It’s rare to see dice that bad, wow 🤯
Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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1 russian inf killed in romania
romania
4 inf @ 1, ftr @ 3, tbmb/sbmb @ 4
Rolls: 4@1 1@3 2@4; Total Hits: 44@1: (2, 1, 4, 5)1@3: (1)2@4: (1, 2)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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romania liberated w/out loss
belarus
inf @ 1, inf/rtl @ 2, 2 ftr @ 3, tbmb @ 4
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (5)2@2: (3, 5)2@3: (1, 1)1@4: (4)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 03@2: (4, 5, 3)
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i really appreciate your dreadful defensive dice… :wink:
taken w/out losseast poland
46 inf @ 1…
Rolls: 46@1; Total Hits: 946@1: (2, 5, 2, 3, 2, 1, 5, 5, 3, 1, 6, 2, 4, 5, 3, 1, 4, 2, 2, 1, 5, 2, 2, 3, 6, 2, 2, 1, 4, 3, 4, 5, 2, 6, 2, 3, 1, 6, 1, 3, 1, 1, 4, 4, 5, 6)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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a complete whiff… but we’ve played enough games over the years, i doubt you’re really that surprised. i’m doing the exact same thing against em right now…
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noncombat
ftr, tbmb, sbmb romania > east germany
ftr, tbmb poland > east germany
2 ftr, tbmb belarus > novgorod
4 mech, 4 arm east germany > east poland
aa hungary > east polanddeployment
3 inf > england
3 inf > novgorod
8 inf, mech, arm east germany
3 inf, 2 rtl, arm > west germanycollect
$75 -
Russia:
Buy(38)
- 6 Infantry
- 5 Artillery
Combat Moves:
12 Infantry, 2 Artillery, 10 Armor, MI to Caucasus
15 infantry, 3 Armor to BuryatiaNCM:
Infantry to N. Ukraine
Infantry to Smolensk
Infantry to Volo
Everything else BryanskBuild: 5 Infantry, 5 Artillery in Muskva
Build: Infantry in VologorodCollect: 27
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ugh,… japan again. it seems like it’s always japan’s turn…
japan 13
purchase
nonecombat
sz1 (dd)
sub, ftr, tbmb sz2 -
sz1
sub @ 2, ftr @ 3, tbmb @ 4
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
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and of course the u.s. dd hits… man’s those guys are consistent…
noncombat
2 ftr, 4 tbmb sz2 > japan
ftr, tbmb sz1 > sz10
dd sz2 > sz1
dd sz2 > sz9
remaining fleet sz2 > sz10
inf amur > manchuriadeployment
nonecollect
$4 + $10 saved = $14 -
ugh,… japan again. it seems like it’s always japan’s turn…
Well, now that’s just impossible, Germany has to go sometime. =p
That Japanese fleet is eventually going to wear itself out, one destroyer at a time!
USA:
Buy(96)
- 12 Infantry
- 2 Armor
- 1 Submarine
- 6 Transports
Combat Moves:
Fleet to SZ 9
4 Infnatry, 2 Armor to SurnameSZ 9 defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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3 Inf, Art, 3 Arm to SZ 9
3 Fig, 3 Tac, 3 AC to SZ 88Build: 10 Infantry in C. USA
Build: 2 INfantry, 2 Armor in E. USA
Build: 1 Submarine, 6 Transports in SZ 101Collect: 94 IPC - 13 CRD = 81 IPC
China:
Buy(26)
- 6 Infantry
- 2 Artillery
Build: 6 Infantry, 2 Artillery in Jehol
Collect: 26 IPC
England:
Buy(25)
- 4 Armor
- Save 1
Combat Moves:
4 Infantry from India to Iraq
2 Fighters from E. Persia to IraqCombat:
Attacker:
Rolls: 4@1 2@3; Total Hits: 24@1: (5, 1, 3, 4)2@3: (1, 5)
Defender:
Rolls: 2@4; Total Hits: 22@4: (1, 4)
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2 Infantry to E. Persia
8 Infantry, Artillery, 4 Armor, AA Gun, 2 Fighters to C. PersiaBuild: 4 Armor in India
Collect: 5 Natural Territories + 20 Territories + 1 Saved = 26 IPC
Australia:
Buy(33)
- Minor IC
- Transport
- Armor
- Destroyer
NCM:
3 Inf, Art to C. Persia
BB, DD< SS< 2 TRN to SZ 80
AC, SS< Trn to SZ 39
Trn to SZ 56
2 Inf to India
2 Inf, to W. AustraliaBuild: Minor in Queensland
Build: DD, Trn in SZ 62
Build: Armor in NSWCollect: 24 IPC
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Forgot to add China’s builds. Would you add 6 Infantry, 2 Artillery to Jehol for me please?
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@Cmdr:
Forgot to add China’s builds. Would you add 6 Infantry, 2 Artillery to Jehol for me please?
absolutely not… that is not fair. 8 chinese units? what are they, rabbits? ;)
got it… italians are eating lunch. we’ll get to it later…
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Well, they ARE Chinese! If you lined em all up and walked them past you in a parade, you would NEVER reach the end of the Parade!
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Map with builds
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okay… good, you caught the british tanks in india… for a second i was all excited until i realized you forgot to place them, too. :-P
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okay… good, you caught the british tanks in india… for a second i was all excited until i realized you forgot to place them, too. :-P
Yea…need those! lol.
Watch for those American ships off the coast of Suriname (North of Brazil) they can pummel your Japanese fleet if you move it SE.
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yes, unfortunately i have seen that. the american fleet has nearly-nuclear capability… they are everywhere! only chance is to try to catch the russians leaning the wrong way, but the bottleneck in the middle east is proving a tough go.
i’m sure play testing resulted in the ipc values of those various countries between egypt and india. if italy could build a major ic somewhere in the south-eastern mediterranean (egypt or iraq), the game would be over quickly. or if the british ic in india was minor… but then, those things would change the dynamic very quickly and make relatively unimportant territories suddent the key strategic places in the game.
game still tilts allies without a bid, although i think the axis can win about 1 in 4 games given fairly even dice. it is just so far to moscow… jeez… if the u.s. goes full pacific from the outset, i don’t see how the axis can win, barring freakish dice…
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They wouldnt be able too anyway, since none of the territories would be Italian nationality, but only conquered lands.
I would like to see Libya increased from 1 IPC to 2 IPC so that Italy can build a minor complex in N. Africa, however.