UKcommander vs. aarules–Revised

  • 2007 AAR League

    Transport in SZ 1 sunk.

    1 hit in Anglo-Egypt, awaiting return fire (from now on we can do each other’s return fire, taking the weaker units first, unless one of us has specific units they won’t to choose to take out instead and that that is requested, if you agree)

    Also, a major victory would be fine with me if you agree to it as well.  It’s 10 victory cities right?


  • Ok. Let’s play major victory.

  • 2007 AAR League

    Ok, I’ll go ahead and roll your return fire in Anglo-Egypt

    1 inf
    DiceRolling 1d6:
    (4)  
    1 arm
    DiceRolling 1d6:
    (2)  
    1 ftr
    DiceRolling 1d6:
    (2)

  • 2007 AAR League

    2 hits.  That leaves 2 arm, 1 ftr vs. 1 arm, 1 ftr.

    2 arm, 1 ftr
    DiceRolling 3d6:
    (1, 5, 5)

    UK
    1 arm
    DiceRolling 1d6:
    (3)  
    1 ftr
    DiceRolling 1d6:
    (6)

  • 2007 AAR League

    1 hit a piece.  Now 1 arm, 1 ftr vs. 1 ftr

    Germ
    1 arm, 1 ftr
    DiceRolling 1d6:
    (4)  
    UK
    1 ftr
    DiceRolling 1d6:
    (1)

  • 2007 AAR League

    Sorry, only rolled one die on the last roll.  This will be for the fighter:

    DiceRolling 1d6:
    (6)

  • 2007 AAR League

    No hits for me and one for you.  I removed my ftr.  Now 1 arm vs. 1 ftr.

    Germ
    1 arm
    DiceRolling 1d6:
    (4)

    UK
    1 ftr
    DiceRolling 1d6:
    (5)

  • 2007 AAR League

    No hits.

    1 arm
    DiceRolling 1d6:
    (5)  
    UK
    1 ftr
    DiceRolling 1d6:
    (3)

  • 2007 AAR League

    The Afrika Korps obviously needs to go through training again.  You hold Anglo-Egypt with one fighter.

    Germany Non-Combat

    1 inf (Ger) to Eastern Europe
    2 inf (Balk) to E. Eur
    1 inf (E. Eur) to Kar
    1 inf (Ukr) to Belorussia
    1 inf, 1 art (Ukr) to E. Eur
    2 ftr (Kar) to E. Eur
    2 ftr, 1 bmb (SZ 3) to Ger
    1 ftr (SZ 15) to Southern Europe
    1 trn, 2 subs, 1 DD (SZ 5) to SZ 7

    Deploy New Units
    8 arm deployed to Germany

    Collect IC
    40 IPC’s collected, 40 in hand.

    Units Summary
    Germany-8 arm, 2 ftr, 1 bmb, 1 AA gun
    W. Eur-2 inf, 2 arm, 1 AA gun
    S. Eur-1 inf, 1 art, 1 ftr, 1 AA gun
    Norway-2 inf
    Karelia-8 inf, 5 arm
    E. Eur-4 inf, 1 art, 2 ftrs
    Belorussia-1 inf
    Ukr-1 inf
    Alg-1 inf, 1 art
    SZ 1-1 sub
    SZ 7-1 trn, 2 subs, 1 DD
    SZ 15-1 trn, 1 BB

    UK’s turn

  • 2007 AAR League

    Minor correction, the 2 ftrs, 1 bmb flew from SZ 13 to Germany, not from SZ 3 to Germany.


  • In Karelia, I counted 6 inf and 3 tanks even after the noncombat move. How did you get that?

  • 2007 AAR League

    Refer back to my combat and non-combat moves.  I had originally moved 8 infantry and 5 armor into Karelia, and you hit one of my infantry.  I then moved another infantry from Eastern Europe to Karelia.  Therefore, I have 8 inf and 5 arm in Karelia.  The numbers check out.


  • Develop Weapons
    5 IPC’s for one roll for Jet Fighters
    DiceRolling 1d6:
    (5)


  • Failed roll
    UK Builds
    3 tanks
    1 ftr

    Combat Move
    From 35 to 15
    Fighter
    DD
    From UK to 15
    2 ftr
    1 bomb
    The route they took is UK to SZ 8, SZ 12, SZ 13, SZ 14, SZ 15


  • SZ 15
    4 ftrs and DD on 3
    DiceRolling 4d6:
    (1, 2, 5, 6)

    1 bomber on 4
    DiceRolling 1d6:
    (4)

    Your firing
    BB on 4
    DiceRolling 1d6:
    (4)

    Trn on 1
    DiceRolling 1d6:
    (3)


  • You lost all your ships. I lost a ftr.
    Noncombat move
    All planes from SZ 15 to Anglo-Egypt
    Carrier and trn from 35 to 15
    Inf in Trans-Jordan to Egypt
    Inf from Persia to India

    I place all builds in UK

    UK:2 inf, 1 art, 4 arm, 1 ftr
    New Zealand: Inf
    Australia: 3 inf
    SZ 40: Sub, trn
    E. Canada: Arm
    W. Canada:Inf
    SZ2:BB, trn
    S. Africa:Inf
    Egypt:Inf, 4 ftrs, Bomber
    India: 4 inf
    SZ 15: 1 trn 1 DD 1 carrier

    UK collects 30 IPC’s
    Japan’s turn

  • 2007 AAR League

    The route you described your fighters taking from the UK to SZ 15 is an illegal move, as they moved 5 spaces.  The maximum range of fighters is 4 spaces.  Furthermore, your fighters could only fly 3 spaces as it is, as they would need to use the fourth to fly back to a friendly territory.  Therefore, your combat move is invalid.  Please redo your entire move other than your purchase units/develop weapons phase.


  • Ftrs from UK don’t move. Bomber takes same route. DD still attacks from SZ 35. Ftr in Anglo-Egypt in to SZ 15.

    DD anf frt
    DiceRolling 2d6:
    (4, 4)

    Bomber
    DiceRolling 1d6:
    (4)

    Your BB
    DiceRolling 1d6:
    (5)

    Your trn
    DiceRolling 1d6:
    (1)


  • I’ll do the next round later. Have to go somewhere.

  • 2007 AAR League

    Ok, please keep in mind also that I want your bomber’s hit applied to my two-hit BB, so both the BB and transport should fire again in the next roll.  Thanks.

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