Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
UKcommander vs. aarules–Revised
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2 hits. That leaves 2 arm, 1 ftr vs. 1 arm, 1 ftr.
2 arm, 1 ftr
Rolling 3d6:
(1, 5, 5)UK
1 arm
Rolling 1d6:
(3)
1 ftr
Rolling 1d6:
(6) -
1 hit a piece. Now 1 arm, 1 ftr vs. 1 ftr
Germ
1 arm, 1 ftr
Rolling 1d6:
(4)
UK
1 ftr
Rolling 1d6:
(1) -
Sorry, only rolled one die on the last roll. This will be for the fighter:
Rolling 1d6:
(6) -
No hits for me and one for you. I removed my ftr. Now 1 arm vs. 1 ftr.
Germ
1 arm
Rolling 1d6:
(4)UK
1 ftr
Rolling 1d6:
(5) -
No hits.
1 arm
Rolling 1d6:
(5)
UK
1 ftr
Rolling 1d6:
(3) -
The Afrika Korps obviously needs to go through training again. You hold Anglo-Egypt with one fighter.
Germany Non-Combat
1 inf (Ger) to Eastern Europe
2 inf (Balk) to E. Eur
1 inf (E. Eur) to Kar
1 inf (Ukr) to Belorussia
1 inf, 1 art (Ukr) to E. Eur
2 ftr (Kar) to E. Eur
2 ftr, 1 bmb (SZ 3) to Ger
1 ftr (SZ 15) to Southern Europe
1 trn, 2 subs, 1 DD (SZ 5) to SZ 7Deploy New Units
8 arm deployed to GermanyCollect IC
40 IPC’s collected, 40 in hand.Units Summary
Germany-8 arm, 2 ftr, 1 bmb, 1 AA gun
W. Eur-2 inf, 2 arm, 1 AA gun
S. Eur-1 inf, 1 art, 1 ftr, 1 AA gun
Norway-2 inf
Karelia-8 inf, 5 arm
E. Eur-4 inf, 1 art, 2 ftrs
Belorussia-1 inf
Ukr-1 inf
Alg-1 inf, 1 art
SZ 1-1 sub
SZ 7-1 trn, 2 subs, 1 DD
SZ 15-1 trn, 1 BBUK’s turn
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Minor correction, the 2 ftrs, 1 bmb flew from SZ 13 to Germany, not from SZ 3 to Germany.
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In Karelia, I counted 6 inf and 3 tanks even after the noncombat move. How did you get that?
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Refer back to my combat and non-combat moves. I had originally moved 8 infantry and 5 armor into Karelia, and you hit one of my infantry. I then moved another infantry from Eastern Europe to Karelia. Therefore, I have 8 inf and 5 arm in Karelia. The numbers check out.
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Develop Weapons
5 IPC’s for one roll for Jet Fighters
Rolling 1d6:
(5) -
Failed roll
UK Builds
3 tanks
1 ftrCombat Move
From 35 to 15
Fighter
DD
From UK to 15
2 ftr
1 bomb
The route they took is UK to SZ 8, SZ 12, SZ 13, SZ 14, SZ 15 -
SZ 15
4 ftrs and DD on 3
Rolling 4d6:
(1, 2, 5, 6)1 bomber on 4
Rolling 1d6:
(4)Your firing
BB on 4
Rolling 1d6:
(4)Trn on 1
Rolling 1d6:
(3) -
You lost all your ships. I lost a ftr.
Noncombat move
All planes from SZ 15 to Anglo-Egypt
Carrier and trn from 35 to 15
Inf in Trans-Jordan to Egypt
Inf from Persia to IndiaI place all builds in UK
UK:2 inf, 1 art, 4 arm, 1 ftr
New Zealand: Inf
Australia: 3 inf
SZ 40: Sub, trn
E. Canada: Arm
W. Canada:Inf
SZ2:BB, trn
S. Africa:Inf
Egypt:Inf, 4 ftrs, Bomber
India: 4 inf
SZ 15: 1 trn 1 DD 1 carrierUK collects 30 IPC’s
Japan’s turn -
The route you described your fighters taking from the UK to SZ 15 is an illegal move, as they moved 5 spaces. The maximum range of fighters is 4 spaces. Furthermore, your fighters could only fly 3 spaces as it is, as they would need to use the fourth to fly back to a friendly territory. Therefore, your combat move is invalid. Please redo your entire move other than your purchase units/develop weapons phase.
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Ftrs from UK don’t move. Bomber takes same route. DD still attacks from SZ 35. Ftr in Anglo-Egypt in to SZ 15.
DD anf frt
Rolling 2d6:
(4, 4)Bomber
Rolling 1d6:
(4)Your BB
Rolling 1d6:
(5)Your trn
Rolling 1d6:
(1) -
I’ll do the next round later. Have to go somewhere.
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Ok, please keep in mind also that I want your bomber’s hit applied to my two-hit BB, so both the BB and transport should fire again in the next roll. Thanks.
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Ok, 1 BB and trn vs. 1 DD and Bomber
DD
Rolling 1d6:
(3)
Bomber
Rolling 1d6:
(1)Your BB
Rolling 1d6:
(1)
trn
:dice 1d6 -
trn
Rolling 1d6:
(5) -
Bomber flies to Anglo-Egypt. DD sunk. Your stuff sunk.
Noncombat move
everything in SZ 35 to 33
Inf in Trans-Jordan to Egypt
Inf in Persia to India
Everything in SZ 40 to 46
Your turn