:2 inf, 1 art, 4 arm, 1 ftr
New Zealand: Inf
Australia: 3 inf
SZ 40: Sub, trn
E. Canada: Arm
W. Canada:Inf
SZ2:BB, trn
S. Africa:Inf
Egypt:Inf, 4 ftrs, Bomber
India: 4 inf
SZ 15: 1 trn 1 DD 1 carrierUK collects 30 IPC’s
Japan’s turn -
The route you described your fighters taking from the UK to SZ 15 is an illegal move, as they moved 5 spaces. The maximum range of fighters is 4 spaces. Furthermore, your fighters could only fly 3 spaces as it is, as they would need to use the fourth to fly back to a friendly territory. Therefore, your combat move is invalid. Please redo your entire move other than your purchase units/develop weapons phase.
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Ftrs from UK don’t move. Bomber takes same route. DD still attacks from SZ 35. Ftr in Anglo-Egypt in to SZ 15.
DD anf frt
Rolling 2d6:
(4, 4)Bomber
Rolling 1d6:
(4)Your BB
Rolling 1d6:
(5)Your trn
Rolling 1d6:
(1) -
I’ll do the next round later. Have to go somewhere.
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Ok, please keep in mind also that I want your bomber’s hit applied to my two-hit BB, so both the BB and transport should fire again in the next roll. Thanks.